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Side by Side Diff: content/browser/gamepad/xbox_data_fetcher_mac.h

Issue 14328036: Implement support for USB Xbox360 controllers without a driver on Mac. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: addressed mark's comments Created 7 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
6 #define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
7
8 #include <CoreFoundation/CoreFoundation.h>
9 #include <IOKit/IOKitLib.h>
10
11 #include <set>
12
13 #include "base/basictypes.h"
14 #include "base/mac/scoped_cftyperef.h"
15 #include "base/mac/scoped_ioobject.h"
16 #include "base/mac/scoped_ioplugininterface.h"
17 #include "base/memory/scoped_ptr.h"
18
19 class XboxController {
20 public:
21 enum LEDPattern {
22 LED_OFF = 0,
23
24 // 2 quick flashes, then a series of slow flashes (about 1 per second).
25 LED_FLASH = 1,
26
27 // Flash three times then hold the LED on. This is the standard way to tell
28 // the player which player number they are.
29 LED_FLASH_TOP_LEFT = 2,
30 LED_FLASH_TOP_RIGHT = 3,
31 LED_FLASH_BOTTOM_LEFT = 4,
32 LED_FLASH_BOTTOM_RIGHT = 5,
33
34 // Simply turn on the specified LED and turn all other LEDs off.
35 LED_HOLD_TOP_LEFT = 6,
36 LED_HOLD_TOP_RIGHT = 7,
37 LED_HOLD_BOTTOM_LEFT = 8,
38 LED_HOLD_BOTTOM_RIGHT = 9,
39
40 LED_ROTATE = 10,
41
42 LED_FLASH_FAST = 11,
43 LED_FLASH_SLOW = 12, // Flash about once per 3 seconds
44
45 // Flash alternating LEDs for a few seconds, then flash all LEDs about once
46 // per second
47 LED_ALTERNATE_PATTERN = 13,
48
49 // 14 is just another boring flashing speed.
50
51 // Flash all LEDs once then go black.
52 LED_FLASH_ONCE = 15,
53
54 LED_NUM_PATTERNS
55 };
56
57 struct Data {
58 float buttons[17];
59 float axes[4];
60 };
61
62 class Delegate {
63 public:
64 virtual void XboxControllerGotData(XboxController* controller,
65 const Data& data) = 0;
66 virtual void XboxControllerError(XboxController* controller) = 0;
67 };
68
69 explicit XboxController(Delegate* delegate_);
70 virtual ~XboxController();
71
72 bool OpenDevice(io_service_t service);
73
74 void SetLEDPattern(LEDPattern pattern);
75
76 UInt32 location_id() { return location_id_; }
77 int GetVendorId() const;
78 int GetProductId() const;
79
80 private:
81 static void WriteComplete(void* context, IOReturn result, void* arg0);
82 static void GotData(void* context, IOReturn result, void* arg0);
83
84 void ProcessPacket(uint32 length);
85 void QueueRead();
86
87 void IOError();
88
89 // Handle for the USB device. IOUSBDeviceStruct320 is the latest version of
90 // the device API that is supported on Mac OS 10.6.
91 base::mac::ScopedIOPluginInterface<struct IOUSBDeviceStruct320> device_;
92
93 // Handle for the interface on the device which sends button and analog data.
94 // The other interfaces (for the ChatPad and headset) are ignored.
95 base::mac::ScopedIOPluginInterface<struct IOUSBInterfaceStruct300> interface_;
96
97 bool device_is_open_;
98 bool interface_is_open_;
99
100 base::mac::ScopedCFTypeRef<CFRunLoopSourceRef> source_;
101
102 // This will be set to the max packet size reported by the interface, which
103 // is 32 bytes. I would have expected USB to do message framing itself, but
104 // somehow we still sometimes (rarely!) get packets off the interface which
105 // aren't correctly framed. The 360 controller frames its packets with a 2
106 // byte header (type, total length) so we can reframe the packet data
107 // ourselves.
108 uint16 read_buffer_size_;
109 scoped_ptr<uint8[]> read_buffer_;
110
111 // The pattern that the LEDs on the device are currently displaying, or
112 // LED_NUM_PATTERNS if unknown.
113 LEDPattern led_pattern_;
114
115 UInt32 location_id_;
116
117 Delegate* delegate_;
118
119 DISALLOW_COPY_AND_ASSIGN(XboxController);
120 };
121
122 class XboxDataFetcher : public XboxController::Delegate {
123 public:
124 class Delegate {
125 public:
126 virtual void XboxDeviceAdd(XboxController* device) = 0;
127 virtual void XboxDeviceRemove(XboxController* device) = 0;
128 virtual void XboxValueChanged(XboxController* device,
129 const XboxController::Data& data) = 0;
130 };
131
132 explicit XboxDataFetcher(Delegate* delegate);
133 virtual ~XboxDataFetcher();
134
135 bool RegisterForNotifications();
136 void UnregisterFromNotifications();
137
138 XboxController* ControllerForLocation(UInt32 location_id);
139
140 private:
141 static void DeviceAdded(void* context, io_iterator_t iterator);
142 static void DeviceRemoved(void* context, io_iterator_t iterator);
143 void AddController(XboxController* controller);
144 void RemoveController(XboxController* controller);
145 void RemoveControllerByLocationID(uint32 id);
146 virtual void XboxControllerGotData(XboxController* controller,
147 const XboxController::Data& data) OVERRIDE;
148 virtual void XboxControllerError(XboxController* controller) OVERRIDE;
149
150 Delegate* delegate_;
151
152 std::set<XboxController*> controllers_;
153
154 bool listening_;
155
156 IONotificationPortRef port_;
157 base::mac::ScopedIOObject<io_iterator_t> device_added_iter_;
158 base::mac::ScopedIOObject<io_iterator_t> device_removed_iter_;
159
160 DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher);
161 };
162
163 #endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_
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