| Index: content/browser/gamepad/xbox_data_fetcher_mac.h
|
| diff --git a/content/browser/gamepad/xbox_data_fetcher_mac.h b/content/browser/gamepad/xbox_data_fetcher_mac.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..cb7fb5d3a21aae02c0188da27e059ec4c8ce38aa
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/xbox_data_fetcher_mac.h
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| @@ -0,0 +1,169 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
|
| +#define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
|
| +
|
| +#include <IOKit/IOKitLib.h>
|
| +#include <CoreFoundation/CoreFoundation.h>
|
| +
|
| +#include <set>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +
|
| +class XboxController {
|
| + public:
|
| + typedef enum {
|
| + STATUS_MESSAGE_BUTTONS = 0,
|
| + STATUS_MESSAGE_LED = 1,
|
| + STATUS_MESSAGE_UNKNOWN = 2,
|
| +
|
| + // Apparently this message tells you if the rumble pack is disabled in the
|
| + // controller. If the rumble pack is disabled, vibration control messages
|
| + // have no effect.
|
| + STATUS_MESSAGE_RUMBLE = 3,
|
| + } StatusMessageType;
|
| +
|
| + // The LEDs are numbered top left, top right, bottom left, bottom right.
|
| + typedef enum {
|
| + LED_OFF = 0,
|
| +
|
| + // 2 quick flashes, then a series of slow flashes (about 1 per second).
|
| + LED_FLASH = 1,
|
| +
|
| + // Flash three times then hold the LED on. This is the standard way to tell
|
| + // the player which player number they are.
|
| + LED_FLASH_1 = 2,
|
| + LED_FLASH_2 = 3,
|
| + LED_FLASH_3 = 4,
|
| + LED_FLASH_4 = 5,
|
| +
|
| + // Simply turn on the numbered LED and turn all other LEDs off.
|
| + LED_HOLD_1 = 6,
|
| + LED_HOLD_2 = 7,
|
| + LED_HOLD_3 = 8,
|
| + LED_HOLD_4 = 9,
|
| +
|
| + LED_ROTATE = 10,
|
| +
|
| + LED_FLASH_FAST = 11,
|
| + LED_FLASH_SLOW = 12, // Flash about once per 3 seconds
|
| +
|
| + // Flash alternating LEDs for a few seconds, then flash all LEDs about once
|
| + // per second
|
| + LED_ALTERNATE_PATTERN = 13,
|
| +
|
| + // 14 is just another boring flashing speed.
|
| +
|
| + // Flash all LEDs once then go black.
|
| + LED_FLASH_ONCE = 15,
|
| +
|
| + LED_NUM_PATTERNS
|
| + } LEDPattern;
|
| +
|
| + struct Data {
|
| + float buttons[17];
|
| + float axes[4];
|
| + };
|
| +
|
| + class Delegate {
|
| + public:
|
| + virtual void XboxControllerGotData(XboxController* controller,
|
| + const Data& data) = 0;
|
| + virtual void XboxControllerError(XboxController* controller) = 0;
|
| + };
|
| +
|
| + XboxController(Delegate* delegate_);
|
| + virtual ~XboxController();
|
| +
|
| + bool OpenDevice(io_service_t service);
|
| +
|
| + void SetLEDPattern(LEDPattern pattern);
|
| +
|
| + UInt32 location_id() { return location_id_; }
|
| +
|
| + private:
|
| + static void GotData(void* context, IOReturn result, void* arg0);
|
| + static void WriteComplete(void* context, IOReturn result, void* arg0);
|
| +
|
| + void ProcessPacket(uint32 length);
|
| + void QueueRead();
|
| +
|
| + void IOError();
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| +
|
| + // The device itself. Available on MacOS 10.5.4 and up.
|
| + struct IOUSBDeviceStruct320** device_;
|
| +
|
| + // InterfaceInterface300 is available from MacOS 10.5 up. We only care about
|
| + // the interface which can receive commands. The other interfaces (for
|
| + // the ChatPad and headset) are ignored for now.
|
| + struct IOUSBInterfaceStruct300** interface_;
|
| +
|
| + bool device_is_open_;
|
| + bool interface_is_open_;
|
| +
|
| + CFRunLoopSourceRef source_;
|
| +
|
| + // This will be set to the max packet size reported by the interface, which
|
| + // is 32 bytes. I would have expected USB to do message framing itself, but
|
| + // somehow we still sometimes (rarely!) get packets off the interface which
|
| + // aren't correctly framed. The 360 controller frames its packets with a 2
|
| + // byte header (type, total length) so we can reframe the packet data
|
| + // ourselves.
|
| + uint16 read_buffer_size_;
|
| + scoped_array<uint8> read_buffer_;
|
| +
|
| + // The pattern that the LEDs on the device are currently displaying, or
|
| + // LED_NUM_PATTERNS if unknown.
|
| + LEDPattern led_pattern_;
|
| +
|
| + UInt32 location_id_;
|
| +
|
| + Delegate* delegate_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(XboxController);
|
| +};
|
| +
|
| +class XboxDataFetcher : public XboxController::Delegate {
|
| + public:
|
| + class Delegate {
|
| + public:
|
| + virtual void XboxDeviceAdd(XboxController* device) = 0;
|
| + virtual void XboxDeviceRemove(XboxController* device) = 0;
|
| + virtual void XboxValueChanged(XboxController* device,
|
| + const XboxController::Data& data) = 0;
|
| + };
|
| +
|
| + XboxDataFetcher(Delegate* delegate);
|
| + virtual ~XboxDataFetcher();
|
| +
|
| + void RegisterForNotifications();
|
| + void UnregisterFromNotifications();
|
| +
|
| + private:
|
| + static void DeviceAdded(void* context, io_iterator_t iterator);
|
| + static void DeviceRemoved(void* context, io_iterator_t iterator);
|
| + void AddController(XboxController* controller);
|
| + void RemoveController(XboxController* controller);
|
| + void RemoveControllerByLocationID(uint32 id);
|
| + virtual void XboxControllerGotData(XboxController* controller,
|
| + const XboxController::Data& data) OVERRIDE;
|
| + virtual void XboxControllerError(XboxController* controller) OVERRIDE;
|
| +
|
| + Delegate* delegate_;
|
| +
|
| + std::set<XboxController*> controllers_;
|
| +
|
| + bool listening_;
|
| +
|
| + IONotificationPortRef port_;
|
| + CFRunLoopSourceRef source_;
|
| + io_iterator_t device_added_iter_;
|
| + io_iterator_t device_removed_iter_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher);
|
| +};
|
| +
|
| +#endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
|
|
|