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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDashingEffect.h" | 8 #include "GrDashingEffect.h" |
9 | 9 |
10 #include "GrBatchFlushState.h" | 10 #include "GrBatchFlushState.h" |
11 #include "GrBatchTest.h" | 11 #include "GrBatchTest.h" |
12 #include "GrCaps.h" | 12 #include "GrCaps.h" |
13 #include "GrGeometryProcessor.h" | 13 #include "GrGeometryProcessor.h" |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrCoordTransform.h" | 15 #include "GrCoordTransform.h" |
16 #include "GrDefaultGeoProcFactory.h" | 16 #include "GrDefaultGeoProcFactory.h" |
17 #include "GrDrawTarget.h" | 17 #include "GrDrawTarget.h" |
18 #include "GrInvariantOutput.h" | 18 #include "GrInvariantOutput.h" |
19 #include "GrProcessor.h" | 19 #include "GrProcessor.h" |
20 #include "GrStrokeInfo.h" | 20 #include "GrStrokeInfo.h" |
21 #include "GrVertexBuffer.h" | 21 #include "GrVertexBuffer.h" |
22 #include "SkGr.h" | 22 #include "SkGr.h" |
23 #include "batches/GrVertexBatch.h" | 23 #include "batches/GrVertexBatch.h" |
24 #include "gl/GrGLGeometryProcessor.h" | 24 #include "gl/GrGLGeometryProcessor.h" |
25 #include "gl/GrGLFragmentProcessor.h" | 25 #include "glsl/GrGLSLFragmentProcessor.h" |
26 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 26 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
27 #include "glsl/GrGLSLProgramBuilder.h" | 27 #include "glsl/GrGLSLProgramBuilder.h" |
28 #include "glsl/GrGLSLProgramDataManager.h" | 28 #include "glsl/GrGLSLProgramDataManager.h" |
29 #include "glsl/GrGLSLVertexShaderBuilder.h" | 29 #include "glsl/GrGLSLVertexShaderBuilder.h" |
30 | 30 |
31 /////////////////////////////////////////////////////////////////////////////// | 31 /////////////////////////////////////////////////////////////////////////////// |
32 | 32 |
33 // Returns whether or not the gpu can fast path the dash line effect. | 33 // Returns whether or not the gpu can fast path the dash line effect. |
34 bool GrDashingEffect::CanDrawDashLine(const SkPoint pts[2], const GrStrokeInfo&
strokeInfo, | 34 bool GrDashingEffect::CanDrawDashLine(const SkPoint pts[2], const GrStrokeInfo&
strokeInfo, |
35 const SkMatrix& viewMatrix) { | 35 const SkMatrix& viewMatrix) { |
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1281 info.fIntervals = intervals; | 1281 info.fIntervals = intervals; |
1282 info.fCount = 2; | 1282 info.fCount = 2; |
1283 info.fPhase = phase; | 1283 info.fPhase = phase; |
1284 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info); | 1284 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info); |
1285 SkASSERT(success); | 1285 SkASSERT(success); |
1286 | 1286 |
1287 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT); | 1287 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT); |
1288 } | 1288 } |
1289 | 1289 |
1290 #endif | 1290 #endif |
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