Index: Source/core/rendering/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h |
index 933aaf71be47fec013b7d262bc295e210fcdea7e..5fee6600cbd7b5b6307e2bc97b509e8c321408f5 100644 |
--- a/Source/core/rendering/RenderLayerCompositor.h |
+++ b/Source/core/rendering/RenderLayerCompositor.h |
@@ -238,7 +238,7 @@ private: |
, hasMostRecentMapping(false) |
, nextSquashedLayerIndex(0) { } |
- void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, IntPoint newOffsetFromAbsoluteForSquashingCLM); |
+ void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM); |
// The most recent composited backing that the layer should squash onto if needed. |
CompositedLayerMappingPtr mostRecentMapping; |
@@ -246,7 +246,7 @@ private: |
// Absolute coordinates of the compositedLayerMapping's owning layer. This is used for computing the correct |
// positions of renderlayers when they paint into the squashing layer. |
- IntPoint offsetFromAbsoluteForSquashingCLM; |
+ LayoutPoint offsetFromAbsoluteForSquashingCLM; |
// Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer. |
size_t nextSquashedLayerIndex; |