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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader2.h" | 9 #include "SkPerlinNoiseShader2.h" |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
11 #include "SkReadBuffer.h" | 11 #include "SkReadBuffer.h" |
12 #include "SkWriteBuffer.h" | 12 #include "SkWriteBuffer.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkUnPreMultiply.h" | 14 #include "SkUnPreMultiply.h" |
15 #include "SkString.h" | 15 #include "SkString.h" |
16 | 16 |
17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
18 #include "GrContext.h" | 18 #include "GrContext.h" |
19 #include "GrCoordTransform.h" | 19 #include "GrCoordTransform.h" |
20 #include "GrInvariantOutput.h" | 20 #include "GrInvariantOutput.h" |
21 #include "SkGr.h" | 21 #include "SkGr.h" |
22 #include "effects/GrConstColorProcessor.h" | 22 #include "effects/GrConstColorProcessor.h" |
23 #include "gl/GrGLFragmentProcessor.h" | 23 #include "glsl/GrGLSLFragmentProcessor.h" |
24 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 24 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
25 #include "glsl/GrGLSLProgramBuilder.h" | 25 #include "glsl/GrGLSLProgramBuilder.h" |
26 #include "glsl/GrGLSLProgramDataManager.h" | 26 #include "glsl/GrGLSLProgramDataManager.h" |
27 #endif | 27 #endif |
28 | 28 |
29 static const int kBlockSize = 256; | 29 static const int kBlockSize = 256; |
30 static const int kBlockMask = kBlockSize - 1; | 30 static const int kBlockMask = kBlockSize - 1; |
31 static const int kPerlinNoise = 4096; | 31 static const int kPerlinNoise = 4096; |
32 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 | 32 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 |
33 | 33 |
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613 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); | 613 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); |
614 DITHER_INC_X(x); | 614 DITHER_INC_X(x); |
615 point.fX += SK_Scalar1; | 615 point.fX += SK_Scalar1; |
616 } | 616 } |
617 } | 617 } |
618 | 618 |
619 ///////////////////////////////////////////////////////////////////// | 619 ///////////////////////////////////////////////////////////////////// |
620 | 620 |
621 #if SK_SUPPORT_GPU | 621 #if SK_SUPPORT_GPU |
622 | 622 |
623 class GrGLPerlinNoise2 : public GrGLFragmentProcessor { | 623 class GrGLPerlinNoise2 : public GrGLSLFragmentProcessor { |
624 public: | 624 public: |
625 GrGLPerlinNoise2(const GrProcessor&); | 625 GrGLPerlinNoise2(const GrProcessor&); |
626 virtual ~GrGLPerlinNoise2() {} | 626 virtual ~GrGLPerlinNoise2() {} |
627 | 627 |
628 virtual void emitCode(EmitArgs&) override; | 628 virtual void emitCode(EmitArgs&) override; |
629 | 629 |
630 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder* b); | 630 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder* b); |
631 | 631 |
632 protected: | 632 protected: |
633 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; | 633 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; |
634 | 634 |
635 private: | 635 private: |
636 | 636 |
637 GrGLSLProgramDataManager::UniformHandle fStitchDataUni; | 637 GrGLSLProgramDataManager::UniformHandle fStitchDataUni; |
638 SkPerlinNoiseShader2::Type fType; | 638 SkPerlinNoiseShader2::Type fType; |
639 bool fStitchTiles; | 639 bool fStitchTiles; |
640 int fNumOctaves; | 640 int fNumOctaves; |
641 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; | 641 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; |
642 | 642 |
643 private: | 643 private: |
644 typedef GrGLFragmentProcessor INHERITED; | 644 typedef GrGLSLFragmentProcessor INHERITED; |
645 }; | 645 }; |
646 | 646 |
647 ///////////////////////////////////////////////////////////////////// | 647 ///////////////////////////////////////////////////////////////////// |
648 | 648 |
649 class GrPerlinNoise2Effect : public GrFragmentProcessor { | 649 class GrPerlinNoise2Effect : public GrFragmentProcessor { |
650 public: | 650 public: |
651 static GrFragmentProcessor* Create(SkPerlinNoiseShader2::Type type, | 651 static GrFragmentProcessor* Create(SkPerlinNoiseShader2::Type type, |
652 int numOctaves, bool stitchTiles, | 652 int numOctaves, bool stitchTiles, |
653 SkPerlinNoiseShader2::PaintingData* paint
ingData, | 653 SkPerlinNoiseShader2::PaintingData* paint
ingData, |
654 GrTexture* permutationsTexture, GrTexture
* noiseTexture, | 654 GrTexture* permutationsTexture, GrTexture
* noiseTexture, |
655 const SkMatrix& matrix) { | 655 const SkMatrix& matrix) { |
656 return new GrPerlinNoise2Effect(type, numOctaves, stitchTiles, paintingD
ata, | 656 return new GrPerlinNoise2Effect(type, numOctaves, stitchTiles, paintingD
ata, |
657 permutationsTexture, noiseTexture, matrix
); | 657 permutationsTexture, noiseTexture, matrix
); |
658 } | 658 } |
659 | 659 |
660 virtual ~GrPerlinNoise2Effect() { delete fPaintingData; } | 660 virtual ~GrPerlinNoise2Effect() { delete fPaintingData; } |
661 | 661 |
662 const char* name() const override { return "PerlinNoise"; } | 662 const char* name() const override { return "PerlinNoise"; } |
663 | 663 |
664 const SkPerlinNoiseShader2::StitchData& stitchData() const { return fPaintin
gData->fStitchDataInit; } | 664 const SkPerlinNoiseShader2::StitchData& stitchData() const { return fPaintin
gData->fStitchDataInit; } |
665 | 665 |
666 SkPerlinNoiseShader2::Type type() const { return fType; } | 666 SkPerlinNoiseShader2::Type type() const { return fType; } |
667 bool stitchTiles() const { return fStitchTiles; } | 667 bool stitchTiles() const { return fStitchTiles; } |
668 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency
; } | 668 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency
; } |
669 int numOctaves() const { return fNumOctaves; } | 669 int numOctaves() const { return fNumOctaves; } |
670 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } | 670 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } |
671 | 671 |
672 private: | 672 private: |
673 GrGLFragmentProcessor* onCreateGLInstance() const override { | 673 GrGLSLFragmentProcessor* onCreateGLInstance() const override { |
674 return new GrGLPerlinNoise2(*this); | 674 return new GrGLPerlinNoise2(*this); |
675 } | 675 } |
676 | 676 |
677 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, | 677 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, |
678 GrProcessorKeyBuilder* b) const override { | 678 GrProcessorKeyBuilder* b) const override { |
679 GrGLPerlinNoise2::GenKey(*this, caps, b); | 679 GrGLPerlinNoise2::GenKey(*this, caps, b); |
680 } | 680 } |
681 | 681 |
682 bool onIsEqual(const GrFragmentProcessor& sBase) const override { | 682 bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
683 const GrPerlinNoise2Effect& s = sBase.cast<GrPerlinNoise2Effect>(); | 683 const GrPerlinNoise2Effect& s = sBase.cast<GrPerlinNoise2Effect>(); |
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1043 | 1043 |
1044 if (turbulence.stitchTiles()) { | 1044 if (turbulence.stitchTiles()) { |
1045 const SkPerlinNoiseShader2::StitchData& stitchData = turbulence.stitchDa
ta(); | 1045 const SkPerlinNoiseShader2::StitchData& stitchData = turbulence.stitchDa
ta(); |
1046 pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), | 1046 pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
1047 SkIntToScalar(stitchData.fHeight)); | 1047 SkIntToScalar(stitchData.fHeight)); |
1048 } | 1048 } |
1049 } | 1049 } |
1050 | 1050 |
1051 ///////////////////////////////////////////////////////////////////// | 1051 ///////////////////////////////////////////////////////////////////// |
1052 | 1052 |
1053 class GrGLImprovedPerlinNoise : public GrGLFragmentProcessor { | 1053 class GrGLImprovedPerlinNoise : public GrGLSLFragmentProcessor { |
1054 public: | 1054 public: |
1055 GrGLImprovedPerlinNoise(const GrProcessor&); | 1055 GrGLImprovedPerlinNoise(const GrProcessor&); |
1056 virtual ~GrGLImprovedPerlinNoise() {} | 1056 virtual ~GrGLImprovedPerlinNoise() {} |
1057 | 1057 |
1058 virtual void emitCode(EmitArgs&) override; | 1058 virtual void emitCode(EmitArgs&) override; |
1059 | 1059 |
1060 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder* b); | 1060 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder* b); |
1061 | 1061 |
1062 protected: | 1062 protected: |
1063 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; | 1063 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; |
1064 | 1064 |
1065 private: | 1065 private: |
1066 | 1066 |
1067 SkScalar fZ; | 1067 SkScalar fZ; |
1068 GrGLSLProgramDataManager::UniformHandle fZUni; | 1068 GrGLSLProgramDataManager::UniformHandle fZUni; |
1069 GrGLSLProgramDataManager::UniformHandle fOctavesUni; | 1069 GrGLSLProgramDataManager::UniformHandle fOctavesUni; |
1070 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; | 1070 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; |
1071 | 1071 |
1072 private: | 1072 private: |
1073 typedef GrGLFragmentProcessor INHERITED; | 1073 typedef GrGLSLFragmentProcessor INHERITED; |
1074 }; | 1074 }; |
1075 | 1075 |
1076 ///////////////////////////////////////////////////////////////////// | 1076 ///////////////////////////////////////////////////////////////////// |
1077 | 1077 |
1078 class GrImprovedPerlinNoiseEffect : public GrFragmentProcessor { | 1078 class GrImprovedPerlinNoiseEffect : public GrFragmentProcessor { |
1079 public: | 1079 public: |
1080 static GrFragmentProcessor* Create(int octaves, SkScalar z, | 1080 static GrFragmentProcessor* Create(int octaves, SkScalar z, |
1081 SkPerlinNoiseShader2::PaintingData* paint
ingData, | 1081 SkPerlinNoiseShader2::PaintingData* paint
ingData, |
1082 GrTexture* permutationsTexture, GrTexture
* gradientTexture, | 1082 GrTexture* permutationsTexture, GrTexture
* gradientTexture, |
1083 const SkMatrix& matrix) { | 1083 const SkMatrix& matrix) { |
1084 return new GrImprovedPerlinNoiseEffect(octaves, z, paintingData, permuta
tionsTexture, | 1084 return new GrImprovedPerlinNoiseEffect(octaves, z, paintingData, permuta
tionsTexture, |
1085 gradientTexture, matrix); | 1085 gradientTexture, matrix); |
1086 } | 1086 } |
1087 | 1087 |
1088 virtual ~GrImprovedPerlinNoiseEffect() { delete fPaintingData; } | 1088 virtual ~GrImprovedPerlinNoiseEffect() { delete fPaintingData; } |
1089 | 1089 |
1090 const char* name() const override { return "ImprovedPerlinNoise"; } | 1090 const char* name() const override { return "ImprovedPerlinNoise"; } |
1091 | 1091 |
1092 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency
; } | 1092 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency
; } |
1093 SkScalar z() const { return fZ; } | 1093 SkScalar z() const { return fZ; } |
1094 int octaves() const { return fOctaves; } | 1094 int octaves() const { return fOctaves; } |
1095 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } | 1095 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } |
1096 | 1096 |
1097 private: | 1097 private: |
1098 GrGLFragmentProcessor* onCreateGLInstance() const override { | 1098 GrGLSLFragmentProcessor* onCreateGLInstance() const override { |
1099 return new GrGLImprovedPerlinNoise(*this); | 1099 return new GrGLImprovedPerlinNoise(*this); |
1100 } | 1100 } |
1101 | 1101 |
1102 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, | 1102 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, |
1103 GrProcessorKeyBuilder* b) const override { | 1103 GrProcessorKeyBuilder* b) const override { |
1104 GrGLImprovedPerlinNoise::GenKey(*this, caps, b); | 1104 GrGLImprovedPerlinNoise::GenKey(*this, caps, b); |
1105 } | 1105 } |
1106 | 1106 |
1107 bool onIsEqual(const GrFragmentProcessor& sBase) const override { | 1107 bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
1108 const GrImprovedPerlinNoiseEffect& s = sBase.cast<GrImprovedPerlinNoiseE
ffect>(); | 1108 const GrImprovedPerlinNoiseEffect& s = sBase.cast<GrImprovedPerlinNoiseE
ffect>(); |
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1427 str->append(" seed: "); | 1427 str->append(" seed: "); |
1428 str->appendScalar(fSeed); | 1428 str->appendScalar(fSeed); |
1429 str->append(" stitch tiles: "); | 1429 str->append(" stitch tiles: "); |
1430 str->append(fStitchTiles ? "true " : "false "); | 1430 str->append(fStitchTiles ? "true " : "false "); |
1431 | 1431 |
1432 this->INHERITED::toString(str); | 1432 this->INHERITED::toString(str); |
1433 | 1433 |
1434 str->append(")"); | 1434 str->append(")"); |
1435 } | 1435 } |
1436 #endif | 1436 #endif |
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