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Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBlurMaskFilter.h" 9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
11 #include "SkGpuBlurUtils.h" 11 #include "SkGpuBlurUtils.h"
12 #include "SkReadBuffer.h" 12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h" 13 #include "SkWriteBuffer.h"
14 #include "SkMaskFilter.h" 14 #include "SkMaskFilter.h"
15 #include "SkRRect.h" 15 #include "SkRRect.h"
16 #include "SkRTConf.h" 16 #include "SkRTConf.h"
17 #include "SkStringUtils.h" 17 #include "SkStringUtils.h"
18 #include "SkStrokeRec.h" 18 #include "SkStrokeRec.h"
19 19
20 #if SK_SUPPORT_GPU 20 #if SK_SUPPORT_GPU
21 #include "GrCircleBlurFragmentProcessor.h" 21 #include "GrCircleBlurFragmentProcessor.h"
22 #include "GrContext.h" 22 #include "GrContext.h"
23 #include "GrDrawContext.h" 23 #include "GrDrawContext.h"
24 #include "GrTexture.h" 24 #include "GrTexture.h"
25 #include "GrFragmentProcessor.h" 25 #include "GrFragmentProcessor.h"
26 #include "GrInvariantOutput.h" 26 #include "GrInvariantOutput.h"
27 #include "SkGrPixelRef.h" 27 #include "SkGrPixelRef.h"
28 #include "SkDraw.h" 28 #include "SkDraw.h"
29 #include "effects/GrSimpleTextureEffect.h" 29 #include "effects/GrSimpleTextureEffect.h"
30 #include "gl/GrGLFragmentProcessor.h" 30 #include "glsl/GrGLSLFragmentProcessor.h"
31 #include "glsl/GrGLSLFragmentShaderBuilder.h" 31 #include "glsl/GrGLSLFragmentShaderBuilder.h"
32 #include "glsl/GrGLSLProgramBuilder.h" 32 #include "glsl/GrGLSLProgramBuilder.h"
33 #include "glsl/GrGLSLProgramDataManager.h" 33 #include "glsl/GrGLSLProgramDataManager.h"
34 #include "glsl/GrGLSLTextureSampler.h" 34 #include "glsl/GrGLSLTextureSampler.h"
35 #endif 35 #endif
36 36
37 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) { 37 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) {
38 return SkBlurMask::ConvertRadiusToSigma(radius); 38 return SkBlurMask::ConvertRadiusToSigma(radius);
39 } 39 }
40 40
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648 return new GrRectBlurEffect(rect, sigma, blurProfile, precision); 648 return new GrRectBlurEffect(rect, sigma, blurProfile, precision);
649 } 649 }
650 650
651 const SkRect& getRect() const { return fRect; } 651 const SkRect& getRect() const { return fRect; }
652 float getSigma() const { return fSigma; } 652 float getSigma() const { return fSigma; }
653 653
654 private: 654 private:
655 GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blurProfile, 655 GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blurProfile,
656 GrSLPrecision fPrecision); 656 GrSLPrecision fPrecision);
657 657
658 GrGLFragmentProcessor* onCreateGLInstance() const override; 658 GrGLSLFragmentProcessor* onCreateGLInstance() const override;
659 659
660 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override; 660 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override;
661 661
662 bool onIsEqual(const GrFragmentProcessor&) const override; 662 bool onIsEqual(const GrFragmentProcessor&) const override;
663 663
664 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; 664 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
665 665
666 static GrTexture* CreateBlurProfileTexture(GrTextureProvider*, float sigma); 666 static GrTexture* CreateBlurProfileTexture(GrTextureProvider*, float sigma);
667 667
668 SkRect fRect; 668 SkRect fRect;
669 float fSigma; 669 float fSigma;
670 GrTextureAccess fBlurProfileAccess; 670 GrTextureAccess fBlurProfileAccess;
671 GrSLPrecision fPrecision; 671 GrSLPrecision fPrecision;
672 672
673 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 673 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
674 674
675 typedef GrFragmentProcessor INHERITED; 675 typedef GrFragmentProcessor INHERITED;
676 }; 676 };
677 677
678 class GrGLRectBlurEffect : public GrGLFragmentProcessor { 678 class GrGLRectBlurEffect : public GrGLSLFragmentProcessor {
679 public: 679 public:
680 GrGLRectBlurEffect(const GrProcessor&, GrSLPrecision precision) 680 GrGLRectBlurEffect(const GrProcessor&, GrSLPrecision precision)
681 : fPrecision(precision) { 681 : fPrecision(precision) {
682 } 682 }
683 void emitCode(EmitArgs&) override; 683 void emitCode(EmitArgs&) override;
684 684
685 static void GenKey(GrSLPrecision precision, GrProcessorKeyBuilder* b); 685 static void GenKey(GrSLPrecision precision, GrProcessorKeyBuilder* b);
686 686
687 protected: 687 protected:
688 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ; 688 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ;
689 689
690 private: 690 private:
691 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 691 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
692 692
693 UniformHandle fProxyRectUniform; 693 UniformHandle fProxyRectUniform;
694 UniformHandle fProfileSizeUniform; 694 UniformHandle fProfileSizeUniform;
695 GrSLPrecision fPrecision; 695 GrSLPrecision fPrecision;
696 696
697 typedef GrGLFragmentProcessor INHERITED; 697 typedef GrGLSLFragmentProcessor INHERITED;
698 }; 698 };
699 699
700 void OutputRectBlurProfileLookup(GrGLSLFragmentBuilder* fsBuilder, 700 void OutputRectBlurProfileLookup(GrGLSLFragmentBuilder* fsBuilder,
701 const GrGLSLTextureSampler& sampler, 701 const GrGLSLTextureSampler& sampler,
702 const char *output, 702 const char *output,
703 const char *profileSize, const char *loc, 703 const char *profileSize, const char *loc,
704 const char *blurred_width, 704 const char *blurred_width,
705 const char *sharp_width) { 705 const char *sharp_width) {
706 fsBuilder->codeAppendf("float %s;", output); 706 fsBuilder->codeAppendf("float %s;", output);
707 fsBuilder->codeAppendf("{"); 707 fsBuilder->codeAppendf("{");
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814 this->initClassID<GrRectBlurEffect>(); 814 this->initClassID<GrRectBlurEffect>();
815 this->addTextureAccess(&fBlurProfileAccess); 815 this->addTextureAccess(&fBlurProfileAccess);
816 this->setWillReadFragmentPosition(); 816 this->setWillReadFragmentPosition();
817 } 817 }
818 818
819 void GrRectBlurEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, 819 void GrRectBlurEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
820 GrProcessorKeyBuilder* b) const { 820 GrProcessorKeyBuilder* b) const {
821 GrGLRectBlurEffect::GenKey(fPrecision, b); 821 GrGLRectBlurEffect::GenKey(fPrecision, b);
822 } 822 }
823 823
824 GrGLFragmentProcessor* GrRectBlurEffect::onCreateGLInstance() const { 824 GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLInstance() const {
825 return new GrGLRectBlurEffect(*this, fPrecision); 825 return new GrGLRectBlurEffect(*this, fPrecision);
826 } 826 }
827 827
828 bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& sBase) const { 828 bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
829 const GrRectBlurEffect& s = sBase.cast<GrRectBlurEffect>(); 829 const GrRectBlurEffect& s = sBase.cast<GrRectBlurEffect>();
830 return this->getSigma() == s.getSigma() && this->getRect() == s.getRect(); 830 return this->getSigma() == s.getSigma() && this->getRect() == s.getRect();
831 } 831 }
832 832
833 void GrRectBlurEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 833 void GrRectBlurEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
834 inout->mulByUnknownSingleComponent(); 834 inout->mulByUnknownSingleComponent();
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905 905
906 static const GrFragmentProcessor* Create(GrTextureProvider*, float sigma, co nst SkRRect&); 906 static const GrFragmentProcessor* Create(GrTextureProvider*, float sigma, co nst SkRRect&);
907 907
908 virtual ~GrRRectBlurEffect() {}; 908 virtual ~GrRRectBlurEffect() {};
909 const char* name() const override { return "GrRRectBlur"; } 909 const char* name() const override { return "GrRRectBlur"; }
910 910
911 const SkRRect& getRRect() const { return fRRect; } 911 const SkRRect& getRRect() const { return fRRect; }
912 float getSigma() const { return fSigma; } 912 float getSigma() const { return fSigma; }
913 913
914 private: 914 private:
915 GrGLFragmentProcessor* onCreateGLInstance() const override; 915 GrGLSLFragmentProcessor* onCreateGLInstance() const override;
916 916
917 GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture); 917 GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture);
918 918
919 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 919 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
920 GrProcessorKeyBuilder* b) const override; 920 GrProcessorKeyBuilder* b) const override;
921 921
922 bool onIsEqual(const GrFragmentProcessor& other) const override; 922 bool onIsEqual(const GrFragmentProcessor& other) const override;
923 923
924 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; 924 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
925 925
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1036 SkScalar h = d->fRandom->nextRangeScalar(100.f, 1000.f); 1036 SkScalar h = d->fRandom->nextRangeScalar(100.f, 1000.f);
1037 SkScalar r = d->fRandom->nextRangeF(1.f, 9.f); 1037 SkScalar r = d->fRandom->nextRangeF(1.f, 9.f);
1038 SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f); 1038 SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
1039 SkRRect rrect; 1039 SkRRect rrect;
1040 rrect.setRectXY(SkRect::MakeWH(w, h), r, r); 1040 rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
1041 return GrRRectBlurEffect::Create(d->fContext->textureProvider(), sigma, rrec t); 1041 return GrRRectBlurEffect::Create(d->fContext->textureProvider(), sigma, rrec t);
1042 } 1042 }
1043 1043
1044 ////////////////////////////////////////////////////////////////////////////// 1044 //////////////////////////////////////////////////////////////////////////////
1045 1045
1046 class GrGLRRectBlurEffect : public GrGLFragmentProcessor { 1046 class GrGLRRectBlurEffect : public GrGLSLFragmentProcessor {
1047 public: 1047 public:
1048 GrGLRRectBlurEffect(const GrProcessor&) {} 1048 GrGLRRectBlurEffect(const GrProcessor&) {}
1049 1049
1050 virtual void emitCode(EmitArgs&) override; 1050 virtual void emitCode(EmitArgs&) override;
1051 1051
1052 protected: 1052 protected:
1053 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ; 1053 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ;
1054 1054
1055 private: 1055 private:
1056 GrGLSLProgramDataManager::UniformHandle fProxyRectUniform; 1056 GrGLSLProgramDataManager::UniformHandle fProxyRectUniform;
1057 GrGLSLProgramDataManager::UniformHandle fCornerRadiusUniform; 1057 GrGLSLProgramDataManager::UniformHandle fCornerRadiusUniform;
1058 GrGLSLProgramDataManager::UniformHandle fBlurRadiusUniform; 1058 GrGLSLProgramDataManager::UniformHandle fBlurRadiusUniform;
1059 typedef GrGLFragmentProcessor INHERITED; 1059 typedef GrGLSLFragmentProcessor INHERITED;
1060 }; 1060 };
1061 1061
1062 void GrGLRRectBlurEffect::emitCode(EmitArgs& args) { 1062 void GrGLRRectBlurEffect::emitCode(EmitArgs& args) {
1063 const char *rectName; 1063 const char *rectName;
1064 const char *cornerRadiusName; 1064 const char *cornerRadiusName;
1065 const char *blurRadiusName; 1065 const char *blurRadiusName;
1066 1066
1067 // The proxy rect has left, top, right, and bottom edges correspond to 1067 // The proxy rect has left, top, right, and bottom edges correspond to
1068 // components x, y, z, and w, respectively. 1068 // components x, y, z, and w, respectively.
1069 1069
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1128 SkScalar radius = 0; 1128 SkScalar radius = 0;
1129 SkASSERT(rrect.isSimpleCircular() || rrect.isRect()); 1129 SkASSERT(rrect.isSimpleCircular() || rrect.isRect());
1130 radius = rrect.getSimpleRadii().fX; 1130 radius = rrect.getSimpleRadii().fX;
1131 pdman.set1f(fCornerRadiusUniform, radius); 1131 pdman.set1f(fCornerRadiusUniform, radius);
1132 } 1132 }
1133 1133
1134 void GrRRectBlurEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK eyBuilder* b) const { 1134 void GrRRectBlurEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK eyBuilder* b) const {
1135 GrGLRRectBlurEffect::GenKey(*this, caps, b); 1135 GrGLRRectBlurEffect::GenKey(*this, caps, b);
1136 } 1136 }
1137 1137
1138 GrGLFragmentProcessor* GrRRectBlurEffect::onCreateGLInstance() const { 1138 GrGLSLFragmentProcessor* GrRRectBlurEffect::onCreateGLInstance() const {
1139 return new GrGLRRectBlurEffect(*this); 1139 return new GrGLRRectBlurEffect(*this);
1140 } 1140 }
1141 1141
1142 bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvid er, 1142 bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvid er,
1143 GrDrawContext* drawContext, 1143 GrDrawContext* drawContext,
1144 GrPaint* grp, 1144 GrPaint* grp,
1145 const GrClip& clip, 1145 const GrClip& clip,
1146 const SkMatrix& viewMatrix, 1146 const SkMatrix& viewMatrix,
1147 const SkStrokeRec& strokeRec , 1147 const SkStrokeRec& strokeRec ,
1148 const SkRRect& rrect) const { 1148 const SkRRect& rrect) const {
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1301 } else { 1301 } else {
1302 str->append("None"); 1302 str->append("None");
1303 } 1303 }
1304 str->append("))"); 1304 str->append("))");
1305 } 1305 }
1306 #endif 1306 #endif
1307 1307
1308 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 1308 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
1309 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 1309 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
1310 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 1310 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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