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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColorCubeFilter.h" | 8 #include "SkColorCubeFilter.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkOnce.h" | 10 #include "SkOnce.h" |
| 11 #include "SkOpts.h" | 11 #include "SkOpts.h" |
| 12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
| 13 #include "SkUnPreMultiply.h" | 13 #include "SkUnPreMultiply.h" |
| 14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
| 15 #if SK_SUPPORT_GPU | 15 #if SK_SUPPORT_GPU |
| 16 #include "GrContext.h" | 16 #include "GrContext.h" |
| 17 #include "GrCoordTransform.h" | 17 #include "GrCoordTransform.h" |
| 18 #include "GrInvariantOutput.h" | 18 #include "GrInvariantOutput.h" |
| 19 #include "GrTexturePriv.h" | 19 #include "GrTexturePriv.h" |
| 20 #include "SkGr.h" | 20 #include "SkGr.h" |
| 21 #include "gl/GrGLFragmentProcessor.h" | 21 #include "glsl/GrGLSLFragmentProcessor.h" |
| 22 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 22 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 23 #include "glsl/GrGLSLProgramBuilder.h" | 23 #include "glsl/GrGLSLProgramBuilder.h" |
| 24 #include "glsl/GrGLSLProgramDataManager.h" | 24 #include "glsl/GrGLSLProgramDataManager.h" |
| 25 #endif | 25 #endif |
| 26 | 26 |
| 27 /////////////////////////////////////////////////////////////////////////////// | 27 /////////////////////////////////////////////////////////////////////////////// |
| 28 namespace { | 28 namespace { |
| 29 | 29 |
| 30 int32_t SkNextColorCubeUniqueID() { | 30 int32_t SkNextColorCubeUniqueID() { |
| 31 static int32_t gColorCubeUniqueID; | 31 static int32_t gColorCubeUniqueID; |
| (...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 168 | 168 |
| 169 virtual ~GrColorCubeEffect(); | 169 virtual ~GrColorCubeEffect(); |
| 170 | 170 |
| 171 const char* name() const override { return "ColorCube"; } | 171 const char* name() const override { return "ColorCube"; } |
| 172 | 172 |
| 173 int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); } | 173 int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); } |
| 174 | 174 |
| 175 | 175 |
| 176 void onComputeInvariantOutput(GrInvariantOutput*) const override; | 176 void onComputeInvariantOutput(GrInvariantOutput*) const override; |
| 177 | 177 |
| 178 class GLProcessor : public GrGLFragmentProcessor { | 178 class GLProcessor : public GrGLSLFragmentProcessor { |
| 179 public: | 179 public: |
| 180 GLProcessor(const GrProcessor&); | 180 GLProcessor(const GrProcessor&); |
| 181 virtual ~GLProcessor(); | 181 virtual ~GLProcessor(); |
| 182 | 182 |
| 183 virtual void emitCode(EmitArgs&) override; | 183 virtual void emitCode(EmitArgs&) override; |
| 184 | 184 |
| 185 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce
ssorKeyBuilder*); | 185 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce
ssorKeyBuilder*); |
| 186 | 186 |
| 187 protected: | 187 protected: |
| 188 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) over
ride; | 188 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) over
ride; |
| 189 | 189 |
| 190 private: | 190 private: |
| 191 GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni; | 191 GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni; |
| 192 GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni; | 192 GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni; |
| 193 | 193 |
| 194 typedef GrGLFragmentProcessor INHERITED; | 194 typedef GrGLSLFragmentProcessor INHERITED; |
| 195 }; | 195 }; |
| 196 | 196 |
| 197 private: | 197 private: |
| 198 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, | 198 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, |
| 199 GrProcessorKeyBuilder* b) const override; | 199 GrProcessorKeyBuilder* b) const override; |
| 200 | 200 |
| 201 GrGLFragmentProcessor* onCreateGLInstance() const override; | 201 GrGLSLFragmentProcessor* onCreateGLInstance() const override; |
| 202 | 202 |
| 203 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 203 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| 204 | 204 |
| 205 GrColorCubeEffect(GrTexture* colorCube); | 205 GrColorCubeEffect(GrTexture* colorCube); |
| 206 | 206 |
| 207 GrTextureAccess fColorCubeAccess; | 207 GrTextureAccess fColorCubeAccess; |
| 208 | 208 |
| 209 typedef GrFragmentProcessor INHERITED; | 209 typedef GrFragmentProcessor INHERITED; |
| 210 }; | 210 }; |
| 211 | 211 |
| 212 /////////////////////////////////////////////////////////////////////////////// | 212 /////////////////////////////////////////////////////////////////////////////// |
| 213 | 213 |
| 214 GrColorCubeEffect::GrColorCubeEffect(GrTexture* colorCube) | 214 GrColorCubeEffect::GrColorCubeEffect(GrTexture* colorCube) |
| 215 : fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) { | 215 : fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) { |
| 216 this->initClassID<GrColorCubeEffect>(); | 216 this->initClassID<GrColorCubeEffect>(); |
| 217 this->addTextureAccess(&fColorCubeAccess); | 217 this->addTextureAccess(&fColorCubeAccess); |
| 218 } | 218 } |
| 219 | 219 |
| 220 GrColorCubeEffect::~GrColorCubeEffect() { | 220 GrColorCubeEffect::~GrColorCubeEffect() { |
| 221 } | 221 } |
| 222 | 222 |
| 223 void GrColorCubeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK
eyBuilder* b) const { | 223 void GrColorCubeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK
eyBuilder* b) const { |
| 224 GLProcessor::GenKey(*this, caps, b); | 224 GLProcessor::GenKey(*this, caps, b); |
| 225 } | 225 } |
| 226 | 226 |
| 227 GrGLFragmentProcessor* GrColorCubeEffect::onCreateGLInstance() const { | 227 GrGLSLFragmentProcessor* GrColorCubeEffect::onCreateGLInstance() const { |
| 228 return new GLProcessor(*this); | 228 return new GLProcessor(*this); |
| 229 } | 229 } |
| 230 | 230 |
| 231 void GrColorCubeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ | 231 void GrColorCubeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ |
| 232 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); | 232 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); |
| 233 } | 233 } |
| 234 | 234 |
| 235 /////////////////////////////////////////////////////////////////////////////// | 235 /////////////////////////////////////////////////////////////////////////////// |
| 236 | 236 |
| 237 GrColorCubeEffect::GLProcessor::GLProcessor(const GrProcessor&) { | 237 GrColorCubeEffect::GLProcessor::GLProcessor(const GrProcessor&) { |
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| 326 if (textureCube) { | 326 if (textureCube) { |
| 327 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); | 327 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); |
| 328 } else { | 328 } else { |
| 329 return nullptr; | 329 return nullptr; |
| 330 } | 330 } |
| 331 } | 331 } |
| 332 | 332 |
| 333 return GrColorCubeEffect::Create(textureCube); | 333 return GrColorCubeEffect::Create(textureCube); |
| 334 } | 334 } |
| 335 #endif | 335 #endif |
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