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Side by Side Diff: src/effects/SkColorCubeFilter.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColorCubeFilter.h" 8 #include "SkColorCubeFilter.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkOnce.h" 10 #include "SkOnce.h"
11 #include "SkOpts.h" 11 #include "SkOpts.h"
12 #include "SkReadBuffer.h" 12 #include "SkReadBuffer.h"
13 #include "SkUnPreMultiply.h" 13 #include "SkUnPreMultiply.h"
14 #include "SkWriteBuffer.h" 14 #include "SkWriteBuffer.h"
15 #if SK_SUPPORT_GPU 15 #if SK_SUPPORT_GPU
16 #include "GrContext.h" 16 #include "GrContext.h"
17 #include "GrCoordTransform.h" 17 #include "GrCoordTransform.h"
18 #include "GrInvariantOutput.h" 18 #include "GrInvariantOutput.h"
19 #include "GrTexturePriv.h" 19 #include "GrTexturePriv.h"
20 #include "SkGr.h" 20 #include "SkGr.h"
21 #include "gl/GrGLFragmentProcessor.h" 21 #include "glsl/GrGLSLFragmentProcessor.h"
22 #include "glsl/GrGLSLFragmentShaderBuilder.h" 22 #include "glsl/GrGLSLFragmentShaderBuilder.h"
23 #include "glsl/GrGLSLProgramBuilder.h" 23 #include "glsl/GrGLSLProgramBuilder.h"
24 #include "glsl/GrGLSLProgramDataManager.h" 24 #include "glsl/GrGLSLProgramDataManager.h"
25 #endif 25 #endif
26 26
27 /////////////////////////////////////////////////////////////////////////////// 27 ///////////////////////////////////////////////////////////////////////////////
28 namespace { 28 namespace {
29 29
30 int32_t SkNextColorCubeUniqueID() { 30 int32_t SkNextColorCubeUniqueID() {
31 static int32_t gColorCubeUniqueID; 31 static int32_t gColorCubeUniqueID;
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
168 168
169 virtual ~GrColorCubeEffect(); 169 virtual ~GrColorCubeEffect();
170 170
171 const char* name() const override { return "ColorCube"; } 171 const char* name() const override { return "ColorCube"; }
172 172
173 int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); } 173 int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); }
174 174
175 175
176 void onComputeInvariantOutput(GrInvariantOutput*) const override; 176 void onComputeInvariantOutput(GrInvariantOutput*) const override;
177 177
178 class GLProcessor : public GrGLFragmentProcessor { 178 class GLProcessor : public GrGLSLFragmentProcessor {
179 public: 179 public:
180 GLProcessor(const GrProcessor&); 180 GLProcessor(const GrProcessor&);
181 virtual ~GLProcessor(); 181 virtual ~GLProcessor();
182 182
183 virtual void emitCode(EmitArgs&) override; 183 virtual void emitCode(EmitArgs&) override;
184 184
185 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce ssorKeyBuilder*); 185 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce ssorKeyBuilder*);
186 186
187 protected: 187 protected:
188 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) over ride; 188 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) over ride;
189 189
190 private: 190 private:
191 GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni; 191 GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni;
192 GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni; 192 GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni;
193 193
194 typedef GrGLFragmentProcessor INHERITED; 194 typedef GrGLSLFragmentProcessor INHERITED;
195 }; 195 };
196 196
197 private: 197 private:
198 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 198 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
199 GrProcessorKeyBuilder* b) const override; 199 GrProcessorKeyBuilder* b) const override;
200 200
201 GrGLFragmentProcessor* onCreateGLInstance() const override; 201 GrGLSLFragmentProcessor* onCreateGLInstance() const override;
202 202
203 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 203 bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
204 204
205 GrColorCubeEffect(GrTexture* colorCube); 205 GrColorCubeEffect(GrTexture* colorCube);
206 206
207 GrTextureAccess fColorCubeAccess; 207 GrTextureAccess fColorCubeAccess;
208 208
209 typedef GrFragmentProcessor INHERITED; 209 typedef GrFragmentProcessor INHERITED;
210 }; 210 };
211 211
212 /////////////////////////////////////////////////////////////////////////////// 212 ///////////////////////////////////////////////////////////////////////////////
213 213
214 GrColorCubeEffect::GrColorCubeEffect(GrTexture* colorCube) 214 GrColorCubeEffect::GrColorCubeEffect(GrTexture* colorCube)
215 : fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) { 215 : fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) {
216 this->initClassID<GrColorCubeEffect>(); 216 this->initClassID<GrColorCubeEffect>();
217 this->addTextureAccess(&fColorCubeAccess); 217 this->addTextureAccess(&fColorCubeAccess);
218 } 218 }
219 219
220 GrColorCubeEffect::~GrColorCubeEffect() { 220 GrColorCubeEffect::~GrColorCubeEffect() {
221 } 221 }
222 222
223 void GrColorCubeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK eyBuilder* b) const { 223 void GrColorCubeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK eyBuilder* b) const {
224 GLProcessor::GenKey(*this, caps, b); 224 GLProcessor::GenKey(*this, caps, b);
225 } 225 }
226 226
227 GrGLFragmentProcessor* GrColorCubeEffect::onCreateGLInstance() const { 227 GrGLSLFragmentProcessor* GrColorCubeEffect::onCreateGLInstance() const {
228 return new GLProcessor(*this); 228 return new GLProcessor(*this);
229 } 229 }
230 230
231 void GrColorCubeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 231 void GrColorCubeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
232 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); 232 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
233 } 233 }
234 234
235 /////////////////////////////////////////////////////////////////////////////// 235 ///////////////////////////////////////////////////////////////////////////////
236 236
237 GrColorCubeEffect::GLProcessor::GLProcessor(const GrProcessor&) { 237 GrColorCubeEffect::GLProcessor::GLProcessor(const GrProcessor&) {
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326 if (textureCube) { 326 if (textureCube) {
327 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub e); 327 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub e);
328 } else { 328 } else {
329 return nullptr; 329 return nullptr;
330 } 330 }
331 } 331 }
332 332
333 return GrColorCubeEffect::Create(textureCube); 333 return GrColorCubeEffect::Create(textureCube);
334 } 334 }
335 #endif 335 #endif
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