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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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451 } | 451 } |
452 Node* TruncateFloat64ToFloat32(Node* a) { | 452 Node* TruncateFloat64ToFloat32(Node* a) { |
453 return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 453 return AddNode(machine()->TruncateFloat64ToFloat32(), a); |
454 } | 454 } |
455 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { | 455 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { |
456 return AddNode(machine()->TruncateFloat64ToInt32(mode), a); | 456 return AddNode(machine()->TruncateFloat64ToInt32(mode), a); |
457 } | 457 } |
458 Node* TruncateInt64ToInt32(Node* a) { | 458 Node* TruncateInt64ToInt32(Node* a) { |
459 return AddNode(machine()->TruncateInt64ToInt32(), a); | 459 return AddNode(machine()->TruncateInt64ToInt32(), a); |
460 } | 460 } |
| 461 Node* RoundInt64ToFloat32(Node* a) { |
| 462 return AddNode(machine()->RoundInt64ToFloat32(), a); |
| 463 } |
461 Node* RoundInt64ToFloat64(Node* a) { | 464 Node* RoundInt64ToFloat64(Node* a) { |
462 return AddNode(machine()->RoundInt64ToFloat64(), a); | 465 return AddNode(machine()->RoundInt64ToFloat64(), a); |
463 } | 466 } |
464 Node* BitcastFloat32ToInt32(Node* a) { | 467 Node* BitcastFloat32ToInt32(Node* a) { |
465 return AddNode(machine()->BitcastFloat32ToInt32(), a); | 468 return AddNode(machine()->BitcastFloat32ToInt32(), a); |
466 } | 469 } |
467 Node* BitcastFloat64ToInt64(Node* a) { | 470 Node* BitcastFloat64ToInt64(Node* a) { |
468 return AddNode(machine()->BitcastFloat64ToInt64(), a); | 471 return AddNode(machine()->BitcastFloat64ToInt64(), a); |
469 } | 472 } |
470 Node* BitcastInt32ToFloat32(Node* a) { | 473 Node* BitcastInt32ToFloat32(Node* a) { |
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607 BasicBlock* current_block_; | 610 BasicBlock* current_block_; |
608 | 611 |
609 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 612 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
610 }; | 613 }; |
611 | 614 |
612 } // namespace compiler | 615 } // namespace compiler |
613 } // namespace internal | 616 } // namespace internal |
614 } // namespace v8 | 617 } // namespace v8 |
615 | 618 |
616 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 619 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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