| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #ifndef DynamicsCompressor_h | 29 #ifndef DynamicsCompressor_h |
| 30 #define DynamicsCompressor_h | 30 #define DynamicsCompressor_h |
| 31 | 31 |
| 32 #include "AudioArray.h" | 32 #include "core/platform/audio/AudioArray.h" |
| 33 #include "DynamicsCompressorKernel.h" | 33 #include "core/platform/audio/DynamicsCompressorKernel.h" |
| 34 #include "ZeroPole.h" | 34 #include "core/platform/audio/ZeroPole.h" |
| 35 | 35 |
| 36 #include <wtf/OwnArrayPtr.h> | 36 #include <wtf/OwnArrayPtr.h> |
| 37 | 37 |
| 38 namespace WebCore { | 38 namespace WebCore { |
| 39 | 39 |
| 40 class AudioBus; | 40 class AudioBus; |
| 41 | 41 |
| 42 // DynamicsCompressor implements a flexible audio dynamics compression effect su
ch as | 42 // DynamicsCompressor implements a flexible audio dynamics compression effect su
ch as |
| 43 // is commonly used in musical production and game audio. It lowers the volume | 43 // is commonly used in musical production and game audio. It lowers the volume |
| 44 // of the loudest parts of the signal and raises the volume of the softest parts
, | 44 // of the loudest parts of the signal and raises the volume of the softest parts
, |
| (...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 109 void setEmphasisStageParameters(unsigned stageIndex, float gain, float norma
lizedFrequency /* 0 -> 1 */); | 109 void setEmphasisStageParameters(unsigned stageIndex, float gain, float norma
lizedFrequency /* 0 -> 1 */); |
| 110 void setEmphasisParameters(float gain, float anchorFreq, float filterStageRa
tio); | 110 void setEmphasisParameters(float gain, float anchorFreq, float filterStageRa
tio); |
| 111 | 111 |
| 112 // The core compressor. | 112 // The core compressor. |
| 113 DynamicsCompressorKernel m_compressor; | 113 DynamicsCompressorKernel m_compressor; |
| 114 }; | 114 }; |
| 115 | 115 |
| 116 } // namespace WebCore | 116 } // namespace WebCore |
| 117 | 117 |
| 118 #endif // DynamicsCompressor_h | 118 #endif // DynamicsCompressor_h |
| OLD | NEW |