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Side by Side Diff: src/gpu/gl/GrGLFragmentProcessor.h

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLFragmentProcessor_DEFINED
9 #define GrGLFragmentProcessor_DEFINED
10
11 #include "glsl/GrGLSLProcessorTypes.h"
12 #include "glsl/GrGLSLProgramDataManager.h"
13 #include "glsl/GrGLSLTextureSampler.h"
14
15 class GrProcessor;
16 class GrProcessorKeyBuilder;
17 class GrGLSLFPBuilder;
18 class GrGLSLCaps;
19
20 class GrGLFragmentProcessor {
21 public:
22 GrGLFragmentProcessor() {}
23
24 virtual ~GrGLFragmentProcessor() {
25 for (int i = 0; i < fChildProcessors.count(); ++i) {
26 delete fChildProcessors[i];
27 }
28 }
29
30 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
31 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
32
33 /** Called when the program stage should insert its code into the shaders. T he code in each
34 shader will be in its own block ({}) and so locally scoped names will no t collide across
35 stages.
36
37 @param builder Interface used to emit code in the shaders.
38 @param processor The processor that generated this program stage.
39 @param key The key that was computed by GenKey() from the gener ating GrProcessor.
40 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output
41 color (or coverage).
42 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be
43 nullptr in which case the implied input is solid whi te (all ones).
44 TODO: Better system for communicating optimization i nfo (e.g. input
45 color is solid white, trans black, known to be opaqu e, etc.) that allows
46 the processor to communicate back similar known info about its output.
47 @param samplers Contains one entry for each GrTextureAccess of the G rProcessor. These
48 can be passed to the builder to emit texture reads i n the generated
49 code.
50 */
51
52 struct EmitArgs {
53 EmitArgs(GrGLSLFPBuilder* builder,
54 const GrFragmentProcessor& fp,
55 const char* outputColor,
56 const char* inputColor,
57 const GrGLSLTransformedCoordsArray& coords,
58 const TextureSamplerArray& samplers)
59 : fBuilder(builder)
60 , fFp(fp)
61 , fOutputColor(outputColor)
62 , fInputColor(inputColor)
63 , fCoords(coords)
64 , fSamplers(samplers) {}
65 GrGLSLFPBuilder* fBuilder;
66 const GrFragmentProcessor& fFp;
67 const char* fOutputColor;
68 const char* fInputColor;
69 const GrGLSLTransformedCoordsArray& fCoords;
70 const TextureSamplerArray& fSamplers;
71 };
72
73 virtual void emitCode(EmitArgs&) = 0;
74
75 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso r& processor);
76
77 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil der*) {}
78
79 int numChildProcessors() const { return fChildProcessors.count(); }
80
81 GrGLFragmentProcessor* childProcessor(int index) const {
82 return fChildProcessors[index];
83 }
84
85 /** Will emit the code of a child proc in its own scope. Pass in the parent' s EmitArgs and
86 * emitChild will automatically extract the coords and samplers of that chi ld and pass them
87 * on to the child's emitCode(). Also, any uniforms or functions emitted by the child will
88 * have their names mangled to prevent redefinitions. The output color name is also mangled
89 * therefore in an in/out param. It will be declared in mangled form by emi tChild(). It is
90 * legal to pass nullptr as inputColor, since all fragment processors are r equired to work
91 * without an input color.
92 */
93 void emitChild(int childIndex, const char* inputColor, SkString* outputColor ,
94 EmitArgs& parentArgs);
95
96 /** Variation that uses the parent's output color variable to hold the child 's output.*/
97 void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs) ;
98
99 protected:
100 /** A GrGLFragmentProcessor instance can be reused with any GrFragmentProces sor that produces
101 the same stage key; this function reads data from a GrFragmentProcessor and uploads any
102 uniform variables required by the shaders created in emitCode(). The GrFragm entProcessor
103 parameter is guaranteed to be of the same type that created this GrGLFragmen tProcessor and
104 to have an identical processor key as the one that created this GrGLFragment Processor. */
105 // TODO update this to pass in GrFragmentProcessor
106 virtual void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) {}
107
108 private:
109 void internalEmitChild(int, const char*, const char*, EmitArgs&);
110
111 SkTArray<GrGLFragmentProcessor*, true> fChildProcessors;
112
113 friend class GrFragmentProcessor;
114 };
115
116 #endif
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