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Unified Diff: src/gpu/gl/builders/GrGLShaderBuilder.cpp

Issue 1431433003: Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 2 months ago
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Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
index 991ac9117657a9a7ed042546dd09ce7836994c12..a7682e205eecf4bf4622ec840840d266ca4ff70c 100644
--- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
@@ -6,18 +6,14 @@
*/
#include "GrGLShaderBuilder.h"
-#include "GrGLProgramBuilder.h"
-#include "GrGLShaderStringBuilder.h"
-#include "gl/GrGLCaps.h"
-#include "gl/GrGLContext.h"
-#include "gl/GrGLGpu.h"
+#include "gl/builders/GrGLProgramBuilder.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLShaderVar.h"
#include "glsl/GrGLSLTextureSampler.h"
namespace {
void append_texture_lookup(SkString* out,
- GrGLGpu* gpu,
+ const GrGLSLCaps* glslCaps,
const char* samplerName,
const char* coordName,
uint32_t configComponentMask,
@@ -26,7 +22,7 @@ void append_texture_lookup(SkString* out,
SkASSERT(coordName);
out->appendf("%s(%s, %s)",
- GrGLSLTexture2DFunctionName(varyingType, gpu->glslGeneration()),
+ GrGLSLTexture2DFunctionName(varyingType, glslCaps->generation()),
samplerName,
coordName);
@@ -34,9 +30,9 @@ void append_texture_lookup(SkString* out,
// The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
// is available.
- if (!gpu->glCaps().textureSwizzleSupport() &&
+ if (!glslCaps->textureSwizzleSupport() &&
(kA_GrColorComponentFlag == configComponentMask)) {
- char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a';
+ char alphaChar = glslCaps->textureRedSupport() ? 'r' : 'a';
int i;
for (i = 0; '\0' != swizzle[i]; ++i) {
mangledSwizzle[i] = alphaChar;
@@ -100,7 +96,7 @@ void GrGLShaderBuilder::appendTextureLookup(SkString* out,
const char* coordName,
GrSLType varyingType) const {
append_texture_lookup(out,
- fProgramBuilder->gpu(),
+ fProgramBuilder->glslCaps(),
fProgramBuilder->getUniformCStr(sampler.fSamplerUniform),
coordName,
sampler.configComponentMask(),
@@ -123,23 +119,6 @@ void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
}
-
-const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
- if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
- if (caps.textureRedSupport()) {
- static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
- return gRedSmear;
- } else {
- static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
- GR_GL_ALPHA, GR_GL_ALPHA };
- return gAlphaSmear;
- }
- } else {
- static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
- return gStraight;
- }
-}
-
void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
if (!(featureBit & fFeaturesAddedMask)) {
this->extensions().appendf("#extension %s: require\n", extensionName);
@@ -159,7 +138,7 @@ void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
uint32_t configComponentMask,
const char* swizzle) {
append_texture_lookup(&this->code(),
- fProgramBuilder->gpu(),
+ fProgramBuilder->glslCaps(),
samplerName,
coordName,
configComponentMask,
@@ -168,8 +147,8 @@ void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
}
void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
- SkASSERT(fProgramBuilder->gpu()->glslGeneration() >= k330_GrGLSLGeneration ||
- fProgramBuilder->gpu()->glCaps().glslCaps()->mustEnableAdvBlendEqs());
+ SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration ||
+ fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs());
fLayoutParams[interface].push_back() = param;
}
@@ -194,9 +173,16 @@ void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() {
GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
}
-bool
-GrGLShaderBuilder::finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shaderIds) {
+void GrGLShaderBuilder::finalize(uint32_t visibility) {
SkASSERT(!fFinalized);
+ this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString();
+ this->compileAndAppendLayoutQualifiers();
robertphillips 2015/10/30 16:39:46 \n somewhere ?
egdaniel 2015/10/30 18:24:20 Done.
+ fProgramBuilder->appendUniformDecls((GrGLProgramBuilder::ShaderVisibility) visibility, &this->uniforms());
+ this->appendDecls(fInputs, &this->inputs());
robertphillips 2015/10/30 16:39:46 can this be on one line ?
egdaniel 2015/10/30 18:24:20 sadly no, 101 chars
+ SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() ||
+ fOutputs.empty());
+ this->appendDecls(fOutputs, &this->outputs());
+ this->onFinalize();
// append the 'footer' to code
this->code().append("}");
@@ -205,22 +191,6 @@ GrGLShaderBuilder::finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuin
fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
}
- GrGLGpu* gpu = fProgramBuilder->gpu();
- GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
- programId,
- type,
- fCompilerStrings.begin(),
- fCompilerStringLengths.begin(),
- fCompilerStrings.count(),
- gpu->stats());
-
fFinalized = true;
-
- if (!shaderId) {
- return false;
- }
-
- *shaderIds->append() = shaderId;
-
- return true;
}
+

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