Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(116)

Side by Side Diff: src/gpu/gl/GrGLShaderBuilder.cpp

Issue 14371014: Add non-separable xfer modes to GPU backend. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « src/core/SkXfermode.cpp ('k') | src/gpu/gl/GrGLShaderVar.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLShaderBuilder.h" 8 #include "gl/GrGLShaderBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLUniformHandle.h" 10 #include "gl/GrGLUniformHandle.h"
(...skipping 368 matching lines...) Expand 10 before | Expand all | Expand 10 after
379 name); 379 name);
380 return true; 380 return true;
381 } 381 }
382 382
383 void GrGLShaderBuilder::addVarying(GrSLType type, 383 void GrGLShaderBuilder::addVarying(GrSLType type,
384 const char* name, 384 const char* name,
385 const char** vsOutName, 385 const char** vsOutName,
386 const char** fsInName) { 386 const char** fsInName) {
387 fVSOutputs.push_back(); 387 fVSOutputs.push_back();
388 fVSOutputs.back().setType(type); 388 fVSOutputs.back().setType(type);
389 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier); 389 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
390 if (kNonStageIdx == fCurrentStageIdx) { 390 if (kNonStageIdx == fCurrentStageIdx) {
391 fVSOutputs.back().accessName()->printf("v%s", name); 391 fVSOutputs.back().accessName()->printf("v%s", name);
392 } else { 392 } else {
393 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx); 393 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
394 } 394 }
395 if (vsOutName) { 395 if (vsOutName) {
396 *vsOutName = fVSOutputs.back().getName().c_str(); 396 *vsOutName = fVSOutputs.back().getName().c_str();
397 } 397 }
398 // input to FS comes either from VS or GS 398 // input to FS comes either from VS or GS
399 const SkString* fsName; 399 const SkString* fsName;
400 if (fUsesGS) { 400 if (fUsesGS) {
401 // if we have a GS take each varying in as an array 401 // if we have a GS take each varying in as an array
402 // and output as non-array. 402 // and output as non-array.
403 fGSInputs.push_back(); 403 fGSInputs.push_back();
404 fGSInputs.back().setType(type); 404 fGSInputs.back().setType(type);
405 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier); 405 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier) ;
406 fGSInputs.back().setUnsizedArray(); 406 fGSInputs.back().setUnsizedArray();
407 *fGSInputs.back().accessName() = fVSOutputs.back().getName(); 407 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
408 fGSOutputs.push_back(); 408 fGSOutputs.push_back();
409 fGSOutputs.back().setType(type); 409 fGSOutputs.back().setType(type);
410 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier); 410 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifie r);
411 if (kNonStageIdx == fCurrentStageIdx) { 411 if (kNonStageIdx == fCurrentStageIdx) {
412 fGSOutputs.back().accessName()->printf("g%s", name); 412 fGSOutputs.back().accessName()->printf("g%s", name);
413 } else { 413 } else {
414 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageI dx); 414 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageI dx);
415 } 415 }
416 fsName = fGSOutputs.back().accessName(); 416 fsName = fGSOutputs.back().accessName();
417 } else { 417 } else {
418 fsName = fVSOutputs.back().accessName(); 418 fsName = fVSOutputs.back().accessName();
419 } 419 }
420 fFSInputs.push_back(); 420 fFSInputs.push_back();
421 fFSInputs.back().setType(type); 421 fFSInputs.back().setType(type);
422 fFSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier); 422 fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
423 fFSInputs.back().setName(*fsName); 423 fFSInputs.back().setName(*fsName);
424 if (fsInName) { 424 if (fsInName) {
425 *fsInName = fsName->c_str(); 425 *fsInName = fsName->c_str();
426 } 426 }
427 } 427 }
428 428
429 const char* GrGLShaderBuilder::fragmentPosition() { 429 const char* GrGLShaderBuilder::fragmentPosition() {
430 #if 1 430 #if 1
431 if (fCtxInfo.caps()->fragCoordConventionsSupport()) { 431 if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
432 if (!fSetupFragPosition) { 432 if (!fSetupFragPosition) {
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
480 void GrGLShaderBuilder::emitFunction(ShaderType shader, 480 void GrGLShaderBuilder::emitFunction(ShaderType shader,
481 GrSLType returnType, 481 GrSLType returnType,
482 const char* name, 482 const char* name,
483 int argCnt, 483 int argCnt,
484 const GrGLShaderVar* args, 484 const GrGLShaderVar* args,
485 const char* body, 485 const char* body,
486 SkString* outName) { 486 SkString* outName) {
487 GrAssert(kFragment_ShaderType == shader); 487 GrAssert(kFragment_ShaderType == shader);
488 fFSFunctions.append(GrGLSLTypeString(returnType)); 488 fFSFunctions.append(GrGLSLTypeString(returnType));
489 if (kNonStageIdx != fCurrentStageIdx) { 489 if (kNonStageIdx != fCurrentStageIdx) {
490 outName->printf(" %s_%d", name, fCurrentStageIdx); 490 outName->printf("%s_%d", name, fCurrentStageIdx);
491 } else { 491 } else {
492 *outName = name; 492 *outName = name;
493 } 493 }
494 fFSFunctions.append(*outName); 494 fFSFunctions.appendf(" %s", outName->c_str());
495 fFSFunctions.append("("); 495 fFSFunctions.append("(");
496 for (int i = 0; i < argCnt; ++i) { 496 for (int i = 0; i < argCnt; ++i) {
497 args[i].appendDecl(fCtxInfo, &fFSFunctions); 497 args[i].appendDecl(fCtxInfo, &fFSFunctions);
498 if (i < argCnt - 1) { 498 if (i < argCnt - 1) {
499 fFSFunctions.append(", "); 499 fFSFunctions.append(", ");
500 } 500 }
501 } 501 }
502 fFSFunctions.append(") {\n"); 502 fFSFunctions.append(") {\n");
503 fFSFunctions.append(body); 503 fFSFunctions.append(body);
504 fFSFunctions.append("}\n\n"); 504 fFSFunctions.append("}\n\n");
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
648 for (const AttributePair* attrib = this->getEffectAttributes().begin(); 648 for (const AttributePair* attrib = this->getEffectAttributes().begin();
649 attrib != attribEnd; 649 attrib != attribEnd;
650 ++attrib) { 650 ++attrib) {
651 if (attrib->fIndex == attributeIndex) { 651 if (attrib->fIndex == attributeIndex) {
652 return &attrib->fName; 652 return &attrib->fName;
653 } 653 }
654 } 654 }
655 655
656 return NULL; 656 return NULL;
657 } 657 }
OLDNEW
« no previous file with comments | « src/core/SkXfermode.cpp ('k') | src/gpu/gl/GrGLShaderVar.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698