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1 /* | 1 /* |
2 * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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31 #include "config.h" | 31 #include "config.h" |
32 #include "V8HTMLDocument.h" | 32 #include "V8HTMLDocument.h" |
33 | 33 |
34 #include "BindingState.h" | 34 #include "BindingState.h" |
35 #include "Frame.h" | 35 #include "Frame.h" |
36 #include "HTMLAllCollection.h" | 36 #include "HTMLAllCollection.h" |
37 #include "HTMLDocument.h" | 37 #include "HTMLDocument.h" |
38 #include "HTMLCollection.h" | 38 #include "HTMLCollection.h" |
39 #include "HTMLIFrameElement.h" | 39 #include "HTMLIFrameElement.h" |
40 #include "HTMLNames.h" | 40 #include "HTMLNames.h" |
| 41 #include "ScriptController.h" |
41 #include "V8Binding.h" | 42 #include "V8Binding.h" |
42 #include "V8DOMWindow.h" | 43 #include "V8DOMWindow.h" |
43 #include "V8DOMWindowShell.h" | 44 #include "V8DOMWindowShell.h" |
44 #include "V8HTMLAllCollection.h" | 45 #include "V8HTMLAllCollection.h" |
45 #include "V8HTMLCollection.h" | 46 #include "V8HTMLCollection.h" |
46 #include "V8Node.h" | 47 #include "V8Node.h" |
47 #include "V8RecursionScope.h" | 48 #include "V8RecursionScope.h" |
48 #include <wtf/text/StringBuilder.h> | 49 #include <wtf/text/StringBuilder.h> |
49 #include <wtf/OwnArrayPtr.h> | 50 #include <wtf/OwnArrayPtr.h> |
50 #include <wtf/RefPtr.h> | 51 #include <wtf/RefPtr.h> |
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149 if (wrapper.IsEmpty()) | 150 if (wrapper.IsEmpty()) |
150 return wrapper; | 151 return wrapper; |
151 if (!isolatedWorldForEnteredContext()) { | 152 if (!isolatedWorldForEnteredContext()) { |
152 if (Frame* frame = impl->frame()) | 153 if (Frame* frame = impl->frame()) |
153 frame->script()->windowShell(mainThreadNormalWorld())->updateDocumen
tWrapper(wrapper); | 154 frame->script()->windowShell(mainThreadNormalWorld())->updateDocumen
tWrapper(wrapper); |
154 } | 155 } |
155 return wrapper; | 156 return wrapper; |
156 } | 157 } |
157 | 158 |
158 } // namespace WebCore | 159 } // namespace WebCore |
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