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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
| 9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "SkTArray.h" | 11 #include "GrAllocator.h" |
| 12 #include "gl/GrGLFragmentProcessor.h" | 12 #include "glsl/GrGLSLShaderVar.h" |
| 13 #include "gl/GrGLProgramDesc.h" | 13 #include "SkTDArray.h" |
| 14 #include "gl/GrGLProgramDataManager.h" | |
| 15 #include "gl/GrGLTypes.h" | |
| 16 | 14 |
| 17 #include <stdarg.h> | 15 #include <stdarg.h> |
| 18 | 16 |
| 19 class GrGLCaps; | |
| 20 class GrGLContextInfo; | |
| 21 class GrGLProgramBuilder; | 17 class GrGLProgramBuilder; |
| 22 class GrGLSLTextureSampler; | 18 class GrGLSLTextureSampler; |
| 23 | 19 |
| 24 /** | 20 /** |
| 25 base class for all shaders builders | 21 base class for all shaders builders |
| 26 */ | 22 */ |
| 27 class GrGLShaderBuilder { | 23 class GrGLShaderBuilder { |
| 28 public: | 24 public: |
| 29 GrGLShaderBuilder(GrGLProgramBuilder* program); | 25 GrGLShaderBuilder(GrGLProgramBuilder* program); |
| 26 virtual ~GrGLShaderBuilder() {} |
| 30 | 27 |
| 31 void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); } | 28 void addInput(const GrGLSLShaderVar& input) { fInputs.push_back(input); } |
| 32 void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output);
} | 29 void addOutput(const GrGLSLShaderVar& output) { fOutputs.push_back(output);
} |
| 33 | 30 |
| 34 /* | 31 /* |
| 35 * We put texture lookups in the base class because it is TECHNICALLY possib
le to do texture | 32 * We put texture lookups in the base class because it is TECHNICALLY possib
le to do texture |
| 36 * lookups in any kind of shader. However, for the time being using these c
alls on non-fragment | 33 * lookups in any kind of shader. However, for the time being using these c
alls on non-fragment |
| 37 * shaders will result in a shader compilation error as texture sampler unif
orms are only | 34 * shaders will result in a shader compilation error as texture sampler unif
orms are only |
| 38 * visible to the fragment shader. It would not be hard to change this beha
vior, if someone | 35 * visible to the fragment shader. It would not be hard to change this beha
vior, if someone |
| 39 * actually wants to do texture lookups in a non-fragment shader | 36 * actually wants to do texture lookups in a non-fragment shader |
| (...skipping 18 matching lines...) Expand all Loading... |
| 58 | 55 |
| 59 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is | 56 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is |
| 60 always a vec4. modulation and the swizzle specified by GrGLSLTextureSamp
ler must both be | 57 always a vec4. modulation and the swizzle specified by GrGLSLTextureSamp
ler must both be |
| 61 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough | 58 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough |
| 62 appendTextureLookup were called. */ | 59 appendTextureLookup were called. */ |
| 63 void appendTextureLookupAndModulate(const char* modulation, | 60 void appendTextureLookupAndModulate(const char* modulation, |
| 64 const GrGLSLTextureSampler&, | 61 const GrGLSLTextureSampler&, |
| 65 const char* coordName, | 62 const char* coordName, |
| 66 GrSLType coordType = kVec2f_GrSLType); | 63 GrSLType coordType = kVec2f_GrSLType); |
| 67 | 64 |
| 68 /** If texture swizzling is available using tex parameters then it is prefer
red over mangling | |
| 69 the generated shader code. This potentially allows greater reuse of cach
ed shaders. */ | |
| 70 static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCa
ps& caps); | |
| 71 | |
| 72 /** | 65 /** |
| 73 * Called by GrGLProcessors to add code to one of the shaders. | 66 * Called by GrGLProcessors to add code to one of the shaders. |
| 74 */ | 67 */ |
| 75 void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 68 void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { |
| 76 va_list args; | 69 va_list args; |
| 77 va_start(args, format); | 70 va_start(args, format); |
| 78 this->code().appendVAList(format, args); | 71 this->code().appendVAList(format, args); |
| 79 va_end(args); | 72 va_end(args); |
| 80 } | 73 } |
| 81 | 74 |
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| 95 | 88 |
| 96 /** Emits a helper function outside of main() in the fragment shader. */ | 89 /** Emits a helper function outside of main() in the fragment shader. */ |
| 97 void emitFunction(GrSLType returnType, | 90 void emitFunction(GrSLType returnType, |
| 98 const char* name, | 91 const char* name, |
| 99 int argCnt, | 92 int argCnt, |
| 100 const GrGLSLShaderVar* args, | 93 const GrGLSLShaderVar* args, |
| 101 const char* body, | 94 const char* body, |
| 102 SkString* outName); | 95 SkString* outName); |
| 103 | 96 |
| 104 /* | 97 /* |
| 98 * Combines the various parts of the shader to create a single finalized sha
der string. |
| 99 */ |
| 100 void finalize(uint32_t visibility); |
| 101 |
| 102 /* |
| 105 * Get parent builder for adding uniforms | 103 * Get parent builder for adding uniforms |
| 106 */ | 104 */ |
| 107 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } | 105 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } |
| 108 | 106 |
| 109 /** | 107 /** |
| 110 * Helper for begining and ending a block in the shader code. | 108 * Helper for begining and ending a block in the shader code. |
| 111 */ | 109 */ |
| 112 class ShaderBlock { | 110 class ShaderBlock { |
| 113 public: | 111 public: |
| 114 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { | 112 ShaderBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 166 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } | 164 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; } |
| 167 SkString& extensions() { return fShaderStrings[kExtensions]; } | 165 SkString& extensions() { return fShaderStrings[kExtensions]; } |
| 168 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier];
} | 166 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier];
} |
| 169 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } | 167 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } |
| 170 SkString& uniforms() { return fShaderStrings[kUniforms]; } | 168 SkString& uniforms() { return fShaderStrings[kUniforms]; } |
| 171 SkString& inputs() { return fShaderStrings[kInputs]; } | 169 SkString& inputs() { return fShaderStrings[kInputs]; } |
| 172 SkString& outputs() { return fShaderStrings[kOutputs]; } | 170 SkString& outputs() { return fShaderStrings[kOutputs]; } |
| 173 SkString& functions() { return fShaderStrings[kFunctions]; } | 171 SkString& functions() { return fShaderStrings[kFunctions]; } |
| 174 SkString& main() { return fShaderStrings[kMain]; } | 172 SkString& main() { return fShaderStrings[kMain]; } |
| 175 SkString& code() { return fShaderStrings[fCodeIndex]; } | 173 SkString& code() { return fShaderStrings[fCodeIndex]; } |
| 176 bool finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shader
Ids); | 174 |
| 175 virtual void onFinalize() = 0; |
| 177 | 176 |
| 178 enum { | 177 enum { |
| 179 kVersionDecl, | 178 kVersionDecl, |
| 180 kExtensions, | 179 kExtensions, |
| 181 kPrecisionQualifier, | 180 kPrecisionQualifier, |
| 182 kLayoutQualifiers, | 181 kLayoutQualifiers, |
| 183 kUniforms, | 182 kUniforms, |
| 184 kInputs, | 183 kInputs, |
| 185 kOutputs, | 184 kOutputs, |
| 186 kFunctions, | 185 kFunctions, |
| (...skipping 13 matching lines...) Expand all Loading... |
| 200 VarArray fOutputs; | 199 VarArray fOutputs; |
| 201 uint32_t fFeaturesAddedMask; | 200 uint32_t fFeaturesAddedMask; |
| 202 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; | 201 SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; |
| 203 int fCodeIndex; | 202 int fCodeIndex; |
| 204 bool fFinalized; | 203 bool fFinalized; |
| 205 | 204 |
| 206 friend class GrGLProgramBuilder; | 205 friend class GrGLProgramBuilder; |
| 207 friend class GrGLPathProgramBuilder; // to access fInputs. | 206 friend class GrGLPathProgramBuilder; // to access fInputs. |
| 208 }; | 207 }; |
| 209 #endif | 208 #endif |
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