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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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1485 | 1485 |
1486 int numTextureAccesses = textureAccesses.count(); | 1486 int numTextureAccesses = textureAccesses.count(); |
1487 for (int i = 0; i < numTextureAccesses; i++) { | 1487 for (int i = 0; i < numTextureAccesses; i++) { |
1488 this->bindTexture(i, textureAccesses[i]->getParams(), | 1488 this->bindTexture(i, textureAccesses[i]->getParams(), |
1489 static_cast<GrGLTexture*>(textureAccesses[i]->getTextu
re())); | 1489 static_cast<GrGLTexture*>(textureAccesses[i]->getTextu
re())); |
1490 } | 1490 } |
1491 | 1491 |
1492 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa
rget()); | 1492 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTa
rget()); |
1493 this->flushStencil(pipeline.getStencil()); | 1493 this->flushStencil(pipeline.getStencil()); |
1494 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or
igin()); | 1494 this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->or
igin()); |
1495 this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !pipeline.getStenc
il().isDisabled()); | 1495 this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
1496 | 1496 |
1497 // This must come after textures are flushed because a texture may need | 1497 // This must come after textures are flushed because a texture may need |
1498 // to be msaa-resolved (which will modify bound FBO state). | 1498 // to be msaa-resolved (which will modify bound FBO state). |
1499 this->flushRenderTarget(glRT, nullptr); | 1499 this->flushRenderTarget(glRT, nullptr, pipeline.hasCoCenteredSamples()); |
1500 | 1500 |
1501 return true; | 1501 return true; |
1502 } | 1502 } |
1503 | 1503 |
1504 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, | 1504 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, |
1505 const GrNonInstancedVertices& vertices, | 1505 const GrNonInstancedVertices& vertices, |
1506 size_t* indexOffsetInBytes) { | 1506 size_t* indexOffsetInBytes) { |
1507 GrGLVertexBuffer* vbuf; | 1507 GrGLVertexBuffer* vbuf; |
1508 vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); | 1508 vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); |
1509 | 1509 |
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2019 if (!flipY) { | 2019 if (!flipY) { |
2020 dst += rowBytes; | 2020 dst += rowBytes; |
2021 } else { | 2021 } else { |
2022 dst -= rowBytes; | 2022 dst -= rowBytes; |
2023 } | 2023 } |
2024 } | 2024 } |
2025 } | 2025 } |
2026 return true; | 2026 return true; |
2027 } | 2027 } |
2028 | 2028 |
2029 void GrGLGpu::setColocatedSampleLocations(GrRenderTarget* rt, bool useColocatedS
ampleLocations) { | 2029 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound, |
2030 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt->asRenderTarget
()); | 2030 bool coCenterSamples) { |
2031 SkASSERT(0 != target->renderFBOID()); | |
2032 | |
2033 if (!rt->isStencilBufferMultisampled() || | |
2034 useColocatedSampleLocations == target->usesColocatedSampleLocations()) { | |
2035 return; | |
2036 } | |
2037 | |
2038 if (kGL_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_VER
(4,5)) { | |
2039 GL_CALL(NamedFramebufferParameteri(target->renderFBOID(), | |
2040 GR_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE
_LOCATIONS, | |
2041 useColocatedSampleLocations)); | |
2042 } else { | |
2043 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); | |
2044 GL_CALL(FramebufferParameteri(GR_GL_FRAMEBUFFER, | |
2045 GR_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCA
TIONS, | |
2046 useColocatedSampleLocations)); | |
2047 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | |
2048 } | |
2049 | |
2050 target->flagAsUsingColocatedSampleLocations(useColocatedSampleLocations); | |
2051 } | |
2052 | |
2053 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ | |
2054 | |
2055 SkASSERT(target); | 2031 SkASSERT(target); |
| 2032 SkASSERT(!coCenterSamples || this->caps()->programmableSampleLocationsSuppor
t()); |
2056 | 2033 |
2057 uint32_t rtID = target->getUniqueID(); | 2034 uint32_t rtID = target->getUniqueID(); |
2058 if (fHWBoundRenderTargetUniqueID != rtID) { | 2035 if (fHWBoundRenderTargetUniqueID != rtID) { |
2059 fStats.incRenderTargetBinds(); | 2036 fStats.incRenderTargetBinds(); |
2060 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); | 2037 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
2061 #ifdef SK_DEBUG | 2038 #ifdef SK_DEBUG |
2062 // don't do this check in Chromium -- this is causing | 2039 // don't do this check in Chromium -- this is causing |
2063 // lots of repeated command buffer flushes when the compositor is | 2040 // lots of repeated command buffer flushes when the compositor is |
2064 // rendering with Ganesh, which is really slow; even too slow for | 2041 // rendering with Ganesh, which is really slow; even too slow for |
2065 // Debug mode. | 2042 // Debug mode. |
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2089 } | 2066 } |
2090 } | 2067 } |
2091 if (nullptr == bound || !bound->isEmpty()) { | 2068 if (nullptr == bound || !bound->isEmpty()) { |
2092 target->flagAsNeedingResolve(bound); | 2069 target->flagAsNeedingResolve(bound); |
2093 } | 2070 } |
2094 | 2071 |
2095 GrTexture *texture = target->asTexture(); | 2072 GrTexture *texture = target->asTexture(); |
2096 if (texture) { | 2073 if (texture) { |
2097 texture->texturePriv().dirtyMipMaps(true); | 2074 texture->texturePriv().dirtyMipMaps(true); |
2098 } | 2075 } |
| 2076 |
| 2077 if (this->caps()->programmableSampleLocationsSupport()) { |
| 2078 ResetTimestamp timestamp; |
| 2079 bool hasCoCenteredSamples = target->getCachedCoCenteredSamplesState(&tim
estamp); |
| 2080 if (timestamp < this->getResetTimestamp() || hasCoCenteredSamples != coC
enterSamples) { |
| 2081 // The default state for programmable sample locations is already at
pixel center, so we |
| 2082 // don't assign them. This assumes the client does not modify them o
utside of Skia. |
| 2083 GL_CALL(FramebufferParameteri(GR_GL_FRAMEBUFFER, |
| 2084 GR_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_
LOCATIONS, |
| 2085 coCenterSamples)); |
| 2086 target->setCachedCoCenteredSamplesState(coCenterSamples, this->getRe
setTimestamp()); |
| 2087 } |
| 2088 } |
2099 } | 2089 } |
2100 | 2090 |
2101 GrGLenum gPrimitiveType2GLMode[] = { | 2091 GrGLenum gPrimitiveType2GLMode[] = { |
2102 GR_GL_TRIANGLES, | 2092 GR_GL_TRIANGLES, |
2103 GR_GL_TRIANGLE_STRIP, | 2093 GR_GL_TRIANGLE_STRIP, |
2104 GR_GL_TRIANGLE_FAN, | 2094 GR_GL_TRIANGLE_FAN, |
2105 GR_GL_POINTS, | 2095 GR_GL_POINTS, |
2106 GR_GL_LINES, | 2096 GR_GL_LINES, |
2107 GR_GL_LINE_STRIP | 2097 GR_GL_LINE_STRIP |
2108 }; | 2098 }; |
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2290 set_gl_stencil(this->glInterface(), | 2280 set_gl_stencil(this->glInterface(), |
2291 stencilSettings, | 2281 stencilSettings, |
2292 GR_GL_FRONT_AND_BACK, | 2282 GR_GL_FRONT_AND_BACK, |
2293 GrStencilSettings::kFront_Face); | 2283 GrStencilSettings::kFront_Face); |
2294 } | 2284 } |
2295 } | 2285 } |
2296 fHWStencilSettings = stencilSettings; | 2286 fHWStencilSettings = stencilSettings; |
2297 } | 2287 } |
2298 } | 2288 } |
2299 | 2289 |
2300 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabl
ed) { | 2290 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
2301 SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); | 2291 SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); |
2302 | 2292 |
2303 if (rt->hasMixedSamples() && stencilEnabled && | 2293 if (this->caps()->multisampleDisableSupport()) { |
2304 this->glCaps().glslCaps()->programmableSampleLocationsSupport()) { | |
2305 if (useHWAA) { | |
2306 this->setColocatedSampleLocations(rt, false); | |
2307 } else { | |
2308 this->setColocatedSampleLocations(rt, true); | |
2309 } | |
2310 useHWAA = true; | |
2311 } | |
2312 | |
2313 if (this->glCaps().multisampleDisableSupport()) { | |
2314 if (useHWAA) { | 2294 if (useHWAA) { |
2315 if (kYes_TriState != fMSAAEnabled) { | 2295 if (kYes_TriState != fMSAAEnabled) { |
2316 GL_CALL(Enable(GR_GL_MULTISAMPLE)); | 2296 GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
2317 fMSAAEnabled = kYes_TriState; | 2297 fMSAAEnabled = kYes_TriState; |
2318 } | 2298 } |
2319 } else { | 2299 } else { |
2320 if (kNo_TriState != fMSAAEnabled) { | 2300 if (kNo_TriState != fMSAAEnabled) { |
2321 GL_CALL(Disable(GR_GL_MULTISAMPLE)); | 2301 GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
2322 fMSAAEnabled = kNo_TriState; | 2302 fMSAAEnabled = kNo_TriState; |
2323 } | 2303 } |
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3104 | 3084 |
3105 GL_CALL(Uniform4f(fCopyProgram.fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0,
dy0)); | 3085 GL_CALL(Uniform4f(fCopyProgram.fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0,
dy0)); |
3106 GL_CALL(Uniform4f(fCopyProgram.fTexCoordXformUniform, sx1 - sx0, sy1 - sy0,
sx0, sy0)); | 3086 GL_CALL(Uniform4f(fCopyProgram.fTexCoordXformUniform, sx1 - sx0, sy1 - sy0,
sx0, sy0)); |
3107 GL_CALL(Uniform1i(fCopyProgram.fTextureUniform, 0)); | 3087 GL_CALL(Uniform1i(fCopyProgram.fTextureUniform, 0)); |
3108 | 3088 |
3109 GrXferProcessor::BlendInfo blendInfo; | 3089 GrXferProcessor::BlendInfo blendInfo; |
3110 blendInfo.reset(); | 3090 blendInfo.reset(); |
3111 this->flushBlend(blendInfo); | 3091 this->flushBlend(blendInfo); |
3112 this->flushColorWrite(true); | 3092 this->flushColorWrite(true); |
3113 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); | 3093 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
3114 this->flushHWAAState(dstRT, false, false); | 3094 this->flushHWAAState(dstRT, false); |
3115 this->disableScissor(); | 3095 this->disableScissor(); |
3116 GrStencilSettings stencil; | 3096 GrStencilSettings stencil; |
3117 stencil.setDisabled(); | 3097 stencil.setDisabled(); |
3118 this->flushStencil(stencil); | 3098 this->flushStencil(stencil); |
3119 | 3099 |
3120 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); | 3100 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
3121 } | 3101 } |
3122 | 3102 |
3123 void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, | 3103 void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, |
3124 GrSurface* src, | 3104 GrSurface* src, |
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3328 this->setVertexArrayID(gpu, 0); | 3308 this->setVertexArrayID(gpu, 0); |
3329 } | 3309 } |
3330 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3310 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3331 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3311 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3332 fDefaultVertexArrayAttribState.resize(attrCount); | 3312 fDefaultVertexArrayAttribState.resize(attrCount); |
3333 } | 3313 } |
3334 attribState = &fDefaultVertexArrayAttribState; | 3314 attribState = &fDefaultVertexArrayAttribState; |
3335 } | 3315 } |
3336 return attribState; | 3316 return attribState; |
3337 } | 3317 } |
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