| Index: src/core/SkLightingShader.cpp
|
| diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
|
| index a1a09b7491570d349296ce1ae679c715214b38e9..ef88e694754c9b9ca76141b7c45f7ad724722169 100644
|
| --- a/src/core/SkLightingShader.cpp
|
| +++ b/src/core/SkLightingShader.cpp
|
| @@ -130,7 +130,7 @@ private:
|
| #include "GrCoordTransform.h"
|
| #include "GrFragmentProcessor.h"
|
| #include "GrTextureAccess.h"
|
| -#include "gl/GrGLFragmentProcessor.h"
|
| +#include "glsl/GrGLSLFragmentProcessor.h"
|
| #include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| #include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| @@ -168,7 +168,7 @@ public:
|
| this->initClassID<LightingFP>();
|
| }
|
|
|
| - class LightingGLFP : public GrGLFragmentProcessor {
|
| + class LightingGLFP : public GrGLSLFragmentProcessor {
|
| public:
|
| LightingGLFP() {
|
| fLightDir.fX = 10000.0f;
|
| @@ -297,7 +297,7 @@ public:
|
| const SkVector& invNormRotation() const { return fInvNormRotation; }
|
|
|
| private:
|
| - GrGLFragmentProcessor* onCreateGLInstance() const override { return new LightingGLFP; }
|
| + GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new LightingGLFP; }
|
|
|
| bool onIsEqual(const GrFragmentProcessor& proc) const override {
|
| const LightingFP& lightingFP = proc.cast<LightingFP>();
|
|
|