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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
| 10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
| 11 #include "gl/GrGLFragmentProcessor.h" | 11 #include "glsl/GrGLSLFragmentProcessor.h" |
| 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 13 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLProgramBuilder.h" |
| 14 #include "glsl/GrGLSLProgramDataManager.h" | 14 #include "glsl/GrGLSLProgramDataManager.h" |
| 15 #include "effects/GrConstColorProcessor.h" | 15 #include "effects/GrConstColorProcessor.h" |
| 16 #include "effects/GrXfermodeFragmentProcessor.h" | 16 #include "effects/GrXfermodeFragmentProcessor.h" |
| 17 | 17 |
| 18 GrFragmentProcessor::~GrFragmentProcessor() { | 18 GrFragmentProcessor::~GrFragmentProcessor() { |
| 19 // If we got here then our ref count must have reached zero, so we will have
converted refs | 19 // If we got here then our ref count must have reached zero, so we will have
converted refs |
| 20 // to pending executions for all children. | 20 // to pending executions for all children. |
| 21 for (int i = 0; i < fChildProcessors.count(); ++i) { | 21 for (int i = 0; i < fChildProcessors.count(); ++i) { |
| (...skipping 21 matching lines...) Expand all Loading... |
| 43 return false; | 43 return false; |
| 44 } | 44 } |
| 45 for (int i = 0; i < this->numChildProcessors(); ++i) { | 45 for (int i = 0; i < this->numChildProcessors(); ++i) { |
| 46 if (!this->childProcessor(i).isEqual(that.childProcessor(i), ignoreCoord
Transforms)) { | 46 if (!this->childProcessor(i).isEqual(that.childProcessor(i), ignoreCoord
Transforms)) { |
| 47 return false; | 47 return false; |
| 48 } | 48 } |
| 49 } | 49 } |
| 50 return true; | 50 return true; |
| 51 } | 51 } |
| 52 | 52 |
| 53 GrGLFragmentProcessor* GrFragmentProcessor::createGLInstance() const { | 53 GrGLSLFragmentProcessor* GrFragmentProcessor::createGLInstance() const { |
| 54 GrGLFragmentProcessor* glFragProc = this->onCreateGLInstance(); | 54 GrGLSLFragmentProcessor* glFragProc = this->onCreateGLInstance(); |
| 55 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); | 55 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); |
| 56 for (int i = 0; i < fChildProcessors.count(); ++i) { | 56 for (int i = 0; i < fChildProcessors.count(); ++i) { |
| 57 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLInstance(
); | 57 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLInstance(
); |
| 58 } | 58 } |
| 59 return glFragProc; | 59 return glFragProc; |
| 60 } | 60 } |
| 61 | 61 |
| 62 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess)
{ | 62 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess)
{ |
| 63 // Can't add texture accesses after registering any children since their tex
ture accesses have | 63 // Can't add texture accesses after registering any children since their tex
ture accesses have |
| 64 // already been bubbled up into our fTextureAccesses array | 64 // already been bubbled up into our fTextureAccesses array |
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| 140 class PremulFragmentProcessor : public GrFragmentProcessor { | 140 class PremulFragmentProcessor : public GrFragmentProcessor { |
| 141 public: | 141 public: |
| 142 PremulFragmentProcessor(const GrFragmentProcessor* processor) { | 142 PremulFragmentProcessor(const GrFragmentProcessor* processor) { |
| 143 this->initClassID<PremulFragmentProcessor>(); | 143 this->initClassID<PremulFragmentProcessor>(); |
| 144 this->registerChildProcessor(processor); | 144 this->registerChildProcessor(processor); |
| 145 } | 145 } |
| 146 | 146 |
| 147 const char* name() const override { return "Premultiply"; } | 147 const char* name() const override { return "Premultiply"; } |
| 148 | 148 |
| 149 private: | 149 private: |
| 150 GrGLFragmentProcessor* onCreateGLInstance() const override { | 150 GrGLSLFragmentProcessor* onCreateGLInstance() const override { |
| 151 class GLFP : public GrGLFragmentProcessor { | 151 class GLFP : public GrGLSLFragmentProcessor { |
| 152 public: | 152 public: |
| 153 GLFP() {} | 153 GLFP() {} |
| 154 | 154 |
| 155 void emitCode(EmitArgs& args) override { | 155 void emitCode(EmitArgs& args) override { |
| 156 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmen
tShaderBuilder(); | 156 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmen
tShaderBuilder(); |
| 157 this->emitChild(0, nullptr, args); | 157 this->emitChild(0, nullptr, args); |
| 158 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo
r, | 158 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo
r, |
| 159 args.fInputColor
); | 159 args.fInputColor
); |
| 160 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg
s.fInputColor); | 160 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg
s.fInputColor); |
| 161 } | 161 } |
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| 213 class ReplaceInputFragmentProcessor : public GrFragmentProcessor { | 213 class ReplaceInputFragmentProcessor : public GrFragmentProcessor { |
| 214 public: | 214 public: |
| 215 ReplaceInputFragmentProcessor(const GrFragmentProcessor* child, GrColor
color) | 215 ReplaceInputFragmentProcessor(const GrFragmentProcessor* child, GrColor
color) |
| 216 : fColor(color) { | 216 : fColor(color) { |
| 217 this->initClassID<ReplaceInputFragmentProcessor>(); | 217 this->initClassID<ReplaceInputFragmentProcessor>(); |
| 218 this->registerChildProcessor(child); | 218 this->registerChildProcessor(child); |
| 219 } | 219 } |
| 220 | 220 |
| 221 const char* name() const override { return "Replace Color"; } | 221 const char* name() const override { return "Replace Color"; } |
| 222 | 222 |
| 223 GrGLFragmentProcessor* onCreateGLInstance() const override { | 223 GrGLSLFragmentProcessor* onCreateGLInstance() const override { |
| 224 class GLFP : public GrGLFragmentProcessor { | 224 class GLFP : public GrGLSLFragmentProcessor { |
| 225 public: | 225 public: |
| 226 GLFP() : fHaveSetColor(false) {} | 226 GLFP() : fHaveSetColor(false) {} |
| 227 void emitCode(EmitArgs& args) override { | 227 void emitCode(EmitArgs& args) override { |
| 228 const char* colorName; | 228 const char* colorName; |
| 229 fColorUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::
kFragment_Visibility, | 229 fColorUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::
kFragment_Visibility, |
| 230 kVec4f_GrSLType, kDefa
ult_GrSLPrecision, | 230 kVec4f_GrSLType, kDefa
ult_GrSLPrecision, |
| 231 "Color", &colorName); | 231 "Color", &colorName); |
| 232 this->emitChild(0, colorName, args); | 232 this->emitChild(0, colorName, args); |
| 233 } | 233 } |
| 234 | 234 |
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| 290 SeriesFragmentProcessor(const GrFragmentProcessor* children[], int cnt){ | 290 SeriesFragmentProcessor(const GrFragmentProcessor* children[], int cnt){ |
| 291 SkASSERT(cnt > 1); | 291 SkASSERT(cnt > 1); |
| 292 this->initClassID<SeriesFragmentProcessor>(); | 292 this->initClassID<SeriesFragmentProcessor>(); |
| 293 for (int i = 0; i < cnt; ++i) { | 293 for (int i = 0; i < cnt; ++i) { |
| 294 this->registerChildProcessor(children[i]); | 294 this->registerChildProcessor(children[i]); |
| 295 } | 295 } |
| 296 } | 296 } |
| 297 | 297 |
| 298 const char* name() const override { return "Series"; } | 298 const char* name() const override { return "Series"; } |
| 299 | 299 |
| 300 GrGLFragmentProcessor* onCreateGLInstance() const override { | 300 GrGLSLFragmentProcessor* onCreateGLInstance() const override { |
| 301 class GLFP : public GrGLFragmentProcessor { | 301 class GLFP : public GrGLSLFragmentProcessor { |
| 302 public: | 302 public: |
| 303 GLFP() {} | 303 GLFP() {} |
| 304 void emitCode(EmitArgs& args) override { | 304 void emitCode(EmitArgs& args) override { |
| 305 SkString input(args.fInputColor); | 305 SkString input(args.fInputColor); |
| 306 for (int i = 0; i < this->numChildProcessors() - 1; ++i) { | 306 for (int i = 0; i < this->numChildProcessors() - 1; ++i) { |
| 307 SkString temp; | 307 SkString temp; |
| 308 temp.printf("out%d", i); | 308 temp.printf("out%d", i); |
| 309 this->emitChild(i, input.c_str(), &temp, args); | 309 this->emitChild(i, input.c_str(), &temp, args); |
| 310 input = temp; | 310 input = temp; |
| 311 } | 311 } |
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| 368 } | 368 } |
| 369 } | 369 } |
| 370 | 370 |
| 371 if (1 == cnt) { | 371 if (1 == cnt) { |
| 372 return SkRef(series[0]); | 372 return SkRef(series[0]); |
| 373 } else { | 373 } else { |
| 374 return new SeriesFragmentProcessor(series, cnt); | 374 return new SeriesFragmentProcessor(series, cnt); |
| 375 } | 375 } |
| 376 } | 376 } |
| 377 | 377 |
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