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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentProcessor.h

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentProcessor_DEFINED 8 #ifndef GrGLSLFragmentProcessor_DEFINED
9 #define GrGLFragmentProcessor_DEFINED 9 #define GrGLSLFragmentProcessor_DEFINED
10 10
11 #include "glsl/GrGLSLProcessorTypes.h" 11 #include "glsl/GrGLSLProcessorTypes.h"
12 #include "glsl/GrGLSLProgramDataManager.h" 12 #include "glsl/GrGLSLProgramDataManager.h"
13 #include "glsl/GrGLSLTextureSampler.h" 13 #include "glsl/GrGLSLTextureSampler.h"
14 14
15 class GrProcessor; 15 class GrProcessor;
16 class GrProcessorKeyBuilder; 16 class GrProcessorKeyBuilder;
17 class GrGLSLFPBuilder; 17 class GrGLSLFPBuilder;
18 class GrGLSLCaps; 18 class GrGLSLCaps;
19 19
20 class GrGLFragmentProcessor { 20 class GrGLSLFragmentProcessor {
21 public: 21 public:
22 GrGLFragmentProcessor() {} 22 GrGLSLFragmentProcessor() {}
23 23
24 virtual ~GrGLFragmentProcessor() { 24 virtual ~GrGLSLFragmentProcessor() {
25 for (int i = 0; i < fChildProcessors.count(); ++i) { 25 for (int i = 0; i < fChildProcessors.count(); ++i) {
26 delete fChildProcessors[i]; 26 delete fChildProcessors[i];
27 } 27 }
28 } 28 }
29 29
30 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 30 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
31 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; 31 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
32 32
33 /** Called when the program stage should insert its code into the shaders. T he code in each 33 /** Called when the program stage should insert its code into the shaders. T he code in each
34 shader will be in its own block ({}) and so locally scoped names will no t collide across 34 shader will be in its own block ({}) and so locally scoped names will no t collide across
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
71 }; 71 };
72 72
73 virtual void emitCode(EmitArgs&) = 0; 73 virtual void emitCode(EmitArgs&) = 0;
74 74
75 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso r& processor); 75 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso r& processor);
76 76
77 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil der*) {} 77 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil der*) {}
78 78
79 int numChildProcessors() const { return fChildProcessors.count(); } 79 int numChildProcessors() const { return fChildProcessors.count(); }
80 80
81 GrGLFragmentProcessor* childProcessor(int index) const { 81 GrGLSLFragmentProcessor* childProcessor(int index) const {
82 return fChildProcessors[index]; 82 return fChildProcessors[index];
83 } 83 }
84 84
85 /** Will emit the code of a child proc in its own scope. Pass in the parent' s EmitArgs and 85 /** Will emit the code of a child proc in its own scope. Pass in the parent' s EmitArgs and
86 * emitChild will automatically extract the coords and samplers of that chi ld and pass them 86 * emitChild will automatically extract the coords and samplers of that chi ld and pass them
87 * on to the child's emitCode(). Also, any uniforms or functions emitted by the child will 87 * on to the child's emitCode(). Also, any uniforms or functions emitted by the child will
88 * have their names mangled to prevent redefinitions. The output color name is also mangled 88 * have their names mangled to prevent redefinitions. The output color name is also mangled
89 * therefore in an in/out param. It will be declared in mangled form by emi tChild(). It is 89 * therefore in an in/out param. It will be declared in mangled form by emi tChild(). It is
90 * legal to pass nullptr as inputColor, since all fragment processors are r equired to work 90 * legal to pass nullptr as inputColor, since all fragment processors are r equired to work
91 * without an input color. 91 * without an input color.
92 */ 92 */
93 void emitChild(int childIndex, const char* inputColor, SkString* outputColor , 93 void emitChild(int childIndex, const char* inputColor, SkString* outputColor ,
94 EmitArgs& parentArgs); 94 EmitArgs& parentArgs);
95 95
96 /** Variation that uses the parent's output color variable to hold the child 's output.*/ 96 /** Variation that uses the parent's output color variable to hold the child 's output.*/
97 void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs) ; 97 void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs) ;
98 98
99 protected: 99 protected:
100 /** A GrGLFragmentProcessor instance can be reused with any GrFragmentProces sor that produces 100 /** A GrGLSLFragmentProcessor instance can be reused with any GrFragmentProc essor that produces
101 the same stage key; this function reads data from a GrFragmentProcessor and uploads any 101 the same stage key; this function reads data from a GrFragmentProcessor and uploads any
102 uniform variables required by the shaders created in emitCode(). The GrFragm entProcessor 102 uniform variables required by the shaders created in emitCode(). The GrFragm entProcessor
103 parameter is guaranteed to be of the same type that created this GrGLFragmen tProcessor and 103 parameter is guaranteed to be of the same type that created this GrGLSLFragm entProcessor and
104 to have an identical processor key as the one that created this GrGLFragment Processor. */ 104 to have an identical processor key as the one that created this GrGLSLFragme ntProcessor. */
105 // TODO update this to pass in GrFragmentProcessor 105 // TODO update this to pass in GrFragmentProcessor
106 virtual void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) {} 106 virtual void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) {}
107 107
108 private: 108 private:
109 void internalEmitChild(int, const char*, const char*, EmitArgs&); 109 void internalEmitChild(int, const char*, const char*, EmitArgs&);
110 110
111 SkTArray<GrGLFragmentProcessor*, true> fChildProcessors; 111 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors;
112 112
113 friend class GrFragmentProcessor; 113 friend class GrFragmentProcessor;
114 }; 114 };
115 115
116 #endif 116 #endif
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