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Side by Side Diff: src/effects/SkLumaColorFilter.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLumaColorFilter.h" 8 #include "SkLumaColorFilter.h"
9 9
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
11 #include "SkString.h" 11 #include "SkString.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrInvariantOutput.h" 15 #include "GrInvariantOutput.h"
16 #include "gl/GrGLFragmentProcessor.h" 16 #include "glsl/GrGLSLFragmentProcessor.h"
17 #include "glsl/GrGLSLFragmentShaderBuilder.h" 17 #include "glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "glsl/GrGLSLProgramBuilder.h" 18 #include "glsl/GrGLSLProgramBuilder.h"
19 #endif 19 #endif
20 20
21 void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count, 21 void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count,
22 SkPMColor dst[]) const { 22 SkPMColor dst[]) const {
23 for (int i = 0; i < count; ++i) { 23 for (int i = 0; i < count; ++i) {
24 SkPMColor c = src[i]; 24 SkPMColor c = src[i];
25 25
26 /* 26 /*
(...skipping 27 matching lines...) Expand all
54 54
55 #if SK_SUPPORT_GPU 55 #if SK_SUPPORT_GPU
56 class LumaColorFilterEffect : public GrFragmentProcessor { 56 class LumaColorFilterEffect : public GrFragmentProcessor {
57 public: 57 public:
58 static const GrFragmentProcessor* Create() { 58 static const GrFragmentProcessor* Create() {
59 return new LumaColorFilterEffect; 59 return new LumaColorFilterEffect;
60 } 60 }
61 61
62 const char* name() const override { return "Luminance-to-Alpha"; } 62 const char* name() const override { return "Luminance-to-Alpha"; }
63 63
64 class GLProcessor : public GrGLFragmentProcessor { 64 class GLProcessor : public GrGLSLFragmentProcessor {
65 public: 65 public:
66 GLProcessor(const GrProcessor&) {} 66 GLProcessor(const GrProcessor&) {}
67 67
68 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {} 68 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {}
69 69
70 virtual void emitCode(EmitArgs& args) override { 70 virtual void emitCode(EmitArgs& args) override {
71 if (nullptr == args.fInputColor) { 71 if (nullptr == args.fInputColor) {
72 args.fInputColor = "vec4(1)"; 72 args.fInputColor = "vec4(1)";
73 } 73 }
74 74
75 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderB uilder(); 75 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderB uilder();
76 fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb) ;\n", 76 fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb) ;\n",
77 SK_ITU_BT709_LUM_COEFF_R, 77 SK_ITU_BT709_LUM_COEFF_R,
78 SK_ITU_BT709_LUM_COEFF_G, 78 SK_ITU_BT709_LUM_COEFF_G,
79 SK_ITU_BT709_LUM_COEFF_B, 79 SK_ITU_BT709_LUM_COEFF_B,
80 args.fInputColor); 80 args.fInputColor);
81 fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n", 81 fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
82 args.fOutputColor); 82 args.fOutputColor);
83 83
84 } 84 }
85 85
86 private: 86 private:
87 typedef GrGLFragmentProcessor INHERITED; 87 typedef GrGLSLFragmentProcessor INHERITED;
88 }; 88 };
89 89
90 private: 90 private:
91 LumaColorFilterEffect() { 91 LumaColorFilterEffect() {
92 this->initClassID<LumaColorFilterEffect>(); 92 this->initClassID<LumaColorFilterEffect>();
93 } 93 }
94 94
95 GrGLFragmentProcessor* onCreateGLInstance() const override { return new GLPr ocessor(*this); } 95 GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new GL Processor(*this); }
96 96
97 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 97 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
98 GrProcessorKeyBuilder* b) const override { 98 GrProcessorKeyBuilder* b) const override {
99 GLProcessor::GenKey(*this, caps, b); 99 GLProcessor::GenKey(*this, caps, b);
100 } 100 }
101 101
102 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 102 bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
103 103
104 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 104 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
105 // The output is always black. The alpha value for the color passed in i s arbitrary. 105 // The output is always black. The alpha value for the color passed in i s arbitrary.
106 inout->setToOther(kRGB_GrColorComponentFlags, GrColorPackRGBA(0, 0, 0, 0 ), 106 inout->setToOther(kRGB_GrColorComponentFlags, GrColorPackRGBA(0, 0, 0, 0 ),
107 GrInvariantOutput::kWill_ReadInput); 107 GrInvariantOutput::kWill_ReadInput);
108 } 108 }
109 }; 109 };
110 110
111 const GrFragmentProcessor* SkLumaColorFilter::asFragmentProcessor(GrContext*) co nst { 111 const GrFragmentProcessor* SkLumaColorFilter::asFragmentProcessor(GrContext*) co nst {
112 112
113 return LumaColorFilterEffect::Create(); 113 return LumaColorFilterEffect::Create();
114 } 114 }
115 #endif 115 #endif
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