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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "base/cancelable_callback.h" | 10 #include "base/cancelable_callback.h" |
11 #include "cc/base/cc_export.h" | 11 #include "cc/base/cc_export.h" |
12 #include "cc/base/scoped_ptr_vector.h" | |
danakj
2015/11/17 01:12:17
include vector
| |
13 #include "cc/output/direct_renderer.h" | 12 #include "cc/output/direct_renderer.h" |
14 #include "cc/output/gl_renderer_draw_cache.h" | 13 #include "cc/output/gl_renderer_draw_cache.h" |
15 #include "cc/output/program_binding.h" | 14 #include "cc/output/program_binding.h" |
16 #include "cc/output/renderer.h" | 15 #include "cc/output/renderer.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 16 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/io_surface_draw_quad.h" | 17 #include "cc/quads/io_surface_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 18 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 19 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/tile_draw_quad.h" | 20 #include "cc/quads/tile_draw_quad.h" |
22 #include "cc/quads/yuv_video_draw_quad.h" | 21 #include "cc/quads/yuv_video_draw_quad.h" |
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252 void ReinitializeGLState(); | 251 void ReinitializeGLState(); |
253 void RestoreGLState(); | 252 void RestoreGLState(); |
254 void RestoreFramebuffer(DrawingFrame* frame); | 253 void RestoreFramebuffer(DrawingFrame* frame); |
255 | 254 |
256 void DiscardBackbuffer() override; | 255 void DiscardBackbuffer() override; |
257 void EnsureBackbuffer() override; | 256 void EnsureBackbuffer() override; |
258 void EnforceMemoryPolicy(); | 257 void EnforceMemoryPolicy(); |
259 | 258 |
260 void ScheduleOverlays(DrawingFrame* frame); | 259 void ScheduleOverlays(DrawingFrame* frame); |
261 | 260 |
262 typedef ScopedPtrVector<ResourceProvider::ScopedReadLockGL> | 261 typedef std::vector<scoped_ptr<ResourceProvider::ScopedReadLockGL>> |
danakj
2015/11/17 01:12:17
bleh, typedefs. at least make this using = if you'
vmpstr
2015/11/17 23:26:24
Done.
| |
263 OverlayResourceLockList; | 262 OverlayResourceLockList; |
264 OverlayResourceLockList pending_overlay_resources_; | 263 OverlayResourceLockList pending_overlay_resources_; |
265 OverlayResourceLockList in_use_overlay_resources_; | 264 OverlayResourceLockList in_use_overlay_resources_; |
266 OverlayResourceLockList previous_swap_overlay_resources_; | 265 OverlayResourceLockList previous_swap_overlay_resources_; |
267 | 266 |
268 RendererCapabilitiesImpl capabilities_; | 267 RendererCapabilitiesImpl capabilities_; |
269 | 268 |
270 unsigned offscreen_framebuffer_id_; | 269 unsigned offscreen_framebuffer_id_; |
271 | 270 |
272 scoped_ptr<StaticGeometryBinding> shared_geometry_; | 271 scoped_ptr<StaticGeometryBinding> shared_geometry_; |
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493 bool is_scissor_enabled_; | 492 bool is_scissor_enabled_; |
494 bool scissor_rect_needs_reset_; | 493 bool scissor_rect_needs_reset_; |
495 bool stencil_shadow_; | 494 bool stencil_shadow_; |
496 bool blend_shadow_; | 495 bool blend_shadow_; |
497 unsigned program_shadow_; | 496 unsigned program_shadow_; |
498 TexturedQuadDrawCache draw_cache_; | 497 TexturedQuadDrawCache draw_cache_; |
499 int highp_threshold_min_; | 498 int highp_threshold_min_; |
500 int highp_threshold_cache_; | 499 int highp_threshold_cache_; |
501 | 500 |
502 struct PendingAsyncReadPixels; | 501 struct PendingAsyncReadPixels; |
503 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_; | 502 std::vector<scoped_ptr<PendingAsyncReadPixels>> pending_async_read_pixels_; |
504 | 503 |
505 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; | 504 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; |
506 | 505 |
507 class SyncQuery; | 506 class SyncQuery; |
508 std::deque<scoped_ptr<SyncQuery>> pending_sync_queries_; | 507 std::deque<scoped_ptr<SyncQuery>> pending_sync_queries_; |
509 std::deque<scoped_ptr<SyncQuery>> available_sync_queries_; | 508 std::deque<scoped_ptr<SyncQuery>> available_sync_queries_; |
510 scoped_ptr<SyncQuery> current_sync_query_; | 509 scoped_ptr<SyncQuery> current_sync_query_; |
511 bool use_sync_query_; | 510 bool use_sync_query_; |
512 bool use_blend_equation_advanced_; | 511 bool use_blend_equation_advanced_; |
513 bool use_blend_equation_advanced_coherent_; | 512 bool use_blend_equation_advanced_coherent_; |
514 | 513 |
515 SkBitmap on_demand_tile_raster_bitmap_; | 514 SkBitmap on_demand_tile_raster_bitmap_; |
516 ResourceId on_demand_tile_raster_resource_id_; | 515 ResourceId on_demand_tile_raster_resource_id_; |
517 BoundGeometry bound_geometry_; | 516 BoundGeometry bound_geometry_; |
518 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 517 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
519 }; | 518 }; |
520 | 519 |
521 } // namespace cc | 520 } // namespace cc |
522 | 521 |
523 #endif // CC_OUTPUT_GL_RENDERER_H_ | 522 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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