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1 /* | 1 /* |
2 * Copyright (C) 2007-2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2007-2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "V8Document.h" | 32 #include "V8Document.h" |
33 | 33 |
34 #include "CanvasRenderingContext.h" | 34 #include "CanvasRenderingContext.h" |
35 #include "Document.h" | 35 #include "Document.h" |
36 #include "ExceptionCode.h" | 36 #include "ExceptionCode.h" |
37 #include "Frame.h" | 37 #include "Frame.h" |
38 #include "Node.h" | 38 #include "Node.h" |
| 39 #include "ScriptController.h" |
39 #include "TouchList.h" | 40 #include "TouchList.h" |
40 #include "XPathNSResolver.h" | 41 #include "XPathNSResolver.h" |
41 #include "XPathResult.h" | 42 #include "XPathResult.h" |
42 | 43 |
43 #include "V8Binding.h" | 44 #include "V8Binding.h" |
44 #include "V8CanvasRenderingContext2D.h" | 45 #include "V8CanvasRenderingContext2D.h" |
45 #include "V8CustomXPathNSResolver.h" | 46 #include "V8CustomXPathNSResolver.h" |
46 #include "V8DOMImplementation.h" | 47 #include "V8DOMImplementation.h" |
47 #include "V8DOMWindowShell.h" | 48 #include "V8DOMWindowShell.h" |
48 #include "V8DOMWrapper.h" | 49 #include "V8DOMWrapper.h" |
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114 for (int i = 0; i < args.Length(); i++) { | 115 for (int i = 0; i < args.Length(); i++) { |
115 Touch* touch = V8DOMWrapper::isWrapperOfType(args[i], &V8Touch::info) ?
V8Touch::toNative(args[i]->ToObject()) : 0; | 116 Touch* touch = V8DOMWrapper::isWrapperOfType(args[i], &V8Touch::info) ?
V8Touch::toNative(args[i]->ToObject()) : 0; |
116 touchList->append(touch); | 117 touchList->append(touch); |
117 } | 118 } |
118 | 119 |
119 return toV8(touchList.release(), args.Holder(), args.GetIsolate()); | 120 return toV8(touchList.release(), args.Holder(), args.GetIsolate()); |
120 } | 121 } |
121 #endif | 122 #endif |
122 | 123 |
123 } // namespace WebCore | 124 } // namespace WebCore |
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