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Side by Side Diff: src/opts/SkBitmapProcState_opts_arm.cpp

Issue 143423004: ARM Skia NEON patches - 35 - First AArch64 support (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Some more gyp file tuning Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2009 The Android Open Source Project 2 * Copyright 2009 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
11 #include "SkPaint.h" 11 #include "SkPaint.h"
12 #include "SkTypes.h" 12 #include "SkTypes.h"
13 #include "SkUtils.h" 13 #include "SkUtils.h"
14 #include "SkUtilsArm.h" 14 #include "SkUtilsArm.h"
15 15
16 #include "SkConvolver.h" 16 #include "SkConvolver.h"
17 17
18 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) 18 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
19 void SI8_D16_nofilter_DX_arm( 19 void SI8_D16_nofilter_DX_arm(
20 const SkBitmapProcState& s, 20 const SkBitmapProcState& s,
21 const uint32_t* SK_RESTRICT xy, 21 const uint32_t* SK_RESTRICT xy,
22 int count, 22 int count,
23 uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1; 23 uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
24 24
25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, 25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
26 const uint32_t* SK_RESTRICT xy, 26 const uint32_t* SK_RESTRICT xy,
27 int count, uint16_t* SK_RESTRICT colors) { 27 int count, uint16_t* SK_RESTRICT colors) {
28 SkASSERT(count > 0 && colors != NULL); 28 SkASSERT(count > 0 && colors != NULL);
(...skipping 150 matching lines...) Expand 10 before | Expand all | Expand 10 after
179 "bne 3b \n\t" // loop if counter != 0 179 "bne 3b \n\t" // loop if counter != 0
180 "4: \n\t" // exit 180 "4: \n\t" // exit
181 : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors) 181 : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
182 : [table] "r" (table), [srcAddr] "r" (srcAddr) 182 : [table] "r" (table), [srcAddr] "r" (srcAddr)
183 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" 183 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
184 ); 184 );
185 } 185 }
186 186
187 s.fBitmap->getColorTable()->unlockColors(); 187 s.fBitmap->getColorTable()->unlockColors();
188 } 188 }
189 #endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) 189 #endif // !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
190 190
191 /////////////////////////////////////////////////////////////////////////////// 191 ///////////////////////////////////////////////////////////////////////////////
192 192
193 /* If we replace a sampleproc, then we null-out the associated shaderproc, 193 /* If we replace a sampleproc, then we null-out the associated shaderproc,
194 otherwise the shader won't even look at the matrix/sampler 194 otherwise the shader won't even look at the matrix/sampler
195 */ 195 */
196 void SkBitmapProcState::platformProcs() { 196 void SkBitmapProcState::platformProcs() {
197 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
197 bool isOpaque = 256 == fAlphaScale; 198 bool isOpaque = 256 == fAlphaScale;
198 bool justDx = false; 199 bool justDx = false;
199 200
200 if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { 201 if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
201 justDx = true; 202 justDx = true;
202 } 203 }
203 204
204 switch (fBitmap->config()) { 205 switch (fBitmap->config()) {
205 case SkBitmap::kIndex8_Config: 206 case SkBitmap::kIndex8_Config:
206 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
207 if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) { 207 if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
208 #if 0 /* crashing on android device */ 208 #if 0 /* crashing on android device */
209 fSampleProc16 = SI8_D16_nofilter_DX_arm; 209 fSampleProc16 = SI8_D16_nofilter_DX_arm;
210 fShaderProc16 = NULL; 210 fShaderProc16 = NULL;
211 #endif 211 #endif
212 if (isOpaque) { 212 if (isOpaque) {
213 // this one is only very slighty faster than the C version 213 // this one is only very slighty faster than the C version
214 fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm; 214 fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
215 fShaderProc32 = NULL; 215 fShaderProc32 = NULL;
216 } 216 }
217 } 217 }
218 #endif
219 break; 218 break;
220 default: 219 default:
221 break; 220 break;
222 } 221 }
222 #endif
223 } 223 }
224 224
225 /////////////////////////////////////////////////////////////////////////////// 225 ///////////////////////////////////////////////////////////////////////////////
226 226
227 extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs); 227 extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
228 228
229 void platformConvolutionProcs_arm(SkConvolutionProcs* procs) { 229 void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
230 } 230 }
231 231
232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) { 232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
233 SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs); 233 SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
234 } 234 }
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