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Side by Side Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomain.h" 8 #include "GrTextureDomain.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrSimpleTextureEffect.h" 10 #include "GrSimpleTextureEffect.h"
11 #include "SkFloatingPoint.h" 11 #include "SkFloatingPoint.h"
12 #include "gl/GrGLContext.h" 12 #include "glsl/GrGLSLFragmentProcessor.h"
13 #include "gl/GrGLFragmentProcessor.h"
14 #include "glsl/GrGLSLProgramBuilder.h" 13 #include "glsl/GrGLSLProgramBuilder.h"
15 #include "glsl/GrGLSLProgramDataManager.h" 14 #include "glsl/GrGLSLProgramDataManager.h"
16 #include "glsl/GrGLSLTextureSampler.h" 15 #include "glsl/GrGLSLTextureSampler.h"
17 16
18 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) 17 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
19 : fIndex(index) { 18 : fIndex(index) {
20 19
21 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 20 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
22 if (domain.contains(kFullRect) && kClamp_Mode == mode) { 21 if (domain.contains(kFullRect) && kClamp_Mode == mode) {
23 fMode = kIgnore_Mode; 22 fMode = kIgnore_Mode;
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166 if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float))) { 165 if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float))) {
167 pdman.set4fv(fDomainUni, 1, values); 166 pdman.set4fv(fDomainUni, 1, values);
168 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float)); 167 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float));
169 } 168 }
170 } 169 }
171 } 170 }
172 171
173 172
174 ////////////////////////////////////////////////////////////////////////////// 173 //////////////////////////////////////////////////////////////////////////////
175 174
176 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { 175 class GrGLTextureDomainEffect : public GrGLSLFragmentProcessor {
177 public: 176 public:
178 GrGLTextureDomainEffect(const GrProcessor&); 177 GrGLTextureDomainEffect(const GrProcessor&);
179 178
180 virtual void emitCode(EmitArgs&) override; 179 virtual void emitCode(EmitArgs&) override;
181 180
182 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*); 181 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*);
183 182
184 protected: 183 protected:
185 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ; 184 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ;
186 185
187 private: 186 private:
188 GrTextureDomain::GLDomain fGLDomain; 187 GrTextureDomain::GLDomain fGLDomain;
189 typedef GrGLFragmentProcessor INHERITED; 188 typedef GrGLSLFragmentProcessor INHERITED;
190 }; 189 };
191 190
192 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { 191 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) {
193 } 192 }
194 193
195 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { 194 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) {
196 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo mainEffect>(); 195 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo mainEffect>();
197 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 196 const GrTextureDomain& domain = textureDomainEffect.textureDomain();
198 197
199 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ; 198 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ;
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
246 this->initClassID<GrTextureDomainEffect>(); 245 this->initClassID<GrTextureDomainEffect>();
247 } 246 }
248 247
249 GrTextureDomainEffect::~GrTextureDomainEffect() {} 248 GrTextureDomainEffect::~GrTextureDomainEffect() {}
250 249
251 void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, 250 void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
252 GrProcessorKeyBuilder* b) const { 251 GrProcessorKeyBuilder* b) const {
253 GrGLTextureDomainEffect::GenKey(*this, caps, b); 252 GrGLTextureDomainEffect::GenKey(*this, caps, b);
254 } 253 }
255 254
256 GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const { 255 GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const {
257 return new GrGLTextureDomainEffect(*this); 256 return new GrGLTextureDomainEffect(*this);
258 } 257 }
259 258
260 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { 259 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
261 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); 260 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>();
262 return this->fTextureDomain == s.fTextureDomain; 261 return this->fTextureDomain == s.fTextureDomain;
263 } 262 }
264 263
265 void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c onst { 264 void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c onst {
266 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper 265 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
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292 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; 291 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false;
293 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet; 292 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet;
294 return GrTextureDomainEffect::Create( 293 return GrTextureDomainEffect::Create(
295 d->fTextures[texIdx], 294 d->fTextures[texIdx],
296 matrix, 295 matrix,
297 domain, 296 domain,
298 mode, 297 mode,
299 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi lterMode, 298 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi lterMode,
300 coords); 299 coords);
301 } 300 }
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