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Side by Side Diff: ash/wm/window_util.h

Issue 14340007: Hide the tab indicators and the shelf when in immersive + tab fullscreen (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Removed kImmersiveModeKey Created 7 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_UTIL_H_ 5 #ifndef ASH_WM_WINDOW_UTIL_H_
6 #define ASH_WM_WINDOW_UTIL_H_ 6 #define ASH_WM_WINDOW_UTIL_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "ui/base/ui_base_types.h" 10 #include "ui/base/ui_base_types.h"
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36 ASH_EXPORT aura::Window* GetActiveWindow(); 36 ASH_EXPORT aura::Window* GetActiveWindow();
37 ASH_EXPORT bool CanActivateWindow(aura::Window* window); 37 ASH_EXPORT bool CanActivateWindow(aura::Window* window);
38 38
39 // Retrieves the activatable window for |window|. If |window| is activatable, 39 // Retrieves the activatable window for |window|. If |window| is activatable,
40 // this will just return it, otherwise it will climb the parent/transient parent 40 // this will just return it, otherwise it will climb the parent/transient parent
41 // chain looking for a window that is activatable, per the ActivationController. 41 // chain looking for a window that is activatable, per the ActivationController.
42 // If you're looking for a function to get the activatable "top level" window, 42 // If you're looking for a function to get the activatable "top level" window,
43 // this is probably what you're looking for. 43 // this is probably what you're looking for.
44 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); 44 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window);
45 45
46 // Returns true if the active window or one its ancestors is fullscreen.
47 ASH_EXPORT bool IsActiveWindowFullscreen();
48
49 // Returns true if |window| can be maximized. 46 // Returns true if |window| can be maximized.
50 ASH_EXPORT bool CanMaximizeWindow(const aura::Window* window); 47 ASH_EXPORT bool CanMaximizeWindow(const aura::Window* window);
51 48
52 // Returns true if |window| can be minimized. 49 // Returns true if |window| can be minimized.
53 ASH_EXPORT bool CanMinimizeWindow(const aura::Window* window); 50 ASH_EXPORT bool CanMinimizeWindow(const aura::Window* window);
54 51
55 // Returns true if |window| can be resized. 52 // Returns true if |window| can be resized.
56 ASH_EXPORT bool CanResizeWindow(const aura::Window* window); 53 ASH_EXPORT bool CanResizeWindow(const aura::Window* window);
57 54
58 // Returns true if |window| can be snapped to the left or right. 55 // Returns true if |window| can be snapped to the left or right.
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 124
128 // Moves |window| to the root window where the |event| occured if it is not 125 // Moves |window| to the root window where the |event| occured if it is not
129 // already in the same root window. Returns true if |window| was moved. 126 // already in the same root window. Returns true if |window| was moved.
130 ASH_EXPORT bool MoveWindowToEventRoot(aura::Window* window, 127 ASH_EXPORT bool MoveWindowToEventRoot(aura::Window* window,
131 const ui::Event& event); 128 const ui::Event& event);
132 129
133 } // namespace wm 130 } // namespace wm
134 } // namespace ash 131 } // namespace ash
135 132
136 #endif // ASH_WM_WINDOW_UTIL_H_ 133 #endif // ASH_WM_WINDOW_UTIL_H_
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