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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLVertexShader_DEFINED |
9 #define GrGLVertexShader_DEFINED | 9 #define GrGLVertexShader_DEFINED |
10 | 10 |
11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
| 12 #include "gl/GrGLTypes.h" |
12 #include "GrGeometryProcessor.h" | 13 #include "GrGeometryProcessor.h" |
13 | 14 |
14 class GrGLVarying; | 15 class GrGLVarying; |
15 | 16 |
16 class GrGLVertexBuilder : public GrGLShaderBuilder { | 17 class GrGLVertexBuilder : public GrGLShaderBuilder { |
17 public: | 18 public: |
18 GrGLVertexBuilder(GrGLProgramBuilder* program); | 19 GrGLVertexBuilder(GrGLProgramBuilder* program); |
19 | 20 |
20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | 21 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); |
21 void emitAttributes(const GrGeometryProcessor& gp); | 22 void emitAttributes(const GrGeometryProcessor& gp); |
22 | 23 |
23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { | 24 void addAttribute(const GrGeometryProcessor::Attribute* attr) { |
24 this->addAttribute(GrShaderVar(attr->fName, | 25 this->addAttribute(GrShaderVar(attr->fName, |
25 GrVertexAttribTypeToSLType(attr->fType), | 26 GrVertexAttribTypeToSLType(attr->fType), |
26 GrShaderVar::kAttribute_TypeModifier, | 27 GrShaderVar::kAttribute_TypeModifier, |
27 GrShaderVar::kNonArray, | 28 GrShaderVar::kNonArray, |
28 attr->fPrecision)); | 29 attr->fPrecision)); |
29 } | 30 } |
30 | 31 |
31 private: | 32 private: |
32 /* | 33 /* |
33 * Internal call for GrGLProgramBuilder.addVarying | 34 * Internal call for GrGLProgramBuilder.addVarying |
34 */ | 35 */ |
35 void addVarying(const char* name, GrSLPrecision, GrGLVarying*); | 36 void addVarying(const char* name, GrSLPrecision, GrGLVarying*); |
36 | 37 |
37 /* | 38 /* |
38 * private helpers for compilation by GrGLProgramBuilder | 39 * private helpers for compilation by GrGLProgramBuilder |
39 */ | 40 */ |
40 void bindVertexAttributes(GrGLuint programID); | 41 void bindVertexAttributes(GrGLuint programID); |
41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids); | |
42 | 42 |
43 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 43 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
44 bool addAttribute(const GrShaderVar& var); | 44 bool addAttribute(const GrShaderVar& var); |
45 | 45 |
| 46 void onFinalize() override {} |
| 47 |
46 const char* fRtAdjustName; | 48 const char* fRtAdjustName; |
47 | 49 |
48 friend class GrGLProgramBuilder; | 50 friend class GrGLProgramBuilder; |
49 | 51 |
50 typedef GrGLShaderBuilder INHERITED; | 52 typedef GrGLShaderBuilder INHERITED; |
51 }; | 53 }; |
52 | 54 |
53 #endif | 55 #endif |
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