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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLFragmentProcessor_DEFINED | |
| 9 #define GrGLFragmentProcessor_DEFINED | |
| 10 | |
| 11 #include "glsl/GrGLSLProcessorTypes.h" | |
| 12 #include "glsl/GrGLSLProgramDataManager.h" | |
| 13 #include "glsl/GrGLSLTextureSampler.h" | |
| 14 | |
| 15 class GrProcessor; | |
| 16 class GrProcessorKeyBuilder; | |
| 17 class GrGLSLFPBuilder; | |
| 18 class GrGLSLCaps; | |
| 19 | |
| 20 class GrGLFragmentProcessor { | |
| 21 public: | |
| 22 GrGLFragmentProcessor() {} | |
| 23 | |
| 24 virtual ~GrGLFragmentProcessor() { | |
| 25 for (int i = 0; i < fChildProcessors.count(); ++i) { | |
| 26 delete fChildProcessors[i]; | |
| 27 } | |
| 28 } | |
| 29 | |
| 30 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | |
| 31 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; | |
| 32 | |
| 33 /** Called when the program stage should insert its code into the shaders. T
he code in each | |
| 34 shader will be in its own block ({}) and so locally scoped names will no
t collide across | |
| 35 stages. | |
| 36 | |
| 37 @param builder Interface used to emit code in the shaders. | |
| 38 @param processor The processor that generated this program stage. | |
| 39 @param key The key that was computed by GenKey() from the gener
ating GrProcessor. | |
| 40 @param outputColor A predefined vec4 in the FS in which the stage shoul
d place its output | |
| 41 color (or coverage). | |
| 42 @param inputColor A vec4 that holds the input color to the stage in th
e FS. This may be | |
| 43 nullptr in which case the implied input is solid whi
te (all ones). | |
| 44 TODO: Better system for communicating optimization i
nfo (e.g. input | |
| 45 color is solid white, trans black, known to be opaqu
e, etc.) that allows | |
| 46 the processor to communicate back similar known info
about its output. | |
| 47 @param samplers Contains one entry for each GrTextureAccess of the G
rProcessor. These | |
| 48 can be passed to the builder to emit texture reads i
n the generated | |
| 49 code. | |
| 50 */ | |
| 51 | |
| 52 struct EmitArgs { | |
| 53 EmitArgs(GrGLSLFPBuilder* builder, | |
| 54 const GrFragmentProcessor& fp, | |
| 55 const char* outputColor, | |
| 56 const char* inputColor, | |
| 57 const GrGLSLTransformedCoordsArray& coords, | |
| 58 const TextureSamplerArray& samplers) | |
| 59 : fBuilder(builder) | |
| 60 , fFp(fp) | |
| 61 , fOutputColor(outputColor) | |
| 62 , fInputColor(inputColor) | |
| 63 , fCoords(coords) | |
| 64 , fSamplers(samplers) {} | |
| 65 GrGLSLFPBuilder* fBuilder; | |
| 66 const GrFragmentProcessor& fFp; | |
| 67 const char* fOutputColor; | |
| 68 const char* fInputColor; | |
| 69 const GrGLSLTransformedCoordsArray& fCoords; | |
| 70 const TextureSamplerArray& fSamplers; | |
| 71 }; | |
| 72 | |
| 73 virtual void emitCode(EmitArgs&) = 0; | |
| 74 | |
| 75 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso
r& processor); | |
| 76 | |
| 77 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil
der*) {} | |
| 78 | |
| 79 int numChildProcessors() const { return fChildProcessors.count(); } | |
| 80 | |
| 81 GrGLFragmentProcessor* childProcessor(int index) const { | |
| 82 return fChildProcessors[index]; | |
| 83 } | |
| 84 | |
| 85 /** Will emit the code of a child proc in its own scope. Pass in the parent'
s EmitArgs and | |
| 86 * emitChild will automatically extract the coords and samplers of that chi
ld and pass them | |
| 87 * on to the child's emitCode(). Also, any uniforms or functions emitted by
the child will | |
| 88 * have their names mangled to prevent redefinitions. The output color name
is also mangled | |
| 89 * therefore in an in/out param. It will be declared in mangled form by emi
tChild(). It is | |
| 90 * legal to pass nullptr as inputColor, since all fragment processors are r
equired to work | |
| 91 * without an input color. | |
| 92 */ | |
| 93 void emitChild(int childIndex, const char* inputColor, SkString* outputColor
, | |
| 94 EmitArgs& parentArgs); | |
| 95 | |
| 96 /** Variation that uses the parent's output color variable to hold the child
's output.*/ | |
| 97 void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs)
; | |
| 98 | |
| 99 protected: | |
| 100 /** A GrGLFragmentProcessor instance can be reused with any GrFragmentProces
sor that produces | |
| 101 the same stage key; this function reads data from a GrFragmentProcessor and
uploads any | |
| 102 uniform variables required by the shaders created in emitCode(). The GrFragm
entProcessor | |
| 103 parameter is guaranteed to be of the same type that created this GrGLFragmen
tProcessor and | |
| 104 to have an identical processor key as the one that created this GrGLFragment
Processor. */ | |
| 105 // TODO update this to pass in GrFragmentProcessor | |
| 106 virtual void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&)
{} | |
| 107 | |
| 108 private: | |
| 109 void internalEmitChild(int, const char*, const char*, EmitArgs&); | |
| 110 | |
| 111 SkTArray<GrGLFragmentProcessor*, true> fChildProcessors; | |
| 112 | |
| 113 friend class GrFragmentProcessor; | |
| 114 }; | |
| 115 | |
| 116 #endif | |
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