| Index: Source/core/rendering/RenderMultiColumnBlock.h
|
| diff --git a/Source/core/rendering/RenderMultiColumnBlock.h b/Source/core/rendering/RenderMultiColumnBlock.h
|
| index 0e6aed38536a1a3deeaedddbe033ede9e4a8b63b..8b6115e08dae600cf979f4a83cc9a89bcc088252 100644
|
| --- a/Source/core/rendering/RenderMultiColumnBlock.h
|
| +++ b/Source/core/rendering/RenderMultiColumnBlock.h
|
| @@ -46,7 +46,7 @@ public:
|
|
|
| bool requiresBalancing() const { return !m_columnHeightAvailable || style()->columnFill() == ColumnFillBalance; }
|
|
|
| - bool shouldRelayoutMultiColumnBlock() const;
|
| + bool shouldRelayoutMultiColumnBlock();
|
|
|
| private:
|
| virtual bool isRenderMultiColumnBlock() const OVERRIDE { return true; }
|
| @@ -73,7 +73,8 @@ private:
|
| LayoutUnit m_columnWidth; // since a multi-column block that is split across variable width pages or regions will have different column counts and widths in each.
|
| // These values will be cached (eventually) for multi-column blocks.
|
| LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto.
|
| - mutable bool m_inBalancingPass; // Set when relayouting for column balancing.
|
| + bool m_inBalancingPass; // Set when relayouting for column balancing.
|
| + bool m_needsRebalancing;
|
| };
|
|
|
| DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnBlock, isRenderMultiColumnBlock());
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|
|