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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 1431433003: Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLFragmentShaderBuilder_DEFINED
9 #define GrGLFragmentShaderBuilder_DEFINED 9 #define GrGLFragmentShaderBuilder_DEFINED
10 10
11 #include "GrGLShaderBuilder.h" 11 #include "GrGLShaderBuilder.h"
12 12
13 #include "gl/GrGLTypes.h"
13 #include "glsl/GrGLSLProcessorTypes.h" 14 #include "glsl/GrGLSLProcessorTypes.h"
14 15
16 class GrRenderTarget;
15 class GrGLVarying; 17 class GrGLVarying;
16 18
17 /* 19 /*
18 * This base class encapsulates the functionality which the GP uses to build fra gment shaders 20 * This base class encapsulates the functionality which the GP uses to build fra gment shaders
19 */ 21 */
20 class GrGLFragmentBuilder : public GrGLShaderBuilder { 22 class GrGLFragmentBuilder : public GrGLShaderBuilder {
21 public: 23 public:
22 GrGLFragmentBuilder(GrGLProgramBuilder* program) 24 GrGLFragmentBuilder(GrGLProgramBuilder* program)
23 : INHERITED(program) { 25 : INHERITED(program) {
24 fSubstageIndices.push_back(0); 26 fSubstageIndices.push_back(0);
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
104 if these equations are supported. */ 106 if these equations are supported. */
105 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0; 107 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0;
106 108
107 private: 109 private:
108 typedef GrGLFragmentBuilder INHERITED; 110 typedef GrGLFragmentBuilder INHERITED;
109 }; 111 };
110 112
111 // TODO rename to Fragment Builder 113 // TODO rename to Fragment Builder
112 class GrGLFragmentShaderBuilder : public GrGLXPFragmentBuilder { 114 class GrGLFragmentShaderBuilder : public GrGLXPFragmentBuilder {
113 public: 115 public:
114 typedef uint8_t DstReadKey;
115 typedef uint8_t FragPosKey; 116 typedef uint8_t FragPosKey;
116 117
117 /** Returns a key for adding code to read the dst texture color in service o f effects that
118 require reading the dst. It must not return 0 because 0 indicates that t here is no dst
119 texture at all (in which case this function should not be called). */
120 static DstReadKey KeyForDstRead(const GrTexture* dsttexture, const GrGLCaps& );
121
122 /** Returns a key for reading the fragment location. This should only be cal led if there is an 118 /** Returns a key for reading the fragment location. This should only be cal led if there is an
123 effect that will requires the fragment position. If the fragment position is not required, 119 effect that will requires the fragment position. If the fragment position is not required,
124 the key is 0. */ 120 the key is 0. */
125 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr GLCaps&); 121 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst);
126 122
127 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey); 123 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey);
128 124
129 // true public interface, defined explicitly in the abstract interfaces abov e 125 // true public interface, defined explicitly in the abstract interfaces abov e
130 bool enableFeature(GLSLFeature) override; 126 bool enableFeature(GLSLFeature) override;
131 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords , 127 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords ,
132 int index) override; 128 int index) override;
133 const char* fragmentPosition() override; 129 const char* fragmentPosition() override;
134 const char* dstColor() override; 130 const char* dstColor() override;
135 131
136 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override; 132 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
137 133
138 private: 134 private:
139 // Private public interface, used by GrGLProgramBuilder to build a fragment shader 135 // Private public interface, used by GrGLProgramBuilder to build a fragment shader
140 void enableCustomOutput(); 136 void enableCustomOutput();
141 void enableSecondaryOutput(); 137 void enableSecondaryOutput();
142 const char* getPrimaryColorOutputName() const; 138 const char* getPrimaryColorOutputName() const;
143 const char* getSecondaryColorOutputName() const; 139 const char* getSecondaryColorOutputName() const;
144 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids);
145 void bindFragmentShaderLocations(GrGLuint programID); 140 void bindFragmentShaderLocations(GrGLuint programID);
146 141
147 // As GLProcessors emit code, there are some conditions we need to verify. We use the below 142 // As GLProcessors emit code, there are some conditions we need to verify. We use the below
148 // state to track this. The reset call is called per processor emitted. 143 // state to track this. The reset call is called per processor emitted.
149 bool hasReadDstColor() const { return fHasReadDstColor; } 144 bool hasReadDstColor() const { return fHasReadDstColor; }
150 bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; } 145 bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; }
151 void reset() { 146 void reset() {
152 fHasReadDstColor = false; 147 fHasReadDstColor = false;
153 fHasReadFragmentPosition = false; 148 fHasReadFragmentPosition = false;
154 } 149 }
155 150
156 /* 151 /*
157 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader 152 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader
158 */ 153 */
159 void addVarying(GrGLVarying*, GrSLPrecision); 154 void addVarying(GrGLVarying*, GrSLPrecision);
160 155
156 void onFinalize() override;
157
161 /** 158 /**
162 * Features that should only be enabled by GrGLFragmentShaderBuilder itself. 159 * Features that should only be enabled by GrGLFragmentShaderBuilder itself.
163 */ 160 */
164 enum GLSLPrivateFeature { 161 enum GLSLPrivateFeature {
165 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, 162 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
166 kBlendEquationAdvanced_GLSLPrivateFeature, 163 kBlendEquationAdvanced_GLSLPrivateFeature,
167 kBlendFuncExtended_GLSLPrivateFeature, 164 kBlendFuncExtended_GLSLPrivateFeature,
168 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature 165 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature
169 }; 166 };
170 167
171 // Interpretation of DstReadKey when generating code
172 enum {
173 kNoDstRead_DstReadKey = 0,
174 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read.
175 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alph a only.
176 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top- left.
177 };
178
179 // Interpretation of FragPosKey when generating code 168 // Interpretation of FragPosKey when generating code
180 enum { 169 enum {
181 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed. 170 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed.
182 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left. 171 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left.
183 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left. 172 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left.
184 }; 173 };
185 174
186 static const char* kDstTextureColorName; 175 static const char* kDstTextureColorName;
187 176
188 bool fHasCustomColorOutput; 177 bool fHasCustomColorOutput;
189 bool fHasSecondaryOutput; 178 bool fHasSecondaryOutput;
190 bool fSetupFragPosition; 179 bool fSetupFragPosition;
191 bool fTopLeftFragPosRead; 180 bool fTopLeftFragPosRead;
192 int fCustomColorOutputIndex; 181 int fCustomColorOutputIndex;
193 182
194 // some state to verify shaders and effects are consistent, this is reset be tween effects by 183 // some state to verify shaders and effects are consistent, this is reset be tween effects by
195 // the program creator 184 // the program creator
196 bool fHasReadDstColor; 185 bool fHasReadDstColor;
197 bool fHasReadFragmentPosition; 186 bool fHasReadFragmentPosition;
198 187
199 friend class GrGLProgramBuilder; 188 friend class GrGLProgramBuilder;
200 189
201 typedef GrGLXPFragmentBuilder INHERITED; 190 typedef GrGLXPFragmentBuilder INHERITED;
202 }; 191 };
203 192
204 #endif 193 #endif
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