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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
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| 61 const char** outName = nullptr) { | 61 const char** outName = nullptr) { |
| 62 return this->addUniformArray(visibility, type, precision, name, 0, outNa
me); | 62 return this->addUniformArray(visibility, type, precision, name, 0, outNa
me); |
| 63 } | 63 } |
| 64 | 64 |
| 65 virtual UniformHandle addUniformArray( | 65 virtual UniformHandle addUniformArray( |
| 66 uint32_t visibility, | 66 uint32_t visibility, |
| 67 GrSLType type, | 67 GrSLType type, |
| 68 GrSLPrecision precision, | 68 GrSLPrecision precision, |
| 69 const char* name, | 69 const char* name, |
| 70 int arrayCount, | 70 int arrayCount, |
| 71 const char** outName = nullptr) = 0; | 71 const char** outName = nullptr) { |
| 72 return this->internalAddUniformArray(visibility, type, precision, name,
true, arrayCount, |
| 73 outName); |
| 74 } |
| 75 |
| 72 | 76 |
| 73 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0
; | 77 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0
; |
| 74 | 78 |
| 75 /** | 79 /** |
| 76 * Shortcut for getUniformVariable(u).c_str() | 80 * Shortcut for getUniformVariable(u).c_str() |
| 77 */ | 81 */ |
| 78 virtual const char* getUniformCStr(UniformHandle u) const = 0; | 82 virtual const char* getUniformCStr(UniformHandle u) const = 0; |
| 79 | 83 |
| 80 virtual const GrGLContextInfo& ctxInfo() const = 0; | 84 virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 81 | 85 |
| 82 virtual const GrGLSLCaps* glslCaps() const = 0; | 86 virtual const GrGLSLCaps* glslCaps() const = 0; |
| 83 | 87 |
| 84 virtual GrGLGpu* gpu() const = 0; | 88 virtual GrGLGpu* gpu() const = 0; |
| 85 | 89 |
| 86 /* | 90 /* |
| 87 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 91 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 88 */ | 92 */ |
| 93 private: |
| 94 virtual UniformHandle internalAddUniformArray( |
| 95 uint32_t visibility, |
| 96 GrSLType type, |
| 97 GrSLPrecision precision, |
| 98 const char* name, |
| 99 bool mangleName, |
| 100 int arrayCount, |
| 101 const char** outName) = 0; |
| 89 }; | 102 }; |
| 90 | 103 |
| 91 // TODO move this into GrGLGPBuilder and move them both out of this file | 104 // TODO move this into GrGLGPBuilder and move them both out of this file |
| 92 class GrGLVarying { | 105 class GrGLVarying { |
| 93 public: | 106 public: |
| 94 bool vsVarying() const { return kVertToFrag_Varying == fVarying || | 107 bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 95 kVertToGeo_Varying == fVarying; } | 108 kVertToGeo_Varying == fVarying; } |
| 96 bool fsVarying() const { return kVertToFrag_Varying == fVarying || | 109 bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 97 kGeoToFrag_Varying == fVarying; } | 110 kGeoToFrag_Varying == fVarying; } |
| 98 const char* vsOut() const { return fVsOut; } | 111 const char* vsOut() const { return fVsOut; } |
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| 232 typedef GrGpu::DrawArgs DrawArgs; | 245 typedef GrGpu::DrawArgs DrawArgs; |
| 233 /** Generates a shader program. | 246 /** Generates a shader program. |
| 234 * | 247 * |
| 235 * The program implements what is specified in the stages given as input. | 248 * The program implements what is specified in the stages given as input. |
| 236 * After successful generation, the builder result objects are available | 249 * After successful generation, the builder result objects are available |
| 237 * to be used. | 250 * to be used. |
| 238 * @return true if generation was successful. | 251 * @return true if generation was successful. |
| 239 */ | 252 */ |
| 240 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); | 253 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); |
| 241 | 254 |
| 242 UniformHandle addUniformArray(uint32_t visibility, | |
| 243 GrSLType type, | |
| 244 GrSLPrecision precision, | |
| 245 const char* name, | |
| 246 int arrayCount, | |
| 247 const char** outName) override; | |
| 248 | |
| 249 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { | 255 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { |
| 250 return fUniforms[u.toIndex()].fVariable; | 256 return fUniforms[u.toIndex()].fVariable; |
| 251 } | 257 } |
| 252 | 258 |
| 253 const char* getUniformCStr(UniformHandle u) const override { | 259 const char* getUniformCStr(UniformHandle u) const override { |
| 254 return this->getUniformVariable(u).c_str(); | 260 return this->getUniformVariable(u).c_str(); |
| 255 } | 261 } |
| 256 | 262 |
| 257 const GrGLContextInfo& ctxInfo() const override; | 263 const GrGLContextInfo& ctxInfo() const override; |
| 258 | 264 |
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| 291 typedef GrGLProgramDataManager::SeparableVaryingInfo SeparableVaryingInfo; | 297 typedef GrGLProgramDataManager::SeparableVaryingInfo SeparableVaryingInfo; |
| 292 typedef GrGLProgramDataManager::SeparableVaryingInfoArray SeparableVaryingIn
foArray; | 298 typedef GrGLProgramDataManager::SeparableVaryingInfoArray SeparableVaryingIn
foArray; |
| 293 | 299 |
| 294 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); | 300 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
| 295 | 301 |
| 296 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } | 302 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } |
| 297 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } | 303 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
| 298 const GrProgramDesc& desc() const { return *fArgs.fDesc; } | 304 const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
| 299 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } | 305 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } |
| 300 | 306 |
| 307 UniformHandle internalAddUniformArray(uint32_t visibility, |
| 308 GrSLType type, |
| 309 GrSLPrecision precision, |
| 310 const char* name, |
| 311 bool mangleName, |
| 312 int arrayCount, |
| 313 const char** outName) override; |
| 314 |
| 315 // Used to add a uniform for frag position without mangling the name of the
uniform inside of a |
| 316 // stage. |
| 317 UniformHandle addFragPosUniform(uint32_t visibility, |
| 318 GrSLType type, |
| 319 GrSLPrecision precision, |
| 320 const char* name, |
| 321 const char** outName) { |
| 322 SkDebugf("in my frag pos thing\n"); |
| 323 return this->internalAddUniformArray(visibility, type, precision, name,
false, 0, outName); |
| 324 } |
| 325 |
| 301 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 326 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
| 302 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 327 // char (unless the prefix is '\0'). It also will mangle the name to be stag
e-specific unless |
| 303 // generating stage code. | 328 // explicitly asked not to. |
| 304 void nameVariable(SkString* out, char prefix, const char* name); | 329 void nameVariable(SkString* out, char prefix, const char* name, bool mangle
= true); |
| 305 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. | 330 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. |
| 306 // If GrGLSLExpr4 has a valid name then it will use that instead | 331 // If GrGLSLExpr4 has a valid name then it will use that instead |
| 307 void nameExpression(GrGLSLExpr4*, const char* baseName); | 332 void nameExpression(GrGLSLExpr4*, const char* baseName); |
| 308 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); | 333 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); |
| 309 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 334 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
| 310 void emitAndInstallProc(const GrFragmentProcessor&, | 335 void emitAndInstallProc(const GrFragmentProcessor&, |
| 311 int index, | 336 int index, |
| 312 const GrGLSLExpr4& input, | 337 const GrGLSLExpr4& input, |
| 313 GrGLSLExpr4* output); | 338 GrGLSLExpr4* output); |
| 314 | 339 |
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| 349 | 374 |
| 350 // Subclasses create different programs | 375 // Subclasses create different programs |
| 351 virtual GrGLProgram* createProgram(GrGLuint programID); | 376 virtual GrGLProgram* createProgram(GrGLuint programID); |
| 352 | 377 |
| 353 void appendUniformDecls(ShaderVisibility, SkString*) const; | 378 void appendUniformDecls(ShaderVisibility, SkString*) const; |
| 354 | 379 |
| 355 // reset is called by program creator between each processor's emit code. I
t increments the | 380 // reset is called by program creator between each processor's emit code. I
t increments the |
| 356 // stage offset for variable name mangling, and also ensures verfication var
iables in the | 381 // stage offset for variable name mangling, and also ensures verfication var
iables in the |
| 357 // fragment shader are cleared. | 382 // fragment shader are cleared. |
| 358 void reset() { | 383 void reset() { |
| 359 this->enterStage(); | |
| 360 this->addStage(); | 384 this->addStage(); |
| 361 fFS.reset(); | 385 fFS.reset(); |
| 362 } | 386 } |
| 363 void addStage() { fStageIndex++; } | 387 void addStage() { fStageIndex++; } |
| 364 | 388 |
| 365 // This simple class exits the stage and then restores the stage when it goe
s out of scope | |
| 366 class AutoStageRestore { | |
| 367 public: | |
| 368 AutoStageRestore(GrGLProgramBuilder* pb) | |
| 369 : fPB(pb), fOutOfStage(pb->fOutOfStage) { pb->exitStage(); } | |
| 370 ~AutoStageRestore() { fPB->fOutOfStage = fOutOfStage; } | |
| 371 private: | |
| 372 GrGLProgramBuilder* fPB; | |
| 373 bool fOutOfStage; | |
| 374 }; | |
| 375 class AutoStageAdvance { | 389 class AutoStageAdvance { |
| 376 public: | 390 public: |
| 377 AutoStageAdvance(GrGLProgramBuilder* pb) | 391 AutoStageAdvance(GrGLProgramBuilder* pb) |
| 378 : fPB(pb) { | 392 : fPB(pb) { |
| 379 fPB->reset(); | 393 fPB->reset(); |
| 380 // Each output to the fragment processor gets its own code section | 394 // Each output to the fragment processor gets its own code section |
| 381 fPB->fFS.nextStage(); | 395 fPB->fFS.nextStage(); |
| 382 } | 396 } |
| 383 ~AutoStageAdvance() { fPB->exitStage(); } | 397 ~AutoStageAdvance() {} |
| 384 private: | 398 private: |
| 385 GrGLProgramBuilder* fPB; | 399 GrGLProgramBuilder* fPB; |
| 386 }; | 400 }; |
| 387 void exitStage() { fOutOfStage = true; } | |
| 388 void enterStage() { fOutOfStage = false; } | |
| 389 int stageIndex() const { return fStageIndex; } | 401 int stageIndex() const { return fStageIndex; } |
| 390 | 402 |
| 391 const char* rtAdjustment() const { return "rtAdjustment"; } | 403 const char* rtAdjustment() const { return "rtAdjustment"; } |
| 392 | 404 |
| 393 // number of each input/output type in a single allocation block, used by ma
ny builders | 405 // number of each input/output type in a single allocation block, used by ma
ny builders |
| 394 static const int kVarsPerBlock; | 406 static const int kVarsPerBlock; |
| 395 | 407 |
| 396 BuiltinUniformHandles fUniformHandles; | 408 BuiltinUniformHandles fUniformHandles; |
| 397 GrGLVertexBuilder fVS; | 409 GrGLVertexBuilder fVS; |
| 398 GrGLGeometryBuilder fGS; | 410 GrGLGeometryBuilder fGS; |
| 399 GrGLFragmentShaderBuilder fFS; | 411 GrGLFragmentShaderBuilder fFS; |
| 400 bool fOutOfStage; | |
| 401 int fStageIndex; | 412 int fStageIndex; |
| 402 | 413 |
| 403 GrGLInstalledGeoProc* fGeometryProcessor; | 414 GrGLInstalledGeoProc* fGeometryProcessor; |
| 404 GrGLInstalledXferProc* fXferProcessor; | 415 GrGLInstalledXferProc* fXferProcessor; |
| 405 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; | 416 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
| 406 | 417 |
| 407 const DrawArgs& fArgs; | 418 const DrawArgs& fArgs; |
| 408 GrGLGpu* fGpu; | 419 GrGLGpu* fGpu; |
| 409 UniformInfoArray fUniforms; | 420 UniformInfoArray fUniforms; |
| 410 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 421 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 411 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 422 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 412 SkTArray<UniformHandle> fSamplerUniforms; | 423 SkTArray<UniformHandle> fSamplerUniforms; |
| 413 SeparableVaryingInfoArray fSeparableVaryingInfos; | 424 SeparableVaryingInfoArray fSeparableVaryingInfos; |
| 414 | 425 |
| 415 friend class GrGLShaderBuilder; | 426 friend class GrGLShaderBuilder; |
| 416 friend class GrGLVertexBuilder; | 427 friend class GrGLVertexBuilder; |
| 417 friend class GrGLFragmentShaderBuilder; | 428 friend class GrGLFragmentShaderBuilder; |
| 418 friend class GrGLGeometryBuilder; | 429 friend class GrGLGeometryBuilder; |
| 419 }; | 430 }; |
| 420 #endif | 431 #endif |
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