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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrRenderTargetPriv.h" | 10 #include "GrRenderTargetPriv.h" |
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27 } | 27 } |
28 | 28 |
29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc, | 29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc, |
30 Derived) | 30 Derived) |
31 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 31 : GrSurface(gpu, idDesc.fLifeCycle, desc) |
32 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { | 32 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { |
33 this->init(desc, idDesc); | 33 this->init(desc, idDesc); |
34 } | 34 } |
35 | 35 |
36 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | 36 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
37 fRTFBOID = idDesc.fRTFBOID; | 37 fRTFBOID = idDesc.fRTFBOID; |
38 fTexFBOID = idDesc.fTexFBOID; | 38 fTexFBOID = idDesc.fTexFBOID; |
39 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 39 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
40 fRTLifecycle = idDesc.fLifeCycle; | 40 fRTLifecycle = idDesc.fLifeCycle; |
| 41 fHasCoCenteredSamplesTimestamp = GrGpu::kExpiredTimestamp; |
41 | 42 |
42 fViewport.fLeft = 0; | 43 fViewport.fLeft = 0; |
43 fViewport.fBottom = 0; | 44 fViewport.fBottom = 0; |
44 fViewport.fWidth = desc.fWidth; | 45 fViewport.fWidth = desc.fWidth; |
45 fViewport.fHeight = desc.fHeight; | 46 fViewport.fHeight = desc.fHeight; |
46 | 47 |
47 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); | 48 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); |
48 | 49 |
49 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); | 50 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); |
50 } | 51 } |
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200 int GrGLRenderTarget::totalSamples() const { | 201 int GrGLRenderTarget::totalSamples() const { |
201 int total_samples = this->msaaSamples(); | 202 int total_samples = this->msaaSamples(); |
202 | 203 |
203 if (fTexFBOID != kUnresolvableFBOID) { | 204 if (fTexFBOID != kUnresolvableFBOID) { |
204 // If we own the resolve buffer then that is one more sample per pixel. | 205 // If we own the resolve buffer then that is one more sample per pixel. |
205 total_samples += 1; | 206 total_samples += 1; |
206 } | 207 } |
207 | 208 |
208 return total_samples; | 209 return total_samples; |
209 } | 210 } |
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