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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ | |
6 #define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ | |
7 | |
8 #include <IOKit/IOKitLib.h> | |
9 #include <CoreFoundation/CoreFoundation.h> | |
Avi (use Gerrit)
2013/04/23 15:12:38
abcde...
| |
10 | |
11 #include <set> | |
12 | |
13 #include "base/basictypes.h" | |
14 #include "base/mac/scoped_ioobject.h" | |
15 #include "base/memory/scoped_ptr.h" | |
16 | |
17 class XboxController { | |
18 public: | |
19 typedef enum { | |
20 STATUS_MESSAGE_BUTTONS = 0, | |
21 STATUS_MESSAGE_LED = 1, | |
22 STATUS_MESSAGE_UNKNOWN = 2, | |
23 | |
24 // Apparently this message tells you if the rumble pack is disabled in the | |
25 // controller. If the rumble pack is disabled, vibration control messages | |
26 // have no effect. | |
27 STATUS_MESSAGE_RUMBLE = 3, | |
28 } StatusMessageType; | |
29 | |
30 // The LEDs are numbered top left, top right, bottom left, bottom right. | |
31 typedef enum { | |
32 LED_OFF = 0, | |
33 | |
34 // 2 quick flashes, then a series of slow flashes (about 1 per second). | |
35 LED_FLASH = 1, | |
36 | |
37 // Flash three times then hold the LED on. This is the standard way to tell | |
38 // the player which player number they are. | |
39 LED_FLASH_1 = 2, | |
40 LED_FLASH_2 = 3, | |
41 LED_FLASH_3 = 4, | |
42 LED_FLASH_4 = 5, | |
43 | |
44 // Simply turn on the numbered LED and turn all other LEDs off. | |
45 LED_HOLD_1 = 6, | |
46 LED_HOLD_2 = 7, | |
47 LED_HOLD_3 = 8, | |
48 LED_HOLD_4 = 9, | |
49 | |
50 LED_ROTATE = 10, | |
51 | |
52 LED_FLASH_FAST = 11, | |
53 LED_FLASH_SLOW = 12, // Flash about once per 3 seconds | |
54 | |
55 // Flash alternating LEDs for a few seconds, then flash all LEDs about once | |
56 // per second | |
57 LED_ALTERNATE_PATTERN = 13, | |
58 | |
59 // 14 is just another boring flashing speed. | |
60 | |
61 // Flash all LEDs once then go black. | |
62 LED_FLASH_ONCE = 15, | |
63 | |
64 LED_NUM_PATTERNS | |
65 } LEDPattern; | |
66 | |
67 struct Data { | |
68 float buttons[17]; | |
69 float axes[4]; | |
70 }; | |
71 | |
72 class Delegate { | |
73 public: | |
74 virtual void XboxControllerGotData(XboxController* controller, | |
75 const Data& data) = 0; | |
76 virtual void XboxControllerError(XboxController* controller) = 0; | |
77 }; | |
78 | |
79 XboxController(Delegate* delegate_); | |
80 virtual ~XboxController(); | |
81 | |
82 bool OpenDevice(io_service_t service); | |
83 | |
84 void SetLEDPattern(LEDPattern pattern); | |
85 | |
86 UInt32 location_id() { return location_id_; } | |
87 int GetVendorId() const; | |
88 int GetProductId() const; | |
89 | |
90 private: | |
91 static void WriteComplete(void* context, IOReturn result, void* arg0); | |
92 static void GotData(void* context, IOReturn result, void* arg0); | |
93 | |
94 void ProcessPacket(uint32 length); | |
95 void QueueRead(); | |
96 | |
97 void IOError(); | |
98 | |
99 // The device itself. Available on MacOS 10.5.4 and up. | |
Avi (use Gerrit)
2013/04/23 15:12:38
The device is available on 10.5.4 up? Or IOUSBDevi
jeremya
2013/04/24 00:18:52
I guess there's not really any need to call it out
| |
100 struct IOUSBDeviceStruct320** device_; | |
101 | |
102 // InterfaceInterface300 is available from MacOS 10.5 up. We only care about | |
103 // the interface which can receive commands. The other interfaces (for | |
104 // the ChatPad and headset) are ignored for now. | |
105 struct IOUSBInterfaceStruct300** interface_; | |
106 | |
107 bool device_is_open_; | |
108 bool interface_is_open_; | |
109 | |
110 CFRunLoopSourceRef source_; | |
111 | |
112 // This will be set to the max packet size reported by the interface, which | |
113 // is 32 bytes. I would have expected USB to do message framing itself, but | |
114 // somehow we still sometimes (rarely!) get packets off the interface which | |
115 // aren't correctly framed. The 360 controller frames its packets with a 2 | |
116 // byte header (type, total length) so we can reframe the packet data | |
117 // ourselves. | |
118 uint16 read_buffer_size_; | |
119 scoped_array<uint8> read_buffer_; | |
Avi (use Gerrit)
2013/04/23 15:12:38
You really need to get off scoped_array. scoped_pt
jeremya
2013/04/24 00:18:52
Done.
| |
120 | |
121 // The pattern that the LEDs on the device are currently displaying, or | |
122 // LED_NUM_PATTERNS if unknown. | |
123 LEDPattern led_pattern_; | |
124 | |
125 UInt32 location_id_; | |
126 | |
127 Delegate* delegate_; | |
128 | |
129 DISALLOW_COPY_AND_ASSIGN(XboxController); | |
130 }; | |
131 | |
132 class XboxDataFetcher : public XboxController::Delegate { | |
133 public: | |
134 class Delegate { | |
135 public: | |
136 virtual void XboxDeviceAdd(XboxController* device) = 0; | |
137 virtual void XboxDeviceRemove(XboxController* device) = 0; | |
138 virtual void XboxValueChanged(XboxController* device, | |
139 const XboxController::Data& data) = 0; | |
140 }; | |
141 | |
142 XboxDataFetcher(Delegate* delegate); | |
143 virtual ~XboxDataFetcher(); | |
144 | |
145 void RegisterForNotifications(); | |
146 void UnregisterFromNotifications(); | |
147 | |
148 private: | |
149 static void DeviceAdded(void* context, io_iterator_t iterator); | |
150 static void DeviceRemoved(void* context, io_iterator_t iterator); | |
151 void AddController(XboxController* controller); | |
152 void RemoveController(XboxController* controller); | |
153 void RemoveControllerByLocationID(uint32 id); | |
154 virtual void XboxControllerGotData(XboxController* controller, | |
155 const XboxController::Data& data) OVERRIDE; | |
156 virtual void XboxControllerError(XboxController* controller) OVERRIDE; | |
157 | |
158 Delegate* delegate_; | |
159 | |
160 std::set<XboxController*> controllers_; | |
161 | |
162 bool listening_; | |
163 | |
164 IONotificationPortRef port_; | |
165 CFRunLoopSourceRef source_; | |
166 base::mac::ScopedIOObject<io_iterator_t> device_added_iter_; | |
167 base::mac::ScopedIOObject<io_iterator_t> device_removed_iter_; | |
168 | |
169 DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher); | |
170 }; | |
171 | |
172 #endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ | |
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