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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "render_int.h" | 7 #include "render_int.h" |
8 | 8 |
9 #include "../fpdf_page/pageint.h" | |
10 #include "core/include/fpdfapi/fpdf_pageobj.h" | 9 #include "core/include/fpdfapi/fpdf_pageobj.h" |
11 #include "core/include/fpdfapi/fpdf_render.h" | 10 #include "core/include/fpdfapi/fpdf_render.h" |
12 #include "core/include/fxge/fx_ge.h" | 11 #include "core/include/fxge/fx_ge.h" |
| 12 #include "core/src/fpdfapi/fpdf_page/pageint.h" |
13 | 13 |
14 CPDF_Type3Cache::~CPDF_Type3Cache() { | 14 CPDF_Type3Cache::~CPDF_Type3Cache() { |
15 for (const auto& pair : m_SizeMap) { | 15 for (const auto& pair : m_SizeMap) { |
16 delete pair.second; | 16 delete pair.second; |
17 } | 17 } |
18 m_SizeMap.clear(); | 18 m_SizeMap.clear(); |
19 } | 19 } |
20 CFX_GlyphBitmap* CPDF_Type3Cache::LoadGlyph(FX_DWORD charcode, | 20 CFX_GlyphBitmap* CPDF_Type3Cache::LoadGlyph(FX_DWORD charcode, |
21 const CFX_AffineMatrix* pMatrix, | 21 const CFX_AffineMatrix* pMatrix, |
22 FX_FLOAT retinaScaleX, | 22 FX_FLOAT retinaScaleX, |
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791 ProcessPath(&path, pObj2Device); | 791 ProcessPath(&path, pObj2Device); |
792 } | 792 } |
793 } | 793 } |
794 | 794 |
795 CFX_PathData* CPDF_Font::LoadGlyphPath(FX_DWORD charcode, int dest_width) { | 795 CFX_PathData* CPDF_Font::LoadGlyphPath(FX_DWORD charcode, int dest_width) { |
796 int glyph_index = GlyphFromCharCode(charcode); | 796 int glyph_index = GlyphFromCharCode(charcode); |
797 if (!m_Font.GetFace()) | 797 if (!m_Font.GetFace()) |
798 return nullptr; | 798 return nullptr; |
799 return m_Font.LoadGlyphPath(glyph_index, dest_width); | 799 return m_Font.LoadGlyphPath(glyph_index, dest_width); |
800 } | 800 } |
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