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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * Copyright (C) 2013 Google Inc. All rights reserved. | 3 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
| 6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
| 7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
| 8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
| 9 * | 9 * |
| 10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
| (...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 81 return; | 81 return; |
| 82 | 82 |
| 83 Filter* filter = this->filter(); | 83 Filter* filter = this->filter(); |
| 84 FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVert
icalScale(m_stdY)); | 84 FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVert
icalScale(m_stdY)); |
| 85 FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalSc
ale(m_dy)); | 85 FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalSc
ale(m_dy)); |
| 86 | 86 |
| 87 FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect())
; | 87 FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect())
; |
| 88 GraphicsContext* resultContext = resultImage->context(); | 88 GraphicsContext* resultContext = resultImage->context(); |
| 89 ASSERT(resultContext); | 89 ASSERT(resultContext); |
| 90 | 90 |
| 91 Color color = m_shadowColor.combineWithAlpha(m_shadowOpacity); |
| 91 SkAutoTUnref<SkImageFilter> blurFilter(new SkBlurImageFilter(blurRadius.widt
h(), blurRadius.height())); | 92 SkAutoTUnref<SkImageFilter> blurFilter(new SkBlurImageFilter(blurRadius.widt
h(), blurRadius.height())); |
| 92 SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(m_sh
adowColor.rgb(), SkXfermode::kSrcIn_Mode)); | 93 SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(colo
r.rgb(), SkXfermode::kSrcIn_Mode)); |
| 93 SkPaint paint; | 94 SkPaint paint; |
| 94 paint.setImageFilter(blurFilter.get()); | 95 paint.setImageFilter(blurFilter.get()); |
| 95 paint.setColorFilter(colorFilter.get()); | 96 paint.setColorFilter(colorFilter.get()); |
| 96 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); | 97 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); |
| 97 RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore); | 98 RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore); |
| 98 | 99 |
| 99 RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame(); | 100 RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame(); |
| 100 | 101 |
| 101 if (!nativeImage) | 102 if (!nativeImage) |
| 102 return; | 103 return; |
| 103 | 104 |
| 104 resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.
width(), drawingRegion.y() + offset.height(), &paint); | 105 resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.
width(), drawingRegion.y() + offset.height(), &paint); |
| 105 resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingR
egion.y()); | 106 resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingR
egion.y()); |
| 106 } | 107 } |
| 107 | 108 |
| 108 PassRefPtr<SkImageFilter> FEDropShadow::createImageFilter(SkiaImageFilterBuilder
* builder) | 109 PassRefPtr<SkImageFilter> FEDropShadow::createImageFilter(SkiaImageFilterBuilder
* builder) |
| 109 { | 110 { |
| 110 RefPtr<SkImageFilter> input(builder->build(inputEffect(0), operatingColorSpa
ce())); | 111 RefPtr<SkImageFilter> input(builder->build(inputEffect(0), operatingColorSpa
ce())); |
| 111 float dx = filter()->applyHorizontalScale(m_dx); | 112 float dx = filter()->applyHorizontalScale(m_dx); |
| 112 float dy = filter()->applyVerticalScale(m_dy); | 113 float dy = filter()->applyVerticalScale(m_dy); |
| 113 float stdX = filter()->applyHorizontalScale(m_stdX); | 114 float stdX = filter()->applyHorizontalScale(m_stdX); |
| 114 float stdY = filter()->applyHorizontalScale(m_stdY); | 115 float stdY = filter()->applyVerticalScale(m_stdY); |
| 116 Color color = m_shadowColor.combineWithAlpha(m_shadowOpacity); |
| 115 SkImageFilter::CropRect cropRect = getCropRect(builder->cropOffset()); | 117 SkImageFilter::CropRect cropRect = getCropRect(builder->cropOffset()); |
| 116 return adoptRef(new SkDropShadowImageFilter(SkFloatToScalar(dx), SkFloatToSc
alar(dy), SkFloatToScalar(stdX), SkFloatToScalar(stdY), m_shadowColor.rgb(), inp
ut.get(), &cropRect)); | 118 return adoptRef(new SkDropShadowImageFilter(SkFloatToScalar(dx), SkFloatToSc
alar(dy), SkFloatToScalar(stdX), SkFloatToScalar(stdY), color.rgb(), input.get()
, &cropRect)); |
| 117 } | 119 } |
| 118 | 120 |
| 119 | 121 |
| 120 TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) con
st | 122 TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) con
st |
| 121 { | 123 { |
| 122 writeIndent(ts, indent); | 124 writeIndent(ts, indent); |
| 123 ts << "[feDropShadow"; | 125 ts << "[feDropShadow"; |
| 124 FilterEffect::externalRepresentation(ts); | 126 FilterEffect::externalRepresentation(ts); |
| 125 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx <
< "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAs
Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; | 127 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx <
< "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAs
Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; |
| 126 inputEffect(0)->externalRepresentation(ts, indent + 1); | 128 inputEffect(0)->externalRepresentation(ts, indent + 1); |
| 127 return ts; | 129 return ts; |
| 128 } | 130 } |
| 129 | 131 |
| 130 } // namespace WebCore | 132 } // namespace WebCore |
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