| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 Polymer({ | 5 Polymer({ |
| 6 is: 'audio-player', | 6 is: 'audio-player', |
| 7 | 7 |
| 8 properties: { | 8 properties: { |
| 9 /** | 9 /** |
| 10 * Flag whether the audio is playing or paused. True if playing, or false | 10 * Flag whether the audio is playing or paused. True if playing, or false |
| (...skipping 257 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 268 * This handler is registered in this.ready(). | 268 * This handler is registered in this.ready(). |
| 269 * @private | 269 * @private |
| 270 */ | 270 */ |
| 271 onAudioStatusUpdate_: function() { | 271 onAudioStatusUpdate_: function() { |
| 272 this.time = (this.lastAudioUpdateTime_ = this.$.audio.currentTime * 1000); | 272 this.time = (this.lastAudioUpdateTime_ = this.$.audio.currentTime * 1000); |
| 273 this.duration = this.$.audio.duration * 1000; | 273 this.duration = this.$.audio.duration * 1000; |
| 274 this.playing = !this.$.audio.paused; | 274 this.playing = !this.$.audio.paused; |
| 275 }, | 275 }, |
| 276 | 276 |
| 277 /** | 277 /** |
| 278 * Invoked when receivig a request to start playing the current music. |
| 279 */ |
| 280 onPlayCurrentTrack: function() { |
| 281 this.$.audio.play(); |
| 282 }, |
| 283 |
| 284 /** |
| 278 * Invoked when receiving a request to replay the current music from the track | 285 * Invoked when receiving a request to replay the current music from the track |
| 279 * list element. | 286 * list element. |
| 280 */ | 287 */ |
| 281 onReplayCurrentTrack: function() { | 288 onReplayCurrentTrack: function() { |
| 282 // Changes the current time back to the beginning, regardless of the current | 289 // Changes the current time back to the beginning, regardless of the current |
| 283 // status (playing or paused). | 290 // status (playing or paused). |
| 284 this.$.audio.currentTime = 0; | 291 this.$.audio.currentTime = 0; |
| 285 this.time = 0; | 292 this.time = 0; |
| 286 }, | 293 }, |
| 287 | 294 |
| (...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 434 | 441 |
| 435 /** | 442 /** |
| 436 * Computes volume value for audio element. (should be in [0.0, 1.0]) | 443 * Computes volume value for audio element. (should be in [0.0, 1.0]) |
| 437 * @param {number} volume Volume which is set in the UI. ([0, 100]) | 444 * @param {number} volume Volume which is set in the UI. ([0, 100]) |
| 438 * @return {number} | 445 * @return {number} |
| 439 */ | 446 */ |
| 440 computeAudioVolume_: function(volume) { | 447 computeAudioVolume_: function(volume) { |
| 441 return volume / 100; | 448 return volume / 100; |
| 442 } | 449 } |
| 443 }); | 450 }); |
| OLD | NEW |