| Index: Source/core/rendering/compositing/CompositedLayerMapping.h
|
| diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.h b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| index a22b28bc15e2d5cbab73068095cf2a66f28927c1..c47e2c7c3605955829c467d622edd9fa83552547 100644
|
| --- a/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| +++ b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| @@ -49,10 +49,11 @@ struct GraphicsLayerPaintInfo {
|
| // an intermediate offset for a squashed RenderLayer, described with respect to the CompositedLayerMapping's
|
| // owning layer that would eventually have the m_squashingLayer. Once the shared GraphicsLayer's bounds are
|
| // known, then we can trivially convert this offset to m_squashingLayer's space.
|
| - IntSize offsetFromSquashingCLM;
|
| + LayoutSize offsetFromSquashingCLM;
|
|
|
| // Offset describing where this squashed RenderLayer paints into the shared GraphicsLayer backing.
|
| IntSize offsetFromRenderer;
|
| + LayoutSize subpixelAccumulation;
|
|
|
| GraphicsLayerPaintingPhase paintingPhase;
|
|
|
| @@ -166,7 +167,7 @@ public:
|
| bool hasUnpositionedOverflowControlsLayers() const;
|
|
|
| // Returns true if the assignment actually changed the assigned squashing layer.
|
| - bool updateSquashingLayerAssignment(RenderLayer*, IntSize offsetFromSquashingCLM, size_t nextSquashedLayerIndex);
|
| + bool updateSquashingLayerAssignment(RenderLayer*, LayoutSize offsetFromSquashingCLM, size_t nextSquashedLayerIndex);
|
| void removeRenderLayerFromSquashingGraphicsLayer(const RenderLayer*);
|
|
|
| void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex);
|
|
|