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Side by Side Diff: Source/core/page/FrameView.cpp

Issue 14329005: UpdateWidget() can fire beforeload event synchronously blowing away RenderArena and its associated … (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org> 2 * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
3 * 1999 Lars Knoll <knoll@kde.org> 3 * 1999 Lars Knoll <knoll@kde.org>
4 * 1999 Antti Koivisto <koivisto@kde.org> 4 * 1999 Antti Koivisto <koivisto@kde.org>
5 * 2000 Dirk Mueller <mueller@kde.org> 5 * 2000 Dirk Mueller <mueller@kde.org>
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
7 * (C) 2006 Graham Dennis (graham.dennis@gmail.com) 7 * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
8 * (C) 2006 Alexey Proskuryakov (ap@nypop.com) 8 * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9 * Copyright (C) 2009 Google Inc. All rights reserved. 9 * Copyright (C) 2009 Google Inc. All rights reserved.
10 * 10 *
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2254 if (AXObjectCache* cache = m_frame->document()->existingAXObjectCache()) 2254 if (AXObjectCache* cache = m_frame->document()->existingAXObjectCache())
2255 cache->handleScrolledToAnchor(anchorNode.get()); 2255 cache->handleScrolledToAnchor(anchorNode.get());
2256 2256
2257 // scrollRectToVisible can call into setScrollPosition(), which resets m_mai ntainScrollPositionAnchor. 2257 // scrollRectToVisible can call into setScrollPosition(), which resets m_mai ntainScrollPositionAnchor.
2258 m_maintainScrollPositionAnchor = anchorNode; 2258 m_maintainScrollPositionAnchor = anchorNode;
2259 } 2259 }
2260 2260
2261 void FrameView::updateWidget(RenderObject* object) 2261 void FrameView::updateWidget(RenderObject* object)
2262 { 2262 {
2263 ASSERT(!object->node() || object->node()->isElementNode()); 2263 ASSERT(!object->node() || object->node()->isElementNode());
2264 Element* ownerElement = toElement(object->node()); 2264 RefPtr<Element> ownerElement = toElement(object->node());
eseidel 2013/04/18 02:14:23 I don't believe that holding onto the Element will
2265 // The object may have already been destroyed (thus node cleared), 2265 // The object may have already been destroyed (thus node cleared),
2266 // but FrameView holds a manual ref, so it won't have been deleted. 2266 // but FrameView holds a manual ref, so it won't have been deleted.
2267 ASSERT(m_widgetUpdateSet->contains(object)); 2267 ASSERT(m_widgetUpdateSet->contains(object));
2268 if (!ownerElement) 2268 if (!ownerElement)
2269 return; 2269 return;
2270 2270
2271 if (object->isEmbeddedObject()) { 2271 if (object->isEmbeddedObject()) {
2272 RenderEmbeddedObject* embeddedObject = static_cast<RenderEmbeddedObject* >(object); 2272 RenderEmbeddedObject* embeddedObject = static_cast<RenderEmbeddedObject* >(object);
2273 // No need to update if it's already crashed or known to be missing. 2273 // No need to update if it's already crashed or known to be missing.
2274 if (embeddedObject->showsUnavailablePluginIndicator()) 2274 if (embeddedObject->showsUnavailablePluginIndicator())
2275 return; 2275 return;
2276 2276
2277 // FIXME: This could turn into a real virtual dispatch if we defined 2277 // FIXME: This could turn into a real virtual dispatch if we defined
2278 // updateWidget(PluginCreationOption) on HTMLElement. 2278 // updateWidget(PluginCreationOption) on HTMLElement.
2279 if (ownerElement->hasTagName(objectTag) || ownerElement->hasTagName(embe dTag) || ownerElement->hasTagName(appletTag)) { 2279 if (ownerElement->hasTagName(objectTag) || ownerElement->hasTagName(embe dTag) || ownerElement->hasTagName(appletTag)) {
2280 HTMLPlugInImageElement* pluginElement = toHTMLPlugInImageElement(own erElement); 2280 HTMLPlugInImageElement* pluginElement = toHTMLPlugInImageElement(own erElement.get());
2281 if (pluginElement->needsWidgetUpdate()) 2281 if (pluginElement->needsWidgetUpdate())
2282 pluginElement->updateWidget(CreateAnyWidgetType); 2282 pluginElement->updateWidget(CreateAnyWidgetType);
2283 } else 2283 } else
2284 ASSERT_NOT_REACHED(); 2284 ASSERT_NOT_REACHED();
2285 2285
2286 // Caution: it's possible the object was destroyed again, since loading a 2286 // Caution: it's possible the object was destroyed again, since loading a
2287 // plugin may run any arbitrary JavaScript. 2287 // plugin may run any arbitrary JavaScript.
2288 RELEASE_ASSERT(ownerElement->renderer() == embeddedObject);
eseidel 2013/04/18 00:13:00 Why is crashing the right thing to do here? What
eseidel 2013/04/18 02:14:23 I wouldn't ASSERT, I would just return here. We d
2288 embeddedObject->updateWidgetPosition(); 2289 embeddedObject->updateWidgetPosition();
2289 } 2290 }
2290 } 2291 }
2291 2292
2292 bool FrameView::updateWidgets() 2293 bool FrameView::updateWidgets()
2293 { 2294 {
2294 if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEm pty()) 2295 if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEm pty())
2295 return true; 2296 return true;
2296 2297
2297 size_t size = m_widgetUpdateSet->size(); 2298 size_t size = m_widgetUpdateSet->size();
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3593 } 3594 }
3594 3595
3595 AXObjectCache* FrameView::axObjectCache() const 3596 AXObjectCache* FrameView::axObjectCache() const
3596 { 3597 {
3597 if (frame() && frame()->document()) 3598 if (frame() && frame()->document())
3598 return frame()->document()->existingAXObjectCache(); 3599 return frame()->document()->existingAXObjectCache();
3599 return 0; 3600 return 0;
3600 } 3601 }
3601 3602
3602 } // namespace WebCore 3603 } // namespace WebCore
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