Index: third_party/WebKit/Source/core/animation/StringKeyframe.cpp |
diff --git a/third_party/WebKit/Source/core/animation/StringKeyframe.cpp b/third_party/WebKit/Source/core/animation/StringKeyframe.cpp |
index 10d3bb3c3fc0f1c938a52093d048a2c34c59b64b..6801cb60c2a7f5d9d2fd5faa9c0c8ac973dfb8a3 100644 |
--- a/third_party/WebKit/Source/core/animation/StringKeyframe.cpp |
+++ b/third_party/WebKit/Source/core/animation/StringKeyframe.cpp |
@@ -37,9 +37,9 @@ |
#include "core/animation/NumberSVGInterpolation.h" |
#include "core/animation/PathSVGInterpolation.h" |
#include "core/animation/PointSVGInterpolation.h" |
-#include "core/animation/RectSVGInterpolation.h" |
#include "core/animation/SVGAngleInterpolationType.h" |
#include "core/animation/SVGNumberInterpolationType.h" |
+#include "core/animation/SVGRectInterpolationType.h" |
#include "core/animation/SVGStrokeDasharrayStyleInterpolation.h" |
#include "core/animation/SVGValueInterpolationType.h" |
#include "core/animation/TransformSVGInterpolation.h" |
@@ -322,6 +322,8 @@ const Vector<const InterpolationType*>* applicableTypesForProperty(PropertyHandl |
applicableTypes->append(new SVGValueInterpolationType(attribute)); |
} else if (attribute == SVGNames::orientAttr) { |
applicableTypes->append(new SVGAngleInterpolationType(attribute)); |
+ } else if (attribute == SVGNames::viewBoxAttr) { |
+ applicableTypes->append(new SVGRectInterpolationType(attribute)); |
} else { |
fallbackToLegacy = true; |
} |
@@ -580,14 +582,13 @@ PassRefPtr<Interpolation> createSVGInterpolation(SVGPropertyBase* fromValue, SVG |
case AnimatedPoints: |
interpolation = ListSVGInterpolation<PointSVGInterpolation>::maybeCreate(fromValue, toValue, attribute); |
break; |
- case AnimatedRect: |
- return RectSVGInterpolation::create(fromValue, toValue, attribute); |
case AnimatedTransformList: |
interpolation = ListSVGInterpolation<TransformSVGInterpolation>::maybeCreate(fromValue, toValue, attribute); |
break; |
// Handled by SVGInterpolationTypes. |
case AnimatedAngle: |
+ case AnimatedRect: |
case AnimatedNumber: |
ASSERT_NOT_REACHED(); |
// Fallthrough. |