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Side by Side Diff: gm/dcshader.cpp

Issue 1434313002: Make all GrFragmentProcessors GL independent. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gm.h" 9 #include "gm.h"
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
11 #include "GrFragmentProcessor.h" 11 #include "GrFragmentProcessor.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "effects/GrXfermodeFragmentProcessor.h" 13 #include "effects/GrXfermodeFragmentProcessor.h"
14 #include "gl/GrGLFragmentProcessor.h" 14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h" 15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "glsl/GrGLSLProgramBuilder.h" 16 #include "glsl/GrGLSLProgramBuilder.h"
17 #include "glsl/GrGLSLProgramDataManager.h" 17 #include "glsl/GrGLSLProgramDataManager.h"
18 #include "Resources.h" 18 #include "Resources.h"
19 #include "SkReadBuffer.h" 19 #include "SkReadBuffer.h"
20 #include "SkShader.h" 20 #include "SkShader.h"
21 #include "SkStream.h" 21 #include "SkStream.h"
22 #include "SkTypeface.h" 22 #include "SkTypeface.h"
23 #include "SkWriteBuffer.h" 23 #include "SkWriteBuffer.h"
24 24
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57 return new DCShader(matrix); 57 return new DCShader(matrix);
58 } 58 }
59 59
60 class DCFP : public GrFragmentProcessor { 60 class DCFP : public GrFragmentProcessor {
61 public: 61 public:
62 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { 62 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) {
63 this->addCoordTransform(&fDeviceTransform); 63 this->addCoordTransform(&fDeviceTransform);
64 this->initClassID<DCFP>(); 64 this->initClassID<DCFP>();
65 } 65 }
66 66
67 GrGLFragmentProcessor* onCreateGLInstance() const override { 67 GrGLSLFragmentProcessor* onCreateGLInstance() const override {
68 class DCGLFP : public GrGLFragmentProcessor { 68 class DCGLFP : public GrGLSLFragmentProcessor {
69 void emitCode(EmitArgs& args) override { 69 void emitCode(EmitArgs& args) override {
70 GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBui lder(); 70 GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBui lder();
71 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoo rds, 0).c_str()); 71 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoo rds, 0).c_str());
72 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); 72 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
73 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," 73 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
74 "0.5*cos((c.x + c.y) / 15.0) + 0.5," 74 "0.5*cos((c.x + c.y) / 15.0) + 0.5,"
75 "(r.x + r.y) / 20.0," 75 "(r.x + r.y) / 20.0,"
76 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);"); 76 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);");
77 fpb->codeAppendf("color.rgb *= color.a;" 77 fpb->codeAppendf("color.rgb *= color.a;"
78 "%s = color * %s;", 78 "%s = color * %s;",
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290 }; 290 };
291 291
292 SkTArray<Prim*> fPrims; 292 SkTArray<Prim*> fPrims;
293 293
294 typedef GM INHERITED; 294 typedef GM INHERITED;
295 }; 295 };
296 296
297 DEF_GM(return new DCShaderGM;) 297 DEF_GM(return new DCShaderGM;)
298 } 298 }
299 #endif 299 #endif
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