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Side by Side Diff: Source/core/platform/audio/ReverbAccumulationBuffer.h

Issue 14358027: Absolutify paths to platform/animation, platform/audio, platform/audio/chromium. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */ 27 */
28 28
29 #ifndef ReverbAccumulationBuffer_h 29 #ifndef ReverbAccumulationBuffer_h
30 #define ReverbAccumulationBuffer_h 30 #define ReverbAccumulationBuffer_h
31 31
32 #include "AudioArray.h" 32 #include "core/platform/audio/AudioArray.h"
33 33
34 namespace WebCore { 34 namespace WebCore {
35 35
36 // ReverbAccumulationBuffer is a circular delay buffer with one client reading f rom it and multiple clients 36 // ReverbAccumulationBuffer is a circular delay buffer with one client reading f rom it and multiple clients
37 // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory 37 // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory
38 // just read from the buffer, so it will be ready for accumulation the next time around. 38 // just read from the buffer, so it will be ready for accumulation the next time around.
39 class ReverbAccumulationBuffer { 39 class ReverbAccumulationBuffer {
40 public: 40 public:
41 ReverbAccumulationBuffer(size_t length); 41 ReverbAccumulationBuffer(size_t length);
42 42
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58 58
59 private: 59 private:
60 AudioFloatArray m_buffer; 60 AudioFloatArray m_buffer;
61 size_t m_readIndex; 61 size_t m_readIndex;
62 size_t m_readTimeFrame; // for debugging (frame on continuous timeline) 62 size_t m_readTimeFrame; // for debugging (frame on continuous timeline)
63 }; 63 };
64 64
65 } // namespace WebCore 65 } // namespace WebCore
66 66
67 #endif // ReverbAccumulationBuffer_h 67 #endif // ReverbAccumulationBuffer_h
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