Index: content/browser/accessibility/browser_accessibility_manager_unittest.cc |
diff --git a/content/browser/accessibility/browser_accessibility_manager_unittest.cc b/content/browser/accessibility/browser_accessibility_manager_unittest.cc |
index f06f1a93c7b577c799bbfc5fba277daf0abfb0cd..36e5d2321bb7c05f51d8067664df1b5af746cfc8 100644 |
--- a/content/browser/accessibility/browser_accessibility_manager_unittest.cc |
+++ b/content/browser/accessibility/browser_accessibility_manager_unittest.cc |
@@ -640,7 +640,7 @@ TEST(BrowserAccessibilityManagerTest, BoundsForRange) { |
inline_text1.role = ui::AX_ROLE_INLINE_TEXT_BOX; |
inline_text1.location = gfx::Rect(100, 100, 29, 9); |
inline_text1.AddIntAttribute(ui::AX_ATTR_TEXT_DIRECTION, |
- blink::WebAXTextDirectionLR); |
+ ui::AX_TEXT_DIRECTION_LR); |
std::vector<int32> character_offsets1; |
character_offsets1.push_back(6); // 0 |
character_offsets1.push_back(11); // 1 |
@@ -659,7 +659,7 @@ TEST(BrowserAccessibilityManagerTest, BoundsForRange) { |
inline_text2.role = ui::AX_ROLE_INLINE_TEXT_BOX; |
inline_text2.location = gfx::Rect(100, 109, 28, 9); |
inline_text2.AddIntAttribute(ui::AX_ATTR_TEXT_DIRECTION, |
- blink::WebAXTextDirectionLR); |
+ ui::AX_TEXT_DIRECTION_LR); |
std::vector<int32> character_offsets2; |
character_offsets2.push_back(5); |
character_offsets2.push_back(10); |
@@ -736,7 +736,7 @@ TEST(BrowserAccessibilityManagerTest, BoundsForRangeBiDi) { |
inline_text1.role = ui::AX_ROLE_INLINE_TEXT_BOX; |
inline_text1.location = gfx::Rect(100, 100, 30, 20); |
inline_text1.AddIntAttribute(ui::AX_ATTR_TEXT_DIRECTION, |
- blink::WebAXTextDirectionLR); |
+ ui::AX_TEXT_DIRECTION_LR); |
std::vector<int32> character_offsets1; |
character_offsets1.push_back(10); // 0 |
character_offsets1.push_back(20); // 1 |
@@ -751,7 +751,7 @@ TEST(BrowserAccessibilityManagerTest, BoundsForRangeBiDi) { |
inline_text2.role = ui::AX_ROLE_INLINE_TEXT_BOX; |
inline_text2.location = gfx::Rect(130, 100, 30, 20); |
inline_text2.AddIntAttribute(ui::AX_ATTR_TEXT_DIRECTION, |
- blink::WebAXTextDirectionRL); |
+ ui::AX_TEXT_DIRECTION_RL); |
std::vector<int32> character_offsets2; |
character_offsets2.push_back(10); |
character_offsets2.push_back(20); |
@@ -837,7 +837,7 @@ TEST(BrowserAccessibilityManagerTest, MAYBE_BoundsForRangeOnParentElement) { |
inline_text1.role = ui::AX_ROLE_INLINE_TEXT_BOX; |
inline_text1.location = gfx::Rect(100, 100, 40, 20); |
inline_text1.AddIntAttribute(ui::AX_ATTR_TEXT_DIRECTION, |
- blink::WebAXTextDirectionLR); |
+ ui::AX_TEXT_DIRECTION_LR); |
std::vector<int32> character_offsets1; |
character_offsets1.push_back(20); // 0 |
character_offsets1.push_back(40); // 1 |
@@ -850,7 +850,7 @@ TEST(BrowserAccessibilityManagerTest, MAYBE_BoundsForRangeOnParentElement) { |
inline_text2.role = ui::AX_ROLE_INLINE_TEXT_BOX; |
inline_text2.location = gfx::Rect(160, 100, 40, 20); |
inline_text2.AddIntAttribute(ui::AX_ATTR_TEXT_DIRECTION, |
- blink::WebAXTextDirectionLR); |
+ ui::AX_TEXT_DIRECTION_LR); |
std::vector<int32> character_offsets2; |
character_offsets2.push_back(20); // 0 |
character_offsets2.push_back(40); // 1 |