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Unified Diff: src/effects/SkGpuBlurUtils.cpp

Issue 1431593002: Make SkBlurImageFilter capable of cropping during blur (GPU path). (Closed) Base URL: senorblanco-linux.mon:src/skia@blur-applyCropRect4-separate-loops
Patch Set: Fix uninitialized bounds in convolve_gaussian_2d() Created 5 years, 1 month ago
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Index: src/effects/SkGpuBlurUtils.cpp
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
index 91ab9e00e074f11e2cbe0382d7c61e6ac39b1465..2e6a7d6bde96f9b43d9b8032ec813c5c90b8af7d 100644
--- a/src/effects/SkGpuBlurUtils.cpp
+++ b/src/effects/SkGpuBlurUtils.cpp
@@ -71,16 +71,22 @@ static void convolve_gaussian_2d(GrDrawContext* drawContext,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
- bool useBounds,
- SkIRect bounds) {
+ const SkRect* srcBounds) {
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
SkMatrix localMatrix = SkMatrix::MakeTrans(srcRect.x(), srcRect.y());
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
GrPaint paint;
+ SkIRect bounds;
+ if (srcBounds) {
+ srcBounds->roundOut(&bounds);
+ } else {
+ bounds.setEmpty();
+ }
+
SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian(
texture, bounds, size, 1.0, 0.0, kernelOffset,
- useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode,
+ srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
true, sigmaX, sigmaY));
paint.addColorFragmentProcessor(conv);
drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
@@ -93,46 +99,62 @@ static void convolve_gaussian(GrDrawContext* drawContext,
Gr1DKernelEffect::Direction direction,
int radius,
float sigma,
- bool cropToSrcRect) {
+ const SkRect* srcBounds,
+ const SkPoint& srcOffset) {
float bounds[2] = { 0.0f, 1.0f };
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
- SkPoint srcOffset = SkPoint::Make(srcRect.x(), srcRect.y());
- if (!cropToSrcRect) {
+ if (!srcBounds) {
convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
direction, radius, sigma, false, bounds);
return;
}
- SkRect lowerDstRect = dstRect;
- SkRect middleDstRect = dstRect;
- SkRect upperDstRect = dstRect;
- SkScalar size;
+ SkRect midRect = *srcBounds, leftRect, rightRect;
+ midRect.offset(srcOffset);
+ SkIRect topRect, bottomRect;
SkScalar rad = SkIntToScalar(radius);
if (direction == Gr1DKernelEffect::kX_Direction) {
- bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width();
- bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width();
- size = dstRect.width();
- lowerDstRect.fRight = dstRect.left() + rad;
- upperDstRect.fLeft = dstRect.right() - rad;
- middleDstRect.inset(rad, 0);
+ bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width();
+ bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width();
+ SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect);
+ SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom())
+ .roundOut(&bottomRect);
+ midRect.inset(rad, 0);
+ leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
+ rightRect =
+ SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
+ dstRect.fTop = midRect.top();
+ dstRect.fBottom = midRect.bottom();
} else {
- bounds[0] = SkScalarToFloat(srcRect.top()) / texture->height();
- bounds[1] = SkScalarToFloat(srcRect.bottom()) / texture->height();
- size = dstRect.height();
- lowerDstRect.fBottom = dstRect.top() + rad;
- upperDstRect.fTop = dstRect.bottom() - rad;
- middleDstRect.inset(0, rad);
+ bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height();
+ bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height();
+ SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect);
+ SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom())
+ .roundOut(&bottomRect);;
+ midRect.inset(0, rad);
+ leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
+ rightRect =
+ SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
+ dstRect.fLeft = midRect.left();
+ dstRect.fRight = midRect.right();
}
- if (radius >= size * SK_ScalarHalf) {
- // Blur radius covers srcRect; use bounds over entire draw
- convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
+ if (!topRect.isEmpty()) {
+ drawContext->clear(&topRect, 0, false);
+ }
+
+ if (!bottomRect.isEmpty()) {
+ drawContext->clear(&bottomRect, 0, false);
+ }
+ if (midRect.isEmpty()) {
+ // Blur radius covers srcBounds; use bounds over entire draw
+ convolve_gaussian_1d(drawContext, clip, dstRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
} else {
- // Draw upper and lower margins with bounds; middle without.
- convolve_gaussian_1d(drawContext, clip, lowerDstRect, srcOffset, texture,
+ // Draw right and left margins with bounds; middle without.
+ convolve_gaussian_1d(drawContext, clip, leftRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
- convolve_gaussian_1d(drawContext, clip, upperDstRect, srcOffset, texture,
+ convolve_gaussian_1d(drawContext, clip, rightRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
- convolve_gaussian_1d(drawContext, clip, middleDstRect, srcOffset, texture,
+ convolve_gaussian_1d(drawContext, clip, midRect, -srcOffset, texture,
direction, radius, sigma, false, bounds);
}
}
@@ -140,13 +162,12 @@ static void convolve_gaussian(GrDrawContext* drawContext,
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
- const SkRect& rect,
- bool cropToRect,
+ const SkRect& dstBounds,
+ const SkRect* srcBounds,
float sigmaX,
float sigmaY,
GrTextureProvider::SizeConstraint constraint) {
SkASSERT(context);
-
SkIRect clearRect;
int scaleFactorX, radiusX;
int scaleFactorY, radiusY;
@@ -154,14 +175,25 @@ GrTexture* GaussianBlur(GrContext* context,
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
- SkRect srcRect(rect);
+ SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y());
+ SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height());
+ SkRect localSrcBounds;
+ SkRect srcRect;
+ if (srcBounds) {
+ srcRect = localSrcBounds = *srcBounds;
+ srcRect.offset(srcOffset);
+ srcBounds = &localSrcBounds;
+ } else {
+ srcRect = localDstBounds;
+ }
+
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
scale_rect(&srcRect, static_cast<float>(scaleFactorX),
static_cast<float>(scaleFactorY));
// setup new clip
- GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height()));
+ GrClip clip(localDstBounds);
SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
kRGBA_8888_GrPixelConfig == srcTexture->config() ||
@@ -169,8 +201,8 @@ GrTexture* GaussianBlur(GrContext* context,
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
- desc.fWidth = SkScalarFloorToInt(srcRect.width());
- desc.fHeight = SkScalarFloorToInt(srcRect.height());
+ desc.fWidth = SkScalarFloorToInt(dstBounds.width());
+ desc.fHeight = SkScalarFloorToInt(dstBounds.height());
desc.fConfig = srcTexture->config();
GrTexture* dstTexture;
@@ -197,12 +229,11 @@ GrTexture* GaussianBlur(GrContext* context,
SkMatrix matrix;
matrix.setIDiv(srcTexture->width(), srcTexture->height());
SkRect dstRect(srcRect);
- if (cropToRect && i == 1) {
- dstRect.offset(-dstRect.fLeft, -dstRect.fTop);
+ if (srcBounds && i == 1) {
SkRect domain;
- matrix.mapRect(&domain, rect);
- domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f,
- i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f);
+ matrix.mapRect(&domain, *srcBounds);
+ domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
+ (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
srcTexture,
matrix,
@@ -210,6 +241,8 @@ GrTexture* GaussianBlur(GrContext* context,
GrTextureDomain::kDecal_Mode,
GrTextureParams::kBilerp_FilterMode));
paint.addColorFragmentProcessor(fp);
+ srcRect.offset(-srcOffset);
+ srcOffset.set(0, 0);
} else {
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
paint.addColorTextureProcessor(srcTexture, matrix, params);
@@ -228,10 +261,9 @@ GrTexture* GaussianBlur(GrContext* context,
srcRect = dstRect;
srcTexture = dstTexture;
SkTSwap(dstTexture, tempTexture);
+ localSrcBounds = srcRect;
}
- const SkIRect srcIRect = srcRect.roundOut();
-
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
if (sigmaX > 0.0f && sigmaY > 0.0f &&
@@ -245,7 +277,7 @@ GrTexture* GaussianBlur(GrContext* context,
return nullptr;
}
convolve_gaussian_2d(dstDrawContext, clip, srcRect,
- srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
+ srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);
srcDrawContext.swap(dstDrawContext);
srcRect.offsetTo(0, 0);
@@ -253,6 +285,10 @@ GrTexture* GaussianBlur(GrContext* context,
SkTSwap(dstTexture, tempTexture);
} else {
+ srcRect = localDstBounds;
+ scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
+ srcRect.roundOut(&srcRect);
+ const SkIRect srcIRect = srcRect.roundOut();
if (sigmaX > 0.0f) {
if (scaleFactorX > 1) {
// TODO: if we pass in the source draw context we don't need this here
@@ -277,12 +313,13 @@ GrTexture* GaussianBlur(GrContext* context,
}
convolve_gaussian(dstDrawContext, clip, srcRect,
srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
- cropToRect);
-
+ srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
srcRect.offsetTo(0, 0);
SkTSwap(dstTexture, tempTexture);
+ localSrcBounds = srcRect;
+ srcOffset.set(0, 0);
}
if (sigmaY > 0.0f) {
@@ -309,7 +346,7 @@ GrTexture* GaussianBlur(GrContext* context,
}
convolve_gaussian(dstDrawContext, clip, srcRect,
srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
- cropToRect);
+ srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
@@ -317,6 +354,7 @@ GrTexture* GaussianBlur(GrContext* context,
SkTSwap(dstTexture, tempTexture);
}
}
+ const SkIRect srcIRect = srcRect.roundOut();
if (scaleFactorX > 1 || scaleFactorY > 1) {
SkASSERT(srcDrawContext);
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