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Issue 1437413002: cc: Remove ScopedPtrVector and cc::remove_if. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: just the vector Created 5 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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370 use_sync_query_ = context_caps.gpu.sync_query; 370 use_sync_query_ = context_caps.gpu.sync_query;
371 use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced; 371 use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced;
372 use_blend_equation_advanced_coherent_ = 372 use_blend_equation_advanced_coherent_ =
373 context_caps.gpu.blend_equation_advanced_coherent; 373 context_caps.gpu.blend_equation_advanced_coherent;
374 374
375 InitializeSharedObjects(); 375 InitializeSharedObjects();
376 } 376 }
377 377
378 GLRenderer::~GLRenderer() { 378 GLRenderer::~GLRenderer() {
379 while (!pending_async_read_pixels_.empty()) { 379 while (!pending_async_read_pixels_.empty()) {
380 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); 380 PendingAsyncReadPixels* pending_read =
381 pending_async_read_pixels_.back().get();
381 pending_read->finished_read_pixels_callback.Cancel(); 382 pending_read->finished_read_pixels_callback.Cancel();
382 pending_async_read_pixels_.pop_back(); 383 pending_async_read_pixels_.pop_back();
383 } 384 }
384 385
385 previous_swap_overlay_resources_.clear(); 386 previous_swap_overlay_resources_.clear();
386 in_use_overlay_resources_.clear(); 387 in_use_overlay_resources_.clear();
387 388
388 CleanupSharedObjects(); 389 CleanupSharedObjects();
389 } 390 }
390 391
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2825 // callbacks to this function are in the same order as we post the copy 2826 // callbacks to this function are in the same order as we post the copy
2826 // requests. 2827 // requests.
2827 // Nevertheless, it is very likely that the order is preserved, and thus 2828 // Nevertheless, it is very likely that the order is preserved, and thus
2828 // start searching from back to the front. 2829 // start searching from back to the front.
2829 auto iter = pending_async_read_pixels_.rbegin(); 2830 auto iter = pending_async_read_pixels_.rbegin();
2830 const auto& reverse_end = pending_async_read_pixels_.rend(); 2831 const auto& reverse_end = pending_async_read_pixels_.rend();
2831 while (iter != reverse_end && (*iter)->buffer != source_buffer) 2832 while (iter != reverse_end && (*iter)->buffer != source_buffer)
2832 ++iter; 2833 ++iter;
2833 2834
2834 DCHECK(iter != reverse_end); 2835 DCHECK(iter != reverse_end);
2835 PendingAsyncReadPixels* current_read = *iter; 2836 PendingAsyncReadPixels* current_read = iter->get();
2836 2837
2837 uint8* src_pixels = NULL; 2838 uint8* src_pixels = NULL;
2838 scoped_ptr<SkBitmap> bitmap; 2839 scoped_ptr<SkBitmap> bitmap;
2839 2840
2840 if (source_buffer != 0) { 2841 if (source_buffer != 0) {
2841 gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, source_buffer); 2842 gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, source_buffer);
2842 src_pixels = static_cast<uint8*>(gl_->MapBufferCHROMIUM( 2843 src_pixels = static_cast<uint8*>(gl_->MapBufferCHROMIUM(
2843 GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY)); 2844 GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY));
2844 2845
2845 if (src_pixels) { 2846 if (src_pixels) {
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3544 texture_id = pending_overlay_resources_.back()->texture_id(); 3545 texture_id = pending_overlay_resources_.back()->texture_id();
3545 } 3546 }
3546 3547
3547 context_support_->ScheduleOverlayPlane( 3548 context_support_->ScheduleOverlayPlane(
3548 overlay.plane_z_order, overlay.transform, texture_id, 3549 overlay.plane_z_order, overlay.transform, texture_id,
3549 ToNearestRect(overlay.display_rect), overlay.uv_rect); 3550 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3550 } 3551 }
3551 } 3552 }
3552 3553
3553 } // namespace cc 3554 } // namespace cc
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