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Unified Diff: Source/core/rendering/RenderLayerCompositor.h

Issue 143283011: Make squashing work with subpixel layout (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/RenderLayerCompositor.h
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h
index 933aaf71be47fec013b7d262bc295e210fcdea7e..5fee6600cbd7b5b6307e2bc97b509e8c321408f5 100644
--- a/Source/core/rendering/RenderLayerCompositor.h
+++ b/Source/core/rendering/RenderLayerCompositor.h
@@ -238,7 +238,7 @@ private:
, hasMostRecentMapping(false)
, nextSquashedLayerIndex(0) { }
- void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, IntPoint newOffsetFromAbsoluteForSquashingCLM);
+ void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM);
// The most recent composited backing that the layer should squash onto if needed.
CompositedLayerMappingPtr mostRecentMapping;
@@ -246,7 +246,7 @@ private:
// Absolute coordinates of the compositedLayerMapping's owning layer. This is used for computing the correct
// positions of renderlayers when they paint into the squashing layer.
- IntPoint offsetFromAbsoluteForSquashingCLM;
+ LayoutPoint offsetFromAbsoluteForSquashingCLM;
// Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer.
size_t nextSquashedLayerIndex;

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