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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 367 matching lines...) Expand 10 before | Expand all | Expand 10 after
378 SkScalar concat[20]; 378 SkScalar concat[20];
379 SkColorMatrix::SetConcat(concat, fMatrix.fMat, innerMatrix); 379 SkColorMatrix::SetConcat(concat, fMatrix.fMat, innerMatrix);
380 return SkColorMatrixFilter::Create(concat); 380 return SkColorMatrixFilter::Create(concat);
381 } 381 }
382 return nullptr; 382 return nullptr;
383 } 383 }
384 384
385 #if SK_SUPPORT_GPU 385 #if SK_SUPPORT_GPU
386 #include "GrFragmentProcessor.h" 386 #include "GrFragmentProcessor.h"
387 #include "GrInvariantOutput.h" 387 #include "GrInvariantOutput.h"
388 #include "gl/GrGLFragmentProcessor.h" 388 #include "glsl/GrGLSLFragmentProcessor.h"
389 #include "glsl/GrGLSLFragmentShaderBuilder.h" 389 #include "glsl/GrGLSLFragmentShaderBuilder.h"
390 #include "glsl/GrGLSLProgramBuilder.h" 390 #include "glsl/GrGLSLProgramBuilder.h"
391 #include "glsl/GrGLSLProgramDataManager.h" 391 #include "glsl/GrGLSLProgramDataManager.h"
392 392
393 class ColorMatrixEffect : public GrFragmentProcessor { 393 class ColorMatrixEffect : public GrFragmentProcessor {
394 public: 394 public:
395 static const GrFragmentProcessor* Create(const SkColorMatrix& matrix) { 395 static const GrFragmentProcessor* Create(const SkColorMatrix& matrix) {
396 return new ColorMatrixEffect(matrix); 396 return new ColorMatrixEffect(matrix);
397 } 397 }
398 398
399 const char* name() const override { return "Color Matrix"; } 399 const char* name() const override { return "Color Matrix"; }
400 400
401 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 401 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
402 402
403 class GLProcessor : public GrGLFragmentProcessor { 403 class GLProcessor : public GrGLSLFragmentProcessor {
404 public: 404 public:
405 // this class always generates the same code. 405 // this class always generates the same code.
406 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {} 406 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {}
407 407
408 GLProcessor(const GrProcessor&) {} 408 GLProcessor(const GrProcessor&) {}
409 409
410 virtual void emitCode(EmitArgs& args) override { 410 virtual void emitCode(EmitArgs& args) override {
411 fMatrixHandle = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFra gment_Visibility, 411 fMatrixHandle = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFra gment_Visibility,
412 kMat44f_GrSLType, kDefault_GrSLP recision, 412 kMat44f_GrSLType, kDefault_GrSLP recision,
413 "ColorMatrix"); 413 "ColorMatrix");
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451 m[4] * kScale, m[9] * kScale, m[14] * kScale, m[19] * kScale, 451 m[4] * kScale, m[9] * kScale, m[14] * kScale, m[19] * kScale,
452 }; 452 };
453 uniManager.setMatrix4fv(fMatrixHandle, 1, mt); 453 uniManager.setMatrix4fv(fMatrixHandle, 1, mt);
454 uniManager.set4fv(fVectorHandle, 1, vec); 454 uniManager.set4fv(fVectorHandle, 1, vec);
455 } 455 }
456 456
457 private: 457 private:
458 GrGLSLProgramDataManager::UniformHandle fMatrixHandle; 458 GrGLSLProgramDataManager::UniformHandle fMatrixHandle;
459 GrGLSLProgramDataManager::UniformHandle fVectorHandle; 459 GrGLSLProgramDataManager::UniformHandle fVectorHandle;
460 460
461 typedef GrGLFragmentProcessor INHERITED; 461 typedef GrGLSLFragmentProcessor INHERITED;
462 }; 462 };
463 463
464 private: 464 private:
465 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) { 465 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) {
466 this->initClassID<ColorMatrixEffect>(); 466 this->initClassID<ColorMatrixEffect>();
467 } 467 }
468 468
469 GrGLFragmentProcessor* onCreateGLInstance() const override { return new GLPr ocessor(*this); } 469 GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new GL Processor(*this); }
470 470
471 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 471 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
472 GrProcessorKeyBuilder* b) const override { 472 GrProcessorKeyBuilder* b) const override {
473 GLProcessor::GenKey(*this, caps, b); 473 GLProcessor::GenKey(*this, caps, b);
474 } 474 }
475 475
476 bool onIsEqual(const GrFragmentProcessor& s) const override { 476 bool onIsEqual(const GrFragmentProcessor& s) const override {
477 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>(); 477 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>();
478 return cme.fMatrix == fMatrix; 478 return cme.fMatrix == fMatrix;
479 } 479 }
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551 str->append("matrix: ("); 551 str->append("matrix: (");
552 for (int i = 0; i < 20; ++i) { 552 for (int i = 0; i < 20; ++i) {
553 str->appendScalar(fMatrix.fMat[i]); 553 str->appendScalar(fMatrix.fMat[i]);
554 if (i < 19) { 554 if (i < 19) {
555 str->append(", "); 555 str->append(", ");
556 } 556 }
557 } 557 }
558 str->append(")"); 558 str->append(")");
559 } 559 }
560 #endif 560 #endif
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