Chromium Code Reviews| Index: cc/resources/resource_format.cc |
| diff --git a/cc/resources/resource_format.cc b/cc/resources/resource_format.cc |
| index c62ae934d728f5d749514164f5da80fc9094c4bd..84dce657bd1330b6af0f0092b940677adaf858dc 100644 |
| --- a/cc/resources/resource_format.cc |
| +++ b/cc/resources/resource_format.cc |
| @@ -4,8 +4,7 @@ |
| #include "cc/resources/resource_format.h" |
| -#include "third_party/khronos/GLES2/gl2.h" |
| -#include "third_party/khronos/GLES2/gl2ext.h" |
| +#include "ui/gl/gl_bindings.h" |
| namespace cc { |
| @@ -87,19 +86,26 @@ GLenum GLInternalFormat(ResourceFormat format) { |
| return GLDataFormat(format); |
| } |
| +GLenum GLImageFormat(ResourceFormat format) { |
| + if (format == RED_8) |
| + return GL_R8_EXT; |
|
reveman
2015/11/05 13:46:01
Can we have normal textures use GL_R8_EXT as well?
ccameron
2015/11/05 19:09:20
That was the first thing that I tried, but GL_R8_E
|
| + return GLInternalFormat(format); |
| +} |
| + |
| gfx::BufferFormat BufferFormat(ResourceFormat format) { |
| switch (format) { |
| - case RGBA_8888: |
| - return gfx::BufferFormat::RGBA_8888; |
| case BGRA_8888: |
| return gfx::BufferFormat::BGRA_8888; |
| + case RED_8: |
| + return gfx::BufferFormat::R_8; |
| case RGBA_4444: |
| return gfx::BufferFormat::RGBA_4444; |
| + case RGBA_8888: |
| + return gfx::BufferFormat::RGBA_8888; |
| case ALPHA_8: |
| case LUMINANCE_8: |
| case RGB_565: |
| case ETC1: |
| - case RED_8: |
| break; |
| } |
| NOTREACHED(); |