| Index: gpu/skia_bindings/gl_bindings_skia_cmd_buffer.cc
|
| diff --git a/gpu/skia_bindings/gl_bindings_skia_cmd_buffer.cc b/gpu/skia_bindings/gl_bindings_skia_cmd_buffer.cc
|
| index 40e9a4f99534b57a1ef37653bc2856288f0e70b8..64b0ee48d521e9a318a447307f40b52c37128c5a 100644
|
| --- a/gpu/skia_bindings/gl_bindings_skia_cmd_buffer.cc
|
| +++ b/gpu/skia_bindings/gl_bindings_skia_cmd_buffer.cc
|
| @@ -16,116 +16,123 @@ namespace skia_bindings {
|
|
|
| GrGLInterface* CreateCommandBufferSkiaGLBinding() {
|
| GrGLInterface* interface = new GrGLInterface;
|
| - interface->fBindingsExported = kES2_GrGLBinding;
|
| - interface->fActiveTexture = glActiveTexture;
|
| - interface->fAttachShader = glAttachShader;
|
| - interface->fBindAttribLocation = glBindAttribLocation;
|
| - interface->fBindBuffer = glBindBuffer;
|
| - interface->fBindTexture = glBindTexture;
|
| - interface->fBindVertexArray = glBindVertexArrayOES;
|
| - interface->fBlendColor = glBlendColor;
|
| - interface->fBlendFunc = glBlendFunc;
|
| - interface->fBufferData = glBufferData;
|
| - interface->fBufferSubData = glBufferSubData;
|
| - interface->fClear = glClear;
|
| - interface->fClearColor = glClearColor;
|
| - interface->fClearStencil = glClearStencil;
|
| - interface->fColorMask = glColorMask;
|
| - interface->fCompileShader = glCompileShader;
|
| - interface->fCompressedTexImage2D = glCompressedTexImage2D;
|
| - interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
|
| - interface->fCreateProgram = glCreateProgram;
|
| - interface->fCreateShader = glCreateShader;
|
| - interface->fCullFace = glCullFace;
|
| - interface->fDeleteBuffers = glDeleteBuffers;
|
| - interface->fDeleteProgram = glDeleteProgram;
|
| - interface->fDeleteShader = glDeleteShader;
|
| - interface->fDeleteTextures = glDeleteTextures;
|
| - interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
|
| - interface->fDepthMask = glDepthMask;
|
| - interface->fDisable = glDisable;
|
| - interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
|
| - interface->fDrawArrays = glDrawArrays;
|
| - interface->fDrawElements = glDrawElements;
|
| - interface->fEnable = glEnable;
|
| - interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
|
| - interface->fFinish = glFinish;
|
| - interface->fFlush = glFlush;
|
| - interface->fFrontFace = glFrontFace;
|
| - interface->fGenBuffers = glGenBuffers;
|
| - interface->fGenTextures = glGenTextures;
|
| - interface->fGenVertexArrays = glGenVertexArraysOES;
|
| - interface->fGetBufferParameteriv = glGetBufferParameteriv;
|
| - interface->fGetError = glGetError;
|
| - interface->fGetIntegerv = glGetIntegerv;
|
| - interface->fGetProgramInfoLog = glGetProgramInfoLog;
|
| - interface->fGetProgramiv = glGetProgramiv;
|
| - interface->fGetShaderInfoLog = glGetShaderInfoLog;
|
| - interface->fGetShaderiv = glGetShaderiv;
|
| - interface->fGetString = glGetString;
|
| - interface->fGetUniformLocation = glGetUniformLocation;
|
| - interface->fLineWidth = glLineWidth;
|
| - interface->fLinkProgram = glLinkProgram;
|
| - interface->fPixelStorei = glPixelStorei;
|
| - interface->fReadPixels = glReadPixels;
|
| - interface->fScissor = glScissor;
|
| - interface->fShaderSource = glShaderSource;
|
| - interface->fStencilFunc = glStencilFunc;
|
| - interface->fStencilFuncSeparate = glStencilFuncSeparate;
|
| - interface->fStencilMask = glStencilMask;
|
| - interface->fStencilMaskSeparate = glStencilMaskSeparate;
|
| - interface->fStencilOp = glStencilOp;
|
| - interface->fStencilOpSeparate = glStencilOpSeparate;
|
| - interface->fTexImage2D = glTexImage2D;
|
| - interface->fTexParameteri = glTexParameteri;
|
| - interface->fTexParameteriv = glTexParameteriv;
|
| - interface->fTexStorage2D = glTexStorage2DEXT;
|
| - interface->fTexSubImage2D = glTexSubImage2D;
|
| - interface->fUniform1f = glUniform1f;
|
| - interface->fUniform1i = glUniform1i;
|
| - interface->fUniform1fv = glUniform1fv;
|
| - interface->fUniform1iv = glUniform1iv;
|
| - interface->fUniform2f = glUniform2f;
|
| - interface->fUniform2i = glUniform2i;
|
| - interface->fUniform2fv = glUniform2fv;
|
| - interface->fUniform2iv = glUniform2iv;
|
| - interface->fUniform3f = glUniform3f;
|
| - interface->fUniform3i = glUniform3i;
|
| - interface->fUniform3fv = glUniform3fv;
|
| - interface->fUniform3iv = glUniform3iv;
|
| - interface->fUniform4f = glUniform4f;
|
| - interface->fUniform4i = glUniform4i;
|
| - interface->fUniform4fv = glUniform4fv;
|
| - interface->fUniform4iv = glUniform4iv;
|
| - interface->fUniformMatrix2fv = glUniformMatrix2fv;
|
| - interface->fUniformMatrix3fv = glUniformMatrix3fv;
|
| - interface->fUniformMatrix4fv = glUniformMatrix4fv;
|
| - interface->fUseProgram = glUseProgram;
|
| - interface->fVertexAttrib4fv = glVertexAttrib4fv;
|
| - interface->fVertexAttribPointer = glVertexAttribPointer;
|
| - interface->fViewport = glViewport;
|
| - interface->fBindFramebuffer = glBindFramebuffer;
|
| - interface->fBindRenderbuffer = glBindRenderbuffer;
|
| - interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
|
| - interface->fDeleteFramebuffers = glDeleteFramebuffers;
|
| - interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
|
| - interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
|
| - interface->fFramebufferTexture2D = glFramebufferTexture2D;
|
| - interface->fFramebufferTexture2DMultisample =
|
| + interface->fStandard = kGLES_GrGLStandard;
|
| + interface->fExtensions.init(kGLES_GrGLStandard,
|
| + glGetString,
|
| + NULL,
|
| + glGetIntegerv);
|
| +
|
| + GrGLInterface::Functions* functions = &interface->fFunctions;
|
| + functions->fActiveTexture = glActiveTexture;
|
| + functions->fAttachShader = glAttachShader;
|
| + functions->fBindAttribLocation = glBindAttribLocation;
|
| + functions->fBindBuffer = glBindBuffer;
|
| + functions->fBindTexture = glBindTexture;
|
| + functions->fBindVertexArray = glBindVertexArrayOES;
|
| + functions->fBlendColor = glBlendColor;
|
| + functions->fBlendFunc = glBlendFunc;
|
| + functions->fBufferData = glBufferData;
|
| + functions->fBufferSubData = glBufferSubData;
|
| + functions->fClear = glClear;
|
| + functions->fClearColor = glClearColor;
|
| + functions->fClearStencil = glClearStencil;
|
| + functions->fColorMask = glColorMask;
|
| + functions->fCompileShader = glCompileShader;
|
| + functions->fCompressedTexImage2D = glCompressedTexImage2D;
|
| + functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
|
| + functions->fCreateProgram = glCreateProgram;
|
| + functions->fCreateShader = glCreateShader;
|
| + functions->fCullFace = glCullFace;
|
| + functions->fDeleteBuffers = glDeleteBuffers;
|
| + functions->fDeleteProgram = glDeleteProgram;
|
| + functions->fDeleteShader = glDeleteShader;
|
| + functions->fDeleteTextures = glDeleteTextures;
|
| + functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
|
| + functions->fDepthMask = glDepthMask;
|
| + functions->fDisable = glDisable;
|
| + functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
|
| + functions->fDrawArrays = glDrawArrays;
|
| + functions->fDrawElements = glDrawElements;
|
| + functions->fEnable = glEnable;
|
| + functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
|
| + functions->fFinish = glFinish;
|
| + functions->fFlush = glFlush;
|
| + functions->fFrontFace = glFrontFace;
|
| + functions->fGenBuffers = glGenBuffers;
|
| + functions->fGenTextures = glGenTextures;
|
| + functions->fGenVertexArrays = glGenVertexArraysOES;
|
| + functions->fGetBufferParameteriv = glGetBufferParameteriv;
|
| + functions->fGetError = glGetError;
|
| + functions->fGetIntegerv = glGetIntegerv;
|
| + functions->fGetProgramInfoLog = glGetProgramInfoLog;
|
| + functions->fGetProgramiv = glGetProgramiv;
|
| + functions->fGetShaderInfoLog = glGetShaderInfoLog;
|
| + functions->fGetShaderiv = glGetShaderiv;
|
| + functions->fGetString = glGetString;
|
| + functions->fGetUniformLocation = glGetUniformLocation;
|
| + functions->fLineWidth = glLineWidth;
|
| + functions->fLinkProgram = glLinkProgram;
|
| + functions->fPixelStorei = glPixelStorei;
|
| + functions->fReadPixels = glReadPixels;
|
| + functions->fScissor = glScissor;
|
| + functions->fShaderSource = glShaderSource;
|
| + functions->fStencilFunc = glStencilFunc;
|
| + functions->fStencilFuncSeparate = glStencilFuncSeparate;
|
| + functions->fStencilMask = glStencilMask;
|
| + functions->fStencilMaskSeparate = glStencilMaskSeparate;
|
| + functions->fStencilOp = glStencilOp;
|
| + functions->fStencilOpSeparate = glStencilOpSeparate;
|
| + functions->fTexImage2D = glTexImage2D;
|
| + functions->fTexParameteri = glTexParameteri;
|
| + functions->fTexParameteriv = glTexParameteriv;
|
| + functions->fTexStorage2D = glTexStorage2DEXT;
|
| + functions->fTexSubImage2D = glTexSubImage2D;
|
| + functions->fUniform1f = glUniform1f;
|
| + functions->fUniform1i = glUniform1i;
|
| + functions->fUniform1fv = glUniform1fv;
|
| + functions->fUniform1iv = glUniform1iv;
|
| + functions->fUniform2f = glUniform2f;
|
| + functions->fUniform2i = glUniform2i;
|
| + functions->fUniform2fv = glUniform2fv;
|
| + functions->fUniform2iv = glUniform2iv;
|
| + functions->fUniform3f = glUniform3f;
|
| + functions->fUniform3i = glUniform3i;
|
| + functions->fUniform3fv = glUniform3fv;
|
| + functions->fUniform3iv = glUniform3iv;
|
| + functions->fUniform4f = glUniform4f;
|
| + functions->fUniform4i = glUniform4i;
|
| + functions->fUniform4fv = glUniform4fv;
|
| + functions->fUniform4iv = glUniform4iv;
|
| + functions->fUniformMatrix2fv = glUniformMatrix2fv;
|
| + functions->fUniformMatrix3fv = glUniformMatrix3fv;
|
| + functions->fUniformMatrix4fv = glUniformMatrix4fv;
|
| + functions->fUseProgram = glUseProgram;
|
| + functions->fVertexAttrib4fv = glVertexAttrib4fv;
|
| + functions->fVertexAttribPointer = glVertexAttribPointer;
|
| + functions->fViewport = glViewport;
|
| + functions->fBindFramebuffer = glBindFramebuffer;
|
| + functions->fBindRenderbuffer = glBindRenderbuffer;
|
| + functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
|
| + functions->fDeleteFramebuffers = glDeleteFramebuffers;
|
| + functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
|
| + functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
|
| + functions->fFramebufferTexture2D = glFramebufferTexture2D;
|
| + functions->fFramebufferTexture2DMultisample =
|
| glFramebufferTexture2DMultisampleEXT;
|
| - interface->fGenFramebuffers = glGenFramebuffers;
|
| - interface->fGenRenderbuffers = glGenRenderbuffers;
|
| - interface->fGetFramebufferAttachmentParameteriv =
|
| + functions->fGenFramebuffers = glGenFramebuffers;
|
| + functions->fGenRenderbuffers = glGenRenderbuffers;
|
| + functions->fGetFramebufferAttachmentParameteriv =
|
| glGetFramebufferAttachmentParameteriv;
|
| - interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
|
| - interface->fRenderbufferStorage = glRenderbufferStorage;
|
| - interface->fRenderbufferStorageMultisample =
|
| + functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
|
| + functions->fRenderbufferStorage = glRenderbufferStorage;
|
| + functions->fRenderbufferStorageMultisample =
|
| glRenderbufferStorageMultisampleCHROMIUM;
|
| - interface->fRenderbufferStorageMultisampleES2EXT =
|
| + functions->fRenderbufferStorageMultisampleES2EXT =
|
| glRenderbufferStorageMultisampleEXT;
|
| - interface->fBindUniformLocation = glBindUniformLocationCHROMIUM;
|
| - interface->fBlitFramebuffer = glBlitFramebufferCHROMIUM;
|
| - interface->fGenerateMipmap = glGenerateMipmap;
|
| + functions->fBindUniformLocation = glBindUniformLocationCHROMIUM;
|
| + functions->fBlitFramebuffer = glBlitFramebufferCHROMIUM;
|
| + functions->fGenerateMipmap = glGenerateMipmap;
|
| +
|
| return interface;
|
| }
|
|
|
|
|