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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 | 9 |
10 #include "GrAutoLocaleSetter.h" | 10 #include "GrAutoLocaleSetter.h" |
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49 | 49 |
50 return pb->finalize(); | 50 return pb->finalize(); |
51 } | 51 } |
52 | 52 |
53 ///////////////////////////////////////////////////////////////////////////// | 53 ///////////////////////////////////////////////////////////////////////////// |
54 | 54 |
55 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const DrawArgs& args) | 55 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const DrawArgs& args) |
56 : fVS(this) | 56 : fVS(this) |
57 , fGS(this) | 57 , fGS(this) |
58 , fFS(this, args.fDesc->header().fFragPosKey) | 58 , fFS(this, args.fDesc->header().fFragPosKey) |
59 , fOutOfStage(true) | |
60 , fStageIndex(-1) | 59 , fStageIndex(-1) |
61 , fGeometryProcessor(nullptr) | 60 , fGeometryProcessor(nullptr) |
62 , fXferProcessor(nullptr) | 61 , fXferProcessor(nullptr) |
63 , fArgs(args) | 62 , fArgs(args) |
64 , fGpu(gpu) | 63 , fGpu(gpu) |
65 , fUniforms(kVarsPerBlock) | 64 , fUniforms(kVarsPerBlock) |
66 , fSamplerUniforms(4) | 65 , fSamplerUniforms(4) |
67 , fSeparableVaryingInfos(kVarsPerBlock) { | 66 , fSeparableVaryingInfos(kVarsPerBlock) { |
68 } | 67 } |
69 | 68 |
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100 fArgs.fPrimitiveProcessor->isPathRendering() && | 99 fArgs.fPrimitiveProcessor->isPathRendering() && |
101 !fArgs.fPrimitiveProcessor->willUseGeoShader() && | 100 !fArgs.fPrimitiveProcessor->willUseGeoShader() && |
102 fArgs.fPrimitiveProcessor->numAttribs() == 0); | 101 fArgs.fPrimitiveProcessor->numAttribs() == 0); |
103 this->addVarying(name, v, fsPrecision); | 102 this->addVarying(name, v, fsPrecision); |
104 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); | 103 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); |
105 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); | 104 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); |
106 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; | 105 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; |
107 return SeparableVaryingHandle(varyingInfo.fLocation); | 106 return SeparableVaryingHandle(varyingInfo.fLocation); |
108 } | 107 } |
109 | 108 |
110 void GrGLProgramBuilder::nameVariable(SkString* out, char prefix, const char* na
me) { | 109 void GrGLProgramBuilder::nameVariable(SkString* out, char prefix, const char* na
me, bool mangle) { |
111 if ('\0' == prefix) { | 110 if ('\0' == prefix) { |
112 *out = name; | 111 *out = name; |
113 } else { | 112 } else { |
114 out->printf("%c%s", prefix, name); | 113 out->printf("%c%s", prefix, name); |
115 } | 114 } |
116 if (!fOutOfStage) { | 115 if (mangle) { |
117 if (out->endsWith('_')) { | 116 if (out->endsWith('_')) { |
118 // Names containing "__" are reserved. | 117 // Names containing "__" are reserved. |
119 out->append("x"); | 118 out->append("x"); |
120 } | 119 } |
121 out->appendf("_Stage%d%s", fStageIndex, fFS.getMangleString().c_str()); | 120 out->appendf("_Stage%d%s", fStageIndex, fFS.getMangleString().c_str()); |
122 } | 121 } |
123 } | 122 } |
124 | 123 |
125 GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray( | 124 GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::internalAddUniformAr
ray( |
126 uint32_t visibil
ity, | 125 uint32_t visibil
ity, |
127 GrSLType type, | 126 GrSLType type, |
128 GrSLPrecision pr
ecision, | 127 GrSLPrecision pr
ecision, |
129 const char* name
, | 128 const char* name
, |
| 129 bool mangleName, |
130 int count, | 130 int count, |
131 const char** out
Name) { | 131 const char** out
Name) { |
132 SkASSERT(name && strlen(name)); | 132 SkASSERT(name && strlen(name)); |
133 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFr
agment_Visibility); | 133 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFr
agment_Visibility); |
134 SkASSERT(0 == (~kVisibilityMask & visibility)); | 134 SkASSERT(0 == (~kVisibilityMask & visibility)); |
135 SkASSERT(0 != visibility); | 135 SkASSERT(0 != visibility); |
136 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); | 136 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); |
137 | 137 |
138 UniformInfo& uni = fUniforms.push_back(); | 138 UniformInfo& uni = fUniforms.push_back(); |
139 uni.fVariable.setType(type); | 139 uni.fVariable.setType(type); |
140 uni.fVariable.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); | 140 uni.fVariable.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
141 // TODO this is a bit hacky, lets think of a better way. Basically we need
to be able to use | 141 // TODO this is a bit hacky, lets think of a better way. Basically we need
to be able to use |
142 // the uniform view matrix name in the GP, and the GP is immutable so it has
to tell the PB | 142 // the uniform view matrix name in the GP, and the GP is immutable so it has
to tell the PB |
143 // exactly what name it wants to use for the uniform view matrix. If we pre
fix anythings, then | 143 // exactly what name it wants to use for the uniform view matrix. If we pre
fix anythings, then |
144 // the names will mismatch. I think the correct solution is to have all GPs
which need the | 144 // the names will mismatch. I think the correct solution is to have all GPs
which need the |
145 // uniform view matrix, they should upload the view matrix in their setData
along with regular | 145 // uniform view matrix, they should upload the view matrix in their setData
along with regular |
146 // uniforms. | 146 // uniforms. |
147 char prefix = 'u'; | 147 char prefix = 'u'; |
148 if ('u' == name[0]) { | 148 if ('u' == name[0]) { |
149 prefix = '\0'; | 149 prefix = '\0'; |
150 } | 150 } |
151 this->nameVariable(uni.fVariable.accessName(), prefix, name); | 151 this->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); |
152 uni.fVariable.setArrayCount(count); | 152 uni.fVariable.setArrayCount(count); |
153 uni.fVisibility = visibility; | 153 uni.fVisibility = visibility; |
154 uni.fVariable.setPrecision(precision); | 154 uni.fVariable.setPrecision(precision); |
155 | 155 |
156 if (outName) { | 156 if (outName) { |
157 *outName = uni.fVariable.c_str(); | 157 *outName = uni.fVariable.c_str(); |
158 } | 158 } |
159 return GrGLSLProgramDataManager::UniformHandle(fUniforms.count() - 1); | 159 return GrGLSLProgramDataManager::UniformHandle(fUniforms.count() - 1); |
160 } | 160 } |
161 | 161 |
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544 } | 544 } |
545 | 545 |
546 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 546 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
547 | 547 |
548 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 548 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
549 int numProcs = fProcs.count(); | 549 int numProcs = fProcs.count(); |
550 for (int i = 0; i < numProcs; ++i) { | 550 for (int i = 0; i < numProcs; ++i) { |
551 delete fProcs[i]; | 551 delete fProcs[i]; |
552 } | 552 } |
553 } | 553 } |
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