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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrGLFragmentProcessor.h" | |
10 #include "GrProcessor.h" | 9 #include "GrProcessor.h" |
11 #include "GrGLGpu.h" | 10 #include "GrGLGpu.h" |
12 #include "GrPipeline.h" | 11 #include "GrPipeline.h" |
13 #include "SkChecksum.h" | 12 #include "SkChecksum.h" |
| 13 #include "glsl/GrGLSLFragmentProcessor.h" |
14 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
15 | 15 |
16 /** | 16 /** |
17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic
h channels are | 17 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates whic
h channels are |
18 * present in the texture's config. swizzleComponentMask indicates the channels
present in the | 18 * present in the texture's config. swizzleComponentMask indicates the channels
present in the |
19 * shader swizzle. | 19 * shader swizzle. |
20 */ | 20 */ |
21 static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, GrPixelConf
ig config) { | 21 static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, GrPixelConf
ig config) { |
22 if (!caps.mustSwizzleInShader()) { | 22 if (!caps.mustSwizzleInShader()) { |
23 // Any remapping is handled using texture swizzling not shader modificat
ions. | 23 // Any remapping is handled using texture swizzling not shader modificat
ions. |
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149 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.get
RenderTarget()); | 149 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.get
RenderTarget()); |
150 } else { | 150 } else { |
151 header->fFragPosKey = 0; | 151 header->fFragPosKey = 0; |
152 } | 152 } |
153 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 153 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
154 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 154 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
155 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 155 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
156 glDesc->finalize(); | 156 glDesc->finalize(); |
157 return true; | 157 return true; |
158 } | 158 } |
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