| Index: Source/core/rendering/RenderLayerCompositor.h
|
| diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h
|
| index 933aaf71be47fec013b7d262bc295e210fcdea7e..5fee6600cbd7b5b6307e2bc97b509e8c321408f5 100644
|
| --- a/Source/core/rendering/RenderLayerCompositor.h
|
| +++ b/Source/core/rendering/RenderLayerCompositor.h
|
| @@ -238,7 +238,7 @@ private:
|
| , hasMostRecentMapping(false)
|
| , nextSquashedLayerIndex(0) { }
|
|
|
| - void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, IntPoint newOffsetFromAbsoluteForSquashingCLM);
|
| + void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM);
|
|
|
| // The most recent composited backing that the layer should squash onto if needed.
|
| CompositedLayerMappingPtr mostRecentMapping;
|
| @@ -246,7 +246,7 @@ private:
|
|
|
| // Absolute coordinates of the compositedLayerMapping's owning layer. This is used for computing the correct
|
| // positions of renderlayers when they paint into the squashing layer.
|
| - IntPoint offsetFromAbsoluteForSquashingCLM;
|
| + LayoutPoint offsetFromAbsoluteForSquashingCLM;
|
|
|
| // Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer.
|
| size_t nextSquashedLayerIndex;
|
|
|