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Side by Side Diff: src/gpu/gl/GrGLPathRendering.h

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLPathRendering_DEFINED 8 #ifndef GrGLPathRendering_DEFINED
9 #define GrGLPathRendering_DEFINED 9 #define GrGLPathRendering_DEFINED
10 10
11 #include "SkRefCnt.h" 11 #include "SkRefCnt.h"
12 #include "GrPathRendering.h" 12 #include "GrPathRendering.h"
13 #include "GrStencil.h" 13 #include "GrStencil.h"
14 #include "gl/GrGLProgram.h"
15 #include "gl/GrGLTypes.h" 14 #include "gl/GrGLTypes.h"
15 #include "glsl/GrGLSLUtil.h"
16 16
17 class GrGLNameAllocator; 17 class GrGLNameAllocator;
18 class GrGLGpu; 18 class GrGLGpu;
19 19
20 /** 20 /**
21 * This class wraps the NV_path_rendering extension and manages its various 21 * This class wraps the NV_path_rendering extension and manages its various
22 * API versions. If a method is not present in the GrGLInterface of the GrGLGpu 22 * API versions. If a method is not present in the GrGLInterface of the GrGLGpu
23 * (because the driver version is old), it tries to provide a backup 23 * (because the driver version is old), it tries to provide a backup
24 * implementation. But if a backup implementation is not practical, it marks the 24 * implementation. But if a backup implementation is not practical, it marks the
25 * method as not supported. 25 * method as not supported.
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99 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { 99 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
100 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, 100 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
101 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight , SK_Scalar1, 101 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight , SK_Scalar1,
102 0, 0, 1); 102 0, 0, 1);
103 } else { 103 } else {
104 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, 104 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
105 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1, 105 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1,
106 0, 0, 1); 106 0, 0, 1);
107 } 107 }
108 combined.preConcat(fViewMatrix); 108 combined.preConcat(fViewMatrix);
109 GrGLGetMatrix<Size>(destMatrix, combined); 109 GrGLSLGetMatrix<Size>(destMatrix, combined);
110 } 110 }
111 }; 111 };
112 GrGLGpu* gpu(); 112 GrGLGpu* gpu();
113 113
114 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; 114 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
115 MatrixState fHWProjectionMatrixState; 115 MatrixState fHWProjectionMatrixState;
116 GrStencilSettings fHWPathStencilSettings; 116 GrStencilSettings fHWPathStencilSettings;
117 Caps fCaps; 117 Caps fCaps;
118 }; 118 };
119 119
120 #endif 120 #endif
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