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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
11 #include "SkFloatingPoint.h" | 11 #include "SkFloatingPoint.h" |
12 #include "gl/GrGLContext.h" | 12 #include "glsl/GrGLSLFragmentProcessor.h" |
13 #include "gl/GrGLFragmentProcessor.h" | |
14 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLProgramBuilder.h" |
15 #include "glsl/GrGLSLProgramDataManager.h" | 14 #include "glsl/GrGLSLProgramDataManager.h" |
16 #include "glsl/GrGLSLTextureSampler.h" | 15 #include "glsl/GrGLSLTextureSampler.h" |
17 | 16 |
18 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) | 17 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) |
19 : fIndex(index) { | 18 : fIndex(index) { |
20 | 19 |
21 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; | 20 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
22 if (domain.contains(kFullRect) && kClamp_Mode == mode) { | 21 if (domain.contains(kFullRect) && kClamp_Mode == mode) { |
23 fMode = kIgnore_Mode; | 22 fMode = kIgnore_Mode; |
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166 if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float)))
{ | 165 if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float)))
{ |
167 pdman.set4fv(fDomainUni, 1, values); | 166 pdman.set4fv(fDomainUni, 1, values); |
168 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float)); | 167 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float)); |
169 } | 168 } |
170 } | 169 } |
171 } | 170 } |
172 | 171 |
173 | 172 |
174 ////////////////////////////////////////////////////////////////////////////// | 173 ////////////////////////////////////////////////////////////////////////////// |
175 | 174 |
176 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { | 175 class GrGLTextureDomainEffect : public GrGLSLFragmentProcessor { |
177 public: | 176 public: |
178 GrGLTextureDomainEffect(const GrProcessor&); | 177 GrGLTextureDomainEffect(const GrProcessor&); |
179 | 178 |
180 virtual void emitCode(EmitArgs&) override; | 179 virtual void emitCode(EmitArgs&) override; |
181 | 180 |
182 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 181 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
183 | 182 |
184 protected: | 183 protected: |
185 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; | 184 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; |
186 | 185 |
187 private: | 186 private: |
188 GrTextureDomain::GLDomain fGLDomain; | 187 GrTextureDomain::GLDomain fGLDomain; |
189 typedef GrGLFragmentProcessor INHERITED; | 188 typedef GrGLSLFragmentProcessor INHERITED; |
190 }; | 189 }; |
191 | 190 |
192 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { | 191 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { |
193 } | 192 } |
194 | 193 |
195 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { | 194 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { |
196 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); | 195 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); |
197 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 196 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
198 | 197 |
199 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; | 198 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; |
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246 this->initClassID<GrTextureDomainEffect>(); | 245 this->initClassID<GrTextureDomainEffect>(); |
247 } | 246 } |
248 | 247 |
249 GrTextureDomainEffect::~GrTextureDomainEffect() {} | 248 GrTextureDomainEffect::~GrTextureDomainEffect() {} |
250 | 249 |
251 void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, | 250 void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, |
252 GrProcessorKeyBuilder* b) const
{ | 251 GrProcessorKeyBuilder* b) const
{ |
253 GrGLTextureDomainEffect::GenKey(*this, caps, b); | 252 GrGLTextureDomainEffect::GenKey(*this, caps, b); |
254 } | 253 } |
255 | 254 |
256 GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const { | 255 GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const { |
257 return new GrGLTextureDomainEffect(*this); | 256 return new GrGLTextureDomainEffect(*this); |
258 } | 257 } |
259 | 258 |
260 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | 259 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
261 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); | 260 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); |
262 return this->fTextureDomain == s.fTextureDomain; | 261 return this->fTextureDomain == s.fTextureDomain; |
263 } | 262 } |
264 | 263 |
265 void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { | 264 void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { |
266 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper | 265 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
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292 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 291 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
293 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 292 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
294 return GrTextureDomainEffect::Create( | 293 return GrTextureDomainEffect::Create( |
295 d->fTextures[texIdx], | 294 d->fTextures[texIdx], |
296 matrix, | 295 matrix, |
297 domain, | 296 domain, |
298 mode, | 297 mode, |
299 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 298 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
300 coords); | 299 coords); |
301 } | 300 } |
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