Index: content/browser/gamepad/xbox_data_fetcher_mac.h |
diff --git a/content/browser/gamepad/xbox_data_fetcher_mac.h b/content/browser/gamepad/xbox_data_fetcher_mac.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cb7fb5d3a21aae02c0188da27e059ec4c8ce38aa |
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+++ b/content/browser/gamepad/xbox_data_fetcher_mac.h |
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+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ |
+#define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ |
+ |
+#include <IOKit/IOKitLib.h> |
+#include <CoreFoundation/CoreFoundation.h> |
+ |
+#include <set> |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+ |
+class XboxController { |
+ public: |
+ typedef enum { |
+ STATUS_MESSAGE_BUTTONS = 0, |
+ STATUS_MESSAGE_LED = 1, |
+ STATUS_MESSAGE_UNKNOWN = 2, |
+ |
+ // Apparently this message tells you if the rumble pack is disabled in the |
+ // controller. If the rumble pack is disabled, vibration control messages |
+ // have no effect. |
+ STATUS_MESSAGE_RUMBLE = 3, |
+ } StatusMessageType; |
+ |
+ // The LEDs are numbered top left, top right, bottom left, bottom right. |
+ typedef enum { |
+ LED_OFF = 0, |
+ |
+ // 2 quick flashes, then a series of slow flashes (about 1 per second). |
+ LED_FLASH = 1, |
+ |
+ // Flash three times then hold the LED on. This is the standard way to tell |
+ // the player which player number they are. |
+ LED_FLASH_1 = 2, |
+ LED_FLASH_2 = 3, |
+ LED_FLASH_3 = 4, |
+ LED_FLASH_4 = 5, |
+ |
+ // Simply turn on the numbered LED and turn all other LEDs off. |
+ LED_HOLD_1 = 6, |
+ LED_HOLD_2 = 7, |
+ LED_HOLD_3 = 8, |
+ LED_HOLD_4 = 9, |
+ |
+ LED_ROTATE = 10, |
+ |
+ LED_FLASH_FAST = 11, |
+ LED_FLASH_SLOW = 12, // Flash about once per 3 seconds |
+ |
+ // Flash alternating LEDs for a few seconds, then flash all LEDs about once |
+ // per second |
+ LED_ALTERNATE_PATTERN = 13, |
+ |
+ // 14 is just another boring flashing speed. |
+ |
+ // Flash all LEDs once then go black. |
+ LED_FLASH_ONCE = 15, |
+ |
+ LED_NUM_PATTERNS |
+ } LEDPattern; |
+ |
+ struct Data { |
+ float buttons[17]; |
+ float axes[4]; |
+ }; |
+ |
+ class Delegate { |
+ public: |
+ virtual void XboxControllerGotData(XboxController* controller, |
+ const Data& data) = 0; |
+ virtual void XboxControllerError(XboxController* controller) = 0; |
+ }; |
+ |
+ XboxController(Delegate* delegate_); |
+ virtual ~XboxController(); |
+ |
+ bool OpenDevice(io_service_t service); |
+ |
+ void SetLEDPattern(LEDPattern pattern); |
+ |
+ UInt32 location_id() { return location_id_; } |
+ |
+ private: |
+ static void GotData(void* context, IOReturn result, void* arg0); |
+ static void WriteComplete(void* context, IOReturn result, void* arg0); |
+ |
+ void ProcessPacket(uint32 length); |
+ void QueueRead(); |
+ |
+ void IOError(); |
+ |
+ // The device itself. Available on MacOS 10.5.4 and up. |
+ struct IOUSBDeviceStruct320** device_; |
+ |
+ // InterfaceInterface300 is available from MacOS 10.5 up. We only care about |
+ // the interface which can receive commands. The other interfaces (for |
+ // the ChatPad and headset) are ignored for now. |
+ struct IOUSBInterfaceStruct300** interface_; |
+ |
+ bool device_is_open_; |
+ bool interface_is_open_; |
+ |
+ CFRunLoopSourceRef source_; |
+ |
+ // This will be set to the max packet size reported by the interface, which |
+ // is 32 bytes. I would have expected USB to do message framing itself, but |
+ // somehow we still sometimes (rarely!) get packets off the interface which |
+ // aren't correctly framed. The 360 controller frames its packets with a 2 |
+ // byte header (type, total length) so we can reframe the packet data |
+ // ourselves. |
+ uint16 read_buffer_size_; |
+ scoped_array<uint8> read_buffer_; |
+ |
+ // The pattern that the LEDs on the device are currently displaying, or |
+ // LED_NUM_PATTERNS if unknown. |
+ LEDPattern led_pattern_; |
+ |
+ UInt32 location_id_; |
+ |
+ Delegate* delegate_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(XboxController); |
+}; |
+ |
+class XboxDataFetcher : public XboxController::Delegate { |
+ public: |
+ class Delegate { |
+ public: |
+ virtual void XboxDeviceAdd(XboxController* device) = 0; |
+ virtual void XboxDeviceRemove(XboxController* device) = 0; |
+ virtual void XboxValueChanged(XboxController* device, |
+ const XboxController::Data& data) = 0; |
+ }; |
+ |
+ XboxDataFetcher(Delegate* delegate); |
+ virtual ~XboxDataFetcher(); |
+ |
+ void RegisterForNotifications(); |
+ void UnregisterFromNotifications(); |
+ |
+ private: |
+ static void DeviceAdded(void* context, io_iterator_t iterator); |
+ static void DeviceRemoved(void* context, io_iterator_t iterator); |
+ void AddController(XboxController* controller); |
+ void RemoveController(XboxController* controller); |
+ void RemoveControllerByLocationID(uint32 id); |
+ virtual void XboxControllerGotData(XboxController* controller, |
+ const XboxController::Data& data) OVERRIDE; |
+ virtual void XboxControllerError(XboxController* controller) OVERRIDE; |
+ |
+ Delegate* delegate_; |
+ |
+ std::set<XboxController*> controllers_; |
+ |
+ bool listening_; |
+ |
+ IONotificationPortRef port_; |
+ CFRunLoopSourceRef source_; |
+ io_iterator_t device_added_iter_; |
+ io_iterator_t device_removed_iter_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher); |
+}; |
+ |
+#endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ |