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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGeometryShaderBuilder.h" | 8 #include "GrGLGeometryShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
(...skipping 19 matching lines...) Expand all Loading... |
30 if (v->fsVarying()) { | 30 if (v->fsVarying()) { |
31 fOutputs.push_back(); | 31 fOutputs.push_back(); |
32 fOutputs.back().setType(v->fType); | 32 fOutputs.back().setType(v->fType); |
33 fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifie
r); | 33 fOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifie
r); |
34 fOutputs.back().setPrecision(precision); | 34 fOutputs.back().setPrecision(precision); |
35 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); | 35 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); |
36 v->fGsOut = fOutputs.back().getName().c_str(); | 36 v->fGsOut = fOutputs.back().getName().c_str(); |
37 } | 37 } |
38 } | 38 } |
39 | 39 |
40 bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId, | |
41 SkTDArray<GrGLuint>* shaderIds) { | |
42 SkFAIL("Geometry shaders are not currently supported"); | |
43 return false; | |
44 } | |
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